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Pizdets



Pizdets
Pizdets
Class Smg
Type Smart
Ammo Handgun Ammo
Tier Iconic
Headshot +85%
Attack Speed 5.9
Lock-On Time 1.2 s
Weight 5

Pizdets is the weapon of Boris Ribakov, a scavenger boss in Dogtown. It is an Iconic Smart SMG from Phantom Liberty built on the HA-7 Warden. Boris's mods reward holding the trigger down. The longer it fires, the higher its crit chance. Its fire rate also climbs with each shot in a row. A custom silencer keeps the stream of homing rounds quiet. It is a strong choice for a netrunner or Smart weapon build. It can kill a target quickly without giving away V's position. V takes it from Boris after a fight in a Dogtown gig. Pizdets is a Phantom Liberty reward from the gig Spy in the Jungle. It is looted from Boris Ribakov at Organitopia in Terra Cognita, Dogtown.

Combat


Pizdets is a Smart SMG, so its rounds lock on and curve toward targets inside the tracking box. Its two Iconic bonuses both grow as long as V keeps firing. Every shot in a row raises the fire rate, and the longer the burst, the higher the crit chance. A short tap does little. A full magazine on one target becomes a fast stream of crits.

The silencer lets V fight from hiding. A Smart SMG with a silencer can kill guards from behind cover, as long as each target goes down quickly. The weak point is the slow start. The first moments of each burst are the weakest, so V should stay on one target and keep the trigger held.

How to Get Pizdets Guide


  • Finish the Phantom Liberty main job The Damned.
  • Take the gig Spy in the Jungle from Mr. Hands and meet the two Brazilian agents.
  • Travel to Organitopia in Terra Cognita and fight through the scavengers.
  • Defeat Boris Ribakov.
  • Loot Pizdets from his body.

Pizdets Map Location and Quest Guide


  1. Take the gig Spy in the Jungle from Mr. Hands.
  2. Meet the two agents in room 203 of the Paradise Hotel.
  3. Go to Organitopia in Terra Cognita and clear the Scavengers outside.
  4. Force the barred window and use the access point to get inside.
  5. Fight through the museum to the room where Bana is hiding.
  6. Defeat Boris Ribakov when he drops from the ceiling.
  7. Loot Pizdets from his body.

The map shows Terra Cognita, where Organitopia stands.

Pizdets map location:

Map credit by Map Genie.

Upgrades


Boris's SMG can be upgraded tier by tier in the crafting menu, under Upgrades. The cost is crafting components, which build up from Dogtown's loot and from scrapping spare guns. Pizdets must be carried in V's inventory, not left in the stash, for the upgrade to appear.

The table shows what each tier step of Pizdets costs.

Upgrade Components Requirement
Tier 1 to Tier 1+ 75 Tier 1 components -
Tier 1+ to Tier 2 40 components -
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 40 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 40 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 40 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


Intelligence holds the perks for Smart guns like Pizdets. Acquisition Specialist gives Pizdets a bigger targeting circle and quicker locks. Targeting Prism adds multiple target locks while aiming. Target Lock Transfer keeps locks on headshots and weak spots when V switches between aiming and hip-fire. No Escape resets a fading lock when V keeps shooting the target, which helps with long bursts. Recirculation restores RAM after each Smart weapon kill.

As an SMG, Pizdets also benefits from the Reflexes perks for SMGs. Spray And Pray lowers the Stamina cost of hip-fire. Submachine Fun reloads an SMG on swap and raises its fire rate after swapping. The Smart Link cyberware enables smart targeting and adds crit damage with Smart weapons. That bonus helps most once the crit chance climbs. A Sandevistan with crit damage, such as the Dynalar, makes each crit hit harder.

Select a Build

Overclock goes on first, then a quickhack, then Adrenaline Rush, then another quickhack. Smart guns mop up whatever is left.

Attributes: Body 20, Reflexes 20, Technical Ability 18, Intelligence 20, Cool 3.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
No Escape No Escape Intelligence 9 Shooting a target keeps its Smart lock
Precision Subroutines Precision Subroutines Intelligence 9 Smart weapon accuracy grows with max RAM
Recirculation Recirculation Intelligence 9 RAM back after a Smart weapon kill
Target Lock Transfer Target Lock Transfer Intelligence 15 Smart locks survive weapon swaps and hip fire
Targeting Prism Targeting Prism Intelligence 15 Lock on to more targets at once
Terminal Velocity Terminal Velocity Intelligence 15 Faster Smart rounds and longer lock range after a kill
Smart Synergy Smart Synergy Intelligence 20 Instant Smart lock during Overclock
Acquisition Specialist Acquisition Specialist Intelligence Bigger reticle and faster lock on for Smart weapons
Steady Grip Steady Grip Reflexes 9 Shooting while dashing
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Ex-Disk Ex-Disk Frontal Cortex More max RAM and faster uploads
Smart Link Smart Link Hands Smart targeting for Smart weapons
Nano-Plating Nano-Plating Integumentary System Chance to block incoming bullets
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Feen-X Feen-X Skeleton Faster RAM recovery when RAM runs low

Lore


Spy in the Jungle is a gig from Mr. Hands that opens after The Damned. Two Brazilian intelligence agents, Steven Santos and Ana Friedman, hire V without official permission from their agency. The biomonitor of their mentor, Mark Bana, has switched back on after he was presumed dead in Dogtown. Scavengers led by Boris Ribakov are hunting the signal at Organitopia in Terra Cognita.

V fights through the scavengers to reach the source of the signal, and Boris stands in the way. Once he falls, Pizdets can be looted from his body. The signal does not lead to Mark Bana. It leads to a woman named Katya, who has been using his biomonitor. She was part of the team that interrogated Bana, and V decides whether she lives.

Notes


  • Finishing Spy in the Jungle also opens access to the Kappa x-MOD2.
  • Pizdets is the Iconic variant of the HA-7 Warden.

Weapon Categories




All SMGs



Every SMG is listed below. The Iconic weapons come first, then the standard ones.

Iconic SMGs

Name Image Headshot Armor Pen Location
Buzzsaw Buzzsaw +100% 25% Northside
Chesapeake Chesapeake
Erebus Erebus
Fenrir Fenrir +100% Northside
Guillotine x-MOD2 Guillotine x-MOD2 Dogtown
Pizdets Pizdets +85%
Problem Solver Problem Solver +100% Badlands East
Prototype: Shingen Mark V Prototype: Shingen Mark V +50% Arroyo
Raiju Raiju West Wind Estate
Yinglong Yinglong +50% Wellsprings

Standard SMGs

Name Image Headshot Armor Pen Location
DS1 Pulsar DS1 Pulsar +100%
G-58 Dian G-58 Dian +50%
Guillotine Guillotine +100%
HA-7 Warden HA-7 Warden +50%
M221 Saratoga M221 Saratoga +100%
Senkoh LX Senkoh LX +100% Arroyo
Shigure Shigure +100%
TKI-20 Shingen TKI-20 Shingen +50%