Pizdets
| Pizdets | |
|---|---|
| Class | Smg |
| Type | Smart |
| Ammo | Handgun Ammo |
| Tier | Iconic |
| Headshot | +85% |
| Attack Speed | 5.9 |
| Lock-On Time | 1.2 s |
| Weight | 5 |
Pizdets is the weapon of Boris Ribakov, a scavenger boss in Dogtown. It is an Iconic Smart SMG from Phantom Liberty built on the HA-7 Warden. Boris's mods reward holding the trigger down. The longer it fires, the higher its crit chance. Its fire rate also climbs with each shot in a row. A custom silencer keeps the stream of homing rounds quiet. It is a strong choice for a netrunner or Smart weapon build. It can kill a target quickly without giving away V's position. V takes it from Boris after a fight in a Dogtown gig. Pizdets is a Phantom Liberty reward from the gig Spy in the Jungle. It is looted from Boris Ribakov at Organitopia in Terra Cognita, Dogtown.
Combat
Pizdets is a Smart SMG, so its rounds lock on and curve toward targets inside the tracking box. Its two Iconic bonuses both grow as long as V keeps firing. Every shot in a row raises the fire rate, and the longer the burst, the higher the crit chance. A short tap does little. A full magazine on one target becomes a fast stream of crits.
The silencer lets V fight from hiding. A Smart SMG with a silencer can kill guards from behind cover, as long as each target goes down quickly. The weak point is the slow start. The first moments of each burst are the weakest, so V should stay on one target and keep the trigger held.
How to Get Pizdets Guide
- Finish the Phantom Liberty main job The Damned.
- Take the gig Spy in the Jungle from Mr. Hands and meet the two Brazilian agents.
- Travel to Organitopia in Terra Cognita and fight through the scavengers.
- Defeat Boris Ribakov.
- Loot Pizdets from his body.
Pizdets Map Location and Quest Guide
- Take the gig Spy in the Jungle from Mr. Hands.
- Meet the two agents in room 203 of the Paradise Hotel.
- Go to Organitopia in Terra Cognita and clear the Scavengers outside.
- Force the barred window and use the access point to get inside.
- Fight through the museum to the room where Bana is hiding.
- Defeat Boris Ribakov when he drops from the ceiling.
- Loot Pizdets from his body.
The map shows Terra Cognita, where Organitopia stands.
Pizdets map location:
Map credit by Map Genie.
Upgrades
Boris's SMG can be upgraded tier by tier in the crafting menu, under Upgrades. The cost is crafting components, which build up from Dogtown's loot and from scrapping spare guns. Pizdets must be carried in V's inventory, not left in the stash, for the upgrade to appear.
The table shows what each tier step of Pizdets costs.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 1 to Tier 1+ | 75 Tier 1 components | - |
| Tier 1+ to Tier 2 | 40 components | - |
| Tier 2 to Tier 2+ | 75 Tier 2 components | - |
| Tier 2+ to Tier 3 | 40 components | - |
| Tier 3 to Tier 3+ | 75 Tier 3 components | - |
| Tier 3+ to Tier 4 | 40 components | - |
| Tier 4 to Tier 4+ | 75 Tier 4 components | - |
| Tier 4+ to Tier 5 | 40 components | - |
| Tier 5 to Tier 5+ | 75 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 200 Tier 5 components | Phantom Liberty |
Character Builds
Intelligence holds the perks for Smart guns like Pizdets. Acquisition Specialist gives Pizdets a bigger targeting circle and quicker locks. Targeting Prism adds multiple target locks while aiming. Target Lock Transfer keeps locks on headshots and weak spots when V switches between aiming and hip-fire. No Escape resets a fading lock when V keeps shooting the target, which helps with long bursts. Recirculation restores RAM after each Smart weapon kill.
As an SMG, Pizdets also benefits from the Reflexes perks for SMGs. Spray And Pray lowers the Stamina cost of hip-fire. Submachine Fun reloads an SMG on swap and raises its fire rate after swapping. The Smart Link cyberware enables smart targeting and adds crit damage with Smart weapons. That bonus helps most once the crit chance climbs. A Sandevistan with crit damage, such as the Dynalar, makes each crit hit harder.
Select a Build
Overclock goes on first, then a quickhack, then Adrenaline Rush, then another quickhack. Smart guns mop up whatever is left.
Attributes: Body 20, Reflexes 20, Technical Ability 18, Intelligence 20, Cool 3.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| No Escape | Intelligence 9 | Shooting a target keeps its Smart lock | |
| Precision Subroutines | Intelligence 9 | Smart weapon accuracy grows with max RAM | |
| Recirculation | Intelligence 9 | RAM back after a Smart weapon kill | |
| Target Lock Transfer | Intelligence 15 | Smart locks survive weapon swaps and hip fire | |
| Targeting Prism | Intelligence 15 | Lock on to more targets at once | |
| Terminal Velocity | Intelligence 15 | Faster Smart rounds and longer lock range after a kill | |
| Smart Synergy | Intelligence 20 | Instant Smart lock during Overclock | |
| Acquisition Specialist | Intelligence | Bigger reticle and faster lock on for Smart weapons | |
| Steady Grip | Reflexes 9 | Shooting while dashing | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| Air Dash | Reflexes 15 | Dash in midair | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Chrome Constitution | Technical Ability 9 | Less damage taken with full Skeleton and Integumentary slots | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled | |
| Extended Warranty | Technical Ability 15 | Cyberware effects last longer | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Biomonitor | Circulatory System | Uses a Health item when Health runs low | |
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Heal-On-Kill | Circulatory System | Health on each kill | |
| Ex-Disk | Frontal Cortex | More max RAM and faster uploads | |
| Smart Link | Hands | Smart targeting for Smart weapons | |
| Nano-Plating | Integumentary System | Chance to block incoming bullets | |
| NeoFiber | Nervous System | More mitigation chance and strength | |
| Feen-X | Skeleton | Faster RAM recovery when RAM runs low |
Lore
Spy in the Jungle is a gig from Mr. Hands that opens after The Damned. Two Brazilian intelligence agents, Steven Santos and Ana Friedman, hire V without official permission from their agency. The biomonitor of their mentor, Mark Bana, has switched back on after he was presumed dead in Dogtown. Scavengers led by Boris Ribakov are hunting the signal at Organitopia in Terra Cognita.
V fights through the scavengers to reach the source of the signal, and Boris stands in the way. Once he falls, Pizdets can be looted from his body. The signal does not lead to Mark Bana. It leads to a woman named Katya, who has been using his biomonitor. She was part of the team that interrogated Bana, and V decides whether she lives.
Notes
- Finishing Spy in the Jungle also opens access to the Kappa x-MOD2.
- Pizdets is the Iconic variant of the HA-7 Warden.
Weapon Categories
All SMGs
Every SMG is listed below. The Iconic weapons come first, then the standard ones.
Iconic SMGs
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| Buzzsaw | +100% | 25% | Northside | |
| Chesapeake | ||||
| Erebus | ||||
| Fenrir | +100% | Northside | ||
| Guillotine x-MOD2 | Dogtown | |||
| Pizdets | +85% | |||
| Problem Solver | +100% | Badlands East | ||
| Prototype: Shingen Mark V | +50% | Arroyo | ||
| Raiju | West Wind Estate | |||
| Yinglong | +50% | Wellsprings |
Standard SMGs
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| DS1 Pulsar | +100% | |||
| G-58 Dian | +50% | |||
| Guillotine | +100% | |||
| HA-7 Warden | +50% | |||
| M221 Saratoga | +100% | |||
| Senkoh LX | +100% | Arroyo | ||
| Shigure | +100% | |||
| TKI-20 Shingen | +50% |