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Cyberpsychosis



Cyberpsychosis
Cyberpsychosis
Class Ultimate Quickhack
Tier Tier 4
RAM Cost 22
Upload Time 1.5 s
Duration T4 20 / T5 60 s

Cyberpsychosis turns one enemy against everyone around them. The target attacks the nearest person, friend or foe. Their allies then have to deal with a threat inside their own ranks, and less fire comes toward V. If nobody is near, the target kills themselves instead. It suits a late game Intelligence build that stacks several quickhacks on one target before the final upload. Cyberpsychosis is a mid to late game ultimate quickhack that netrunner vendors sell from Tier 4 onward.

Effect


Cyberpsychosis is an ultimate quickhack. V uploads it to one enemy, and that enemy goes berserk. They attack the nearest combatant, whether that is an ally or an enemy. The affected enemy also turns on anyone who attacks them. If no one is nearby, the enemy commits suicide instead. Either result removes a threat without V firing a shot.

The RAM cost is high, so V needs a large RAM pool or a way to lower the price. Cyberpsychosis has its own way. Applying a stack of Cyberware Malfunction lowers its RAM cost by 6 for a short time. An EMP effect does the same. This discount stacks up to three times. Three stacks take a large share off the price.

Tier 5 makes the effect last much longer. It also adds 25% duration and 25% damage for each other quickhack affecting the target. An enemy carrying Overheat, Contagion and Cyberware Malfunction becomes a far more dangerous berserker. The Iconic variant raises that bonus to 40% duration and 40% damage per quickhack.

The quickhack works best in a crowd. A berserk enemy needs targets nearby. A lone guard simply commits suicide instead.

How to Get Cyberpsychosis Guide


  • Buy Cyberpsychosis or its crafting spec from a netrunner vendor once Tier 4 stock appears.
  • Breach Access Points with Breach Protocol for a chance at quickhacks.
  • With Phantom Liberty, watch netrunner stock and enemy netrunner drops for the Iconic variant from around level 51.

Cyberpsychosis Map Location


The map shows the netrunner vendor in Kabuki, one of the netrunner vendors that sell it.

Cyberpsychosis map location:

Map credit by Map Genie.

Crafting Spec


Netrunner vendors sell the Cyberpsychosis spec. The spec lets V craft Cyberpsychosis in the crafting menu. Every spec in the game is listed on the Crafting Specs page.

Upgrades


Cyberpsychosis comes in Tier 4 and Tier 5, plus an Iconic variant. Tier 4 has the base effect and the RAM discount. Tier 5 extends the duration and adds the bonus for each other quickhack on the target. The Iconic variant keeps every Tier 5 effect and raises that bonus.

Netrunner vendors sell Cyberpsychosis and its crafting specs once V reaches the tier. Crafting needs quickhack components of the matching tier. Breach Protocol on an Access Point can also reward quickhacks. Enemy netrunners can drop quickhacks and specs as well. The Iconic variant needs Phantom Liberty. Netrunners begin to offer Iconic quickhacks at around level 51, and their stock rotates. Enemy netrunners can drop the Iconic crafting spec too. Crafting the Iconic variant takes Tier 5 quickhack components.

Character Builds


Cyberpsychosis belongs in an Intelligence build. Hack Queue lets V queue a second quickhack on the same enemy. Queue Acceleration adds a third slot to the queue and speeds up later uploads. Queue Mastery adds one more slot. The last quickhack to fill a full queue then costs half the RAM. Cyberpsychosis fits that last slot well, since its Tier 5 bonus grows with every quickhack in front of it.

Cyberware Malfunction is the cheapest way to start the RAM discount. Short Circuit at Tier 4 applies an EMP effect, which also lowers the cost. Overclock lets V upload Cyberpsychosis even with too little RAM, paying with Health instead. Data Recycler returns most of the RAM spent on quickhacks still waiting in a queue when the target dies. System Overwhelm adds quickhack damage for each different quickhack on the target.

Embedded Exploit adds quickhack damage against enemies affected by Control or Covert quickhacks. Cyberware Malfunction is a Control quickhack, so it also helps every damaging quickhack that follows it.

Select a Build

Quickhacks such as Contagion and Cyberpsychosis spend the RAM first, and Overclock then spends Health for more. The Thermal Monowire finishes enemies up close, and a CHAR Incendiary Grenade sets groups on fire. The Prototype: Shingen Mark V smart SMG covers longer range.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 16, Cool 5.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Optimization Optimization Intelligence 4 Faster RAM recovery
Carhacker Carhacker Intelligence 4 Unlocks quickhacks for vehicles
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Subordination Subordination Intelligence 4 Control quickhacks last longer on enemies at full Health
Proximate Propagation Proximate Propagation Intelligence 4 Cheaper quickhacks at close range
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Speculation Speculation Intelligence 9 Combat quickhack kills recover RAM
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Siphon Siphon Intelligence 9 Monowire hits recover RAM
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Data Recycler Data Recycler Intelligence 9 RAM back from queued quickhacks after a kill
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Power Surge Power Surge Intelligence 15 Overclock heals on activation
Finisher: Live Wire Finisher: Live Wire Intelligence 15 A Monowire Finisher that restores Health and RAM
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Queue Hack Root Queue Hack Root Intelligence 15 Cheaper quickhacks when the queue mixes categories
Blood Daemon Blood Daemon Intelligence 15 Health back for each queued quickhack on a kill during Overclock
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Name Image Slot Effect
Thermal Monowire Thermal Monowire Arms Monowire that deals Thermal damage and can burn
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Chitin Chitin Integumentary System Extra Health regeneration
Reinforced Tendons Reinforced Tendons Legs Double jump
Adreno-Trigger Adreno-Trigger Nervous System Faster movement when combat starts
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Revulsor Revulsor Nervous System Slows time at low Health with full speed
Militech Paraline Militech Paraline Operating System Cyberdeck with Smart weapon bonuses

A baseball bat and quickhacks share the work. Quake slams break groups up close, while Contagion and Short Circuit hit enemies further away. Adrenaline Rush and Overclock both run to keep the character alive.

Attributes: Body 20, Reflexes 6, Technical Ability 20, Intelligence 20, Cool 15.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Ripple Effect Ripple Effect Body 15 Health back for each enemy hit by Quake
Aftershock Aftershock Body 15 Stamina back for each enemy hit by Quake
Quake Quake Body 15 Faster Blunt attacks and a ground slam that staggers
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Finisher: Savage Sling Finisher: Savage Sling Body 20 A Blunt Finisher that heals
Optimization Optimization Intelligence 4 Faster RAM recovery
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Subordination Subordination Intelligence 4 Control quickhacks last longer on enemies at full Health
Encryption Encryption Intelligence 4 Quickhacks are harder to trace
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Copy-Paste Copy-Paste Intelligence 9 Quickhacks on an enemy netrunner spread to their allies
Counter-A-Hack Counter-A-Hack Intelligence 9 Counter quickhacks on enemy netrunners through walls
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Shadowrunner Shadowrunner Intelligence 9 Takedowns clear trace progress
System Overwhelm System Overwhelm Intelligence 9 More quickhack damage for each effect on the target
Speculation Speculation Intelligence 9 Combat quickhack kills recover RAM
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Blood Daemon Blood Daemon Intelligence 15 Health back for each queued quickhack on a kill during Overclock
Queue Hack Root Queue Hack Root Intelligence 15 Cheaper quickhacks when the queue mixes categories
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Spillover Spillover Intelligence 20 Quickhacks spread during Overclock
Queue Mastery Queue Mastery Intelligence 20 A longer quickhack queue that can be locked
Name Image Slot Effect
RAM Reallocator RAM Reallocator Frontal Cortex Refills RAM when it runs low
RAM Upgrade RAM Upgrade Frontal Cortex Faster RAM recovery
Smart Link Smart Link Hands Turns on Smart weapon tracking
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Synaptic Accelerator Synaptic Accelerator Nervous System Slows time when an enemy starts to notice
Feen-X Feen-X Skeleton Faster RAM recovery when RAM runs low

Stealth comes first, with Cool perks for crouched movement and Optical Camo to stay unseen. Control quickhacks such as Weapon Glitch and Cyberpsychosis turn guards against each other. Blade perks from Reflexes finish anyone who comes close.

Attributes: Body 5, Reflexes 20, Technical Ability 20, Intelligence 16, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Ninjutsu Ninjutsu Cool 15 Crouch sprinting and more mitigation while crouched
Serpentine Serpentine Cool 15 Harder to hit while crouch sprinting
Creeping Death Creeping Death Cool 15 Health, Stamina and speed after a stealth kill
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Optimization Optimization Intelligence 4 Faster RAM recovery
Forcekill Cypher Forcekill Cypher Intelligence 4 Shorter sequences when hacking Access Points
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Data Recycler Data Recycler Intelligence 9 RAM back from queued quickhacks after a kill
Copy-Paste Copy-Paste Intelligence 9 Quickhacks on an enemy netrunner spread to their allies
Counter-A-Hack Counter-A-Hack Intelligence 9 Counter quickhacks on enemy netrunners through walls
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Queue Hack Root Queue Hack Root Intelligence 15 Cheaper quickhacks when the queue mixes categories
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Going The Distance Going The Distance Reflexes 15 Double finisher range
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Air Dash Air Dash Reflexes 15 Dash in midair
Aerodynamic Aerodynamic Reflexes 15 Stronger Mitigation in midair
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Slaughterhouse Reflexes 20 Every attack causes Bleeding
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Isometric Stabilizer Isometric Stabilizer Circulatory System Cheaper attacks
Shock Absorber Shock Absorber Hands Less recoil
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds

Lore


In Night City, cyberpsychosis is a mental illness caused by too much cyberware in the body. The quickhack forces that state onto its target for a short time.

The in-game description quotes an opinion piece from the Night City Herald. The writer asks a sharp question. If cyberpsychos are only an invention of the tabloids, then who carried out yesterday's massacre at 7th Hell?

Notes


  • A target with nobody nearby commits suicide instead of fighting.

Quickhack Categories




All Ultimate Quickhacks



Every ultimate quickhack is listed below.

Name Image RAM Upload
Blackwall Gateway Blackwall Gateway
Cyberpsychosis Cyberpsychosis 22 1.5
Detonate Grenade Detonate Grenade 24 1
Suicide Suicide 24
System Collapse System Collapse 28 1