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HA-7 Warden



HA-7 Warden
HA-7 Warden
Class Smg
Type Smart
Ammo Handgun Ammo
Headshot +50%

The HA-7 Warden is Hansen Armory's smart submachine gun, an awkward-looking Dogtown gun that gets faster the longer it fires. Every shot in a row raises its fire rate. Holding the trigger turns a slow first burst into a fast stream of homing rounds. With a Smart Link, those rounds chase their targets around cover. It works best in a Phantom Liberty netrunner or smart weapon build that likes to hold down the trigger. The Iconics Pizdets and Chesapeake are built on it. The HA-7 Warden is a Phantom Liberty weapon. Sophia Dupont sells it at the EBM Petrochem Stadium in Dogtown. Herold Lowe's black market in the same stadium sells its crafting spec.

Combat


The Warden fires in full auto, and its trait rewards long bursts. The first shots come out slowly. Each shot that follows raises the fire rate, so the gun is at its best late in a burst. Short taps lose that speed-up. A long, steady burst gets the most out of it.

With a Smart Link, the Warden locks onto enemies inside its tracking box, and its rounds bend toward them. Smart bullets can curve around low walls but fly slower than normal rounds. Smart weapons also deal a little less raw damage in return for easier aiming.

The slow start makes the Warden weaker in a sudden ambush, where the first second matters most. It does better in a fight that has already started, firing from cover at a group that stays in place.

How to Get HA-7 Warden Guide


  • With Phantom Liberty, buy the HA-7 Warden from Sophia Dupont at the EBM Petrochem Stadium in Dogtown.
  • Buy its crafting spec from Herold Lowe at the stadium's black market, then craft it.
  • Loot it from enemies who carry one.

HA-7 Warden Map Location


The map shows the EBM Petrochem Stadium in Dogtown, where Sophia Dupont sells it.

HA-7 Warden map location:

Map credit by Map Genie.

Compatible Mods


11 weapon mods are compatible with HA-7 Warden.

Name Image Effect
Better Half Better Half Raises crit chance with the second half of the magazine
Big Mag Big Mag Bigger magazine, slower reload
Equalizer Equalizer More damage against Elite enemies
Focus Fire Focus Fire Tighter hipfire spread, shorter effective range
Gambiteer Gambiteer Faster bullets and more armor penetration, less homing
Hackatomy Hackatomy Hits can apply a quickhack effect based on the body part hit
Headhopper Headhopper More lock-on targets, faster lock-on and more headshot damage
Panorama Panorama Larger smart reticle that holds a lock longer, slower lock-on
Pax Pax Makes the weapon non-lethal, more damage outside combat
Ready Steady Ready Steady Lowers recoil, more so when aiming from cover
Shuffler Shuffler Drawing the weapon refills part of the magazine

Crafting Spec


The spec lets V craft HA-7 Warden in the crafting menu. Every spec in the game is listed on the Crafting Specs page.

The table shows what crafting HA-7 Warden costs at each tier.

Tier Components
Tier 2 30 Tier 2 components
Tier 3 30 Tier 3 components
Tier 4 30 Tier 4 components
Tier 5 30 Tier 5 components

Upgrades


A stronger Warden comes from a higher tier. V can buy one. V can also buy the crafting spec from Herold Lowe and craft a better-quality gun with components.

Character Builds


The Warden uses perks from two attribute trees, Intelligence and Reflexes. In Intelligence, No Escape resets a target lock that is about to end when V shoots the target. Targeting Prism allows several locks while aiming. Terminal Velocity speeds up smart rounds after each smart kill, which makes up for their slow speed. Recirculation restores RAM after a smart kill.

In Reflexes, Mind Over Matter lowers recoil while aiming, which helps once the fire rate climbs. Spray And Pray cuts the Stamina cost of hip-fire. Submachine Fun speeds up the swap to an SMG and reloads it on the swap. It also adds fire rate afterwards. That fire rate bonus adds to the Warden's own speed-up.

Smart Link is the key cyberware, because it turns the smart targeting on. Its mod slots take smart and SMG mods. Panorama widens the smart targeting circle. It also holds a lock briefly after a target leaves the circle. Better Half adds crit chance for the second half of the magazine. The Warden fires fastest during that half. Hackatomy, an Iconic mod, adds a chance to apply a quickhack effect on hit. Ready Steady cuts recoil, and Equalizer adds damage against Elite enemies.

Select a Build

Each fight starts with Overclock, then a control quickhack, then a combat quickhack. Smart guns lock on and finish the hacked enemies while Dashes and air Dashes keep the character moving. Silenced Smart guns and stealthy quickhacks also handle quiet gigs.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 20, Cool 3.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Optimization Optimization Intelligence 4 Faster RAM recovery
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Precision Subroutines Precision Subroutines Intelligence 9 Smart weapon accuracy scales with max RAM
No Escape No Escape Intelligence 9 Shooting a fading lock resets it
Recirculation Recirculation Intelligence 9 Smart weapon kills restore RAM
Acquisition Specialist Acquisition Specialist Intelligence 15 Wider Smart reticle and lock kept through reloads
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Power Surge Power Surge Intelligence 15 Overclock heals on activation
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Target Lock Transfer Target Lock Transfer Intelligence 15 Wider Smart reticle and locks kept on swap
Targeting Prism Targeting Prism Intelligence 15 Lock onto more targets
Terminal Velocity Terminal Velocity Intelligence 15 Faster Smart rounds after a kill
Smart Synergy Smart Synergy Intelligence 20 Instant lock and more damage during Overclock
Spillover Spillover Intelligence 20 Quickhacks spread during Overclock
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Ready, Rested, Reloaded Ready, Rested, Reloaded Reflexes 9 Cheaper rifle and SMG fire and faster reloads
Sharpshooter Sharpshooter Reflexes 15 Faster aim and stacks that ease Stamina use
Air Dash Air Dash Reflexes 15 Dash in midair
Submachine Fun Submachine Fun Reflexes 20 SMG swaps reload and raise fire rate
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Heal-On-Kill Heal-On-Kill Circulatory System Health back from each kill
Memory Boost Memory Boost Frontal Cortex Kills restore RAM
Smart Link Smart Link Hands Turns on Smart weapon tracking
Defenzikov Defenzikov Integumentary System Mitigation after Kerenzikov ends
Reinforced Tendons Reinforced Tendons Legs Double jump
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Visual Cortex Support Visual Cortex Support Nervous System More crit chance at long range
Militech Paraline Militech Paraline Operating System Cyberdeck with Smart weapon bonuses
RAM Recoup RAM Recoup Skeleton Damage taken restores RAM
Name Image Effect
Headhopper Headhopper More lock-on targets and more headshot damage
Big Mag Big Mag Larger magazine but slower reload

Lore


The in-game line is honest about its looks: a bit unwieldy, but great at drilling holes in enemies. Hansen Armory is the Dogtown gunsmith that arms Kurt Hansen's BARGHEST militia.

Its Iconics come from two very different owners. Pizdets belonged to Boris Ribakov, a scavenger boss V meets in the gig Spy in the Jungle. Its mods reward holding the trigger even more, because its crit chance rises the longer it fires. A custom silencer keeps it quiet. Chesapeake is a BARGHEST weapon from the Dogtown airdrops, and it makes V faster with every kill.

Notes


  • Pizdets and Chesapeake are the Iconic variants of the HA-7 Warden.
  • The game also lists the gun simply as Warden.

Weapon Categories




All SMGs



Every SMG is listed below. The Iconic weapons come first, then the standard ones.

Iconic SMGs

Name Image Headshot Armor Pen Location
Buzzsaw Buzzsaw +100% 25% Northside
Chesapeake Chesapeake
Erebus Erebus
Fenrir Fenrir +100% Northside
Guillotine x-MOD2 Guillotine x-MOD2 Dogtown
Pizdets Pizdets +85%
Problem Solver Problem Solver +100% Badlands East
Prototype: Shingen Mark V Prototype: Shingen Mark V +50% Arroyo
Raiju Raiju West Wind Estate
Yinglong Yinglong +50% Wellsprings

Standard SMGs

Name Image Headshot Armor Pen Location
DS1 Pulsar DS1 Pulsar +100%
G-58 Dian G-58 Dian +50%
Guillotine Guillotine +100%
HA-7 Warden HA-7 Warden +50%
M221 Saratoga M221 Saratoga +100%
Senkoh LX Senkoh LX +100% Arroyo
Shigure Shigure +100%
TKI-20 Shingen TKI-20 Shingen +50%