Help us keep improving this website

Fenrir



Fenrir
Fenrir
Class Smg
Type Power
Ammo Handgun Ammo
Tier Iconic
Headshot +100%
Weight 5
Location Northside

Fenrir is a Maelstrom-painted submachine gun whose rounds deal Electrical damage. Its hits can Shock enemies and have a chance to disable their cyberware. Its description claims that Maelstrom gangoons will wet themselves at the sight of it. It is an early, fast-firing SMG for a Reflexes build. Every burst has a chance to Shock enemies or disable their cyberware. Fenrir is an early find from the minor job Sacrum Profanum, also called Losing My Religion, in the Northside docks of Watson.

Combat


Fenrir fires the Saratoga's fast stream of rounds, but every round deals Electrical damage. Each hit has a chance to Shock the target, and some hits disable enemy cyberware. Against a heavily chromed gang like Maelstrom, a disabled implant can stop an enemy in the middle of a fight.

The high rate of fire gives those effects many chances to trigger in a single burst. The gun is at its best at close and mid range, where a long burst keeps hitting the same target.

How to Get Fenrir Guide


  • Find the monk at the cargo bay in the Northside docks to start Sacrum Profanum.
  • Go to the nearby Maelstrom warehouse surrounded by shipping containers.
  • Get inside by the grate, over the containers or through the front gate.
  • Deal with the Maelstromers and free the monk's brother.
  • Take Fenrir from the table beside him.

Fenrir Map Location and Quest Guide


  1. Find the monk in distress at the Northside Docks in Watson to start the side job Sacrum Profanum.
  2. Agree to rescue his brother from Maelstrom.
  3. Head to the nearby warehouse among the shipping containers.
  4. Sneak in over the containers, or through another entrance, and try not to kill the Maelstromers, as the monk asks.
  5. Free the monk's brother inside the warehouse.
  6. Take Fenrir from the small table next to him.

Fenrir map location:

Map credit by Map Genie.

Compatible Mods


7 scopes and 9 muzzles are compatible with Fenrir.

Name Image Effect
Add-Vantage Add-Vantage Adds zoom and effective range
CQO Kanone MINI Mk.72 CQO Kanone MINI Mk.72 Adds zoom and effective range
Handyman Handyman Adds zoom and effective range, more headshot crit chance at top tier
Hyakume Hyakume Adds zoom and effective range
Kanetsugu Kanetsugu Adds zoom, effective range and crit chance
OS-1 GimletEye OS-1 GimletEye Adds zoom and effective range
Type 2067 Type 2067 Adds zoom and effective range, lowers bullet spread
Name Image Effect
CS-1 Taipan CS-1 Taipan Silences shots and raises stealth damage, lowers base damage
RC-7 Aswang RC-7 Aswang Lowers recoil angle and direction, slightly lowers crit chance
RC-7 Ifrit RC-7 Ifrit Lowers recoil, slightly lowers crit chance
RC-7 Strigoi RC-7 Strigoi Lowers recoil
RC-7 Varkolak RC-7 Varkolak Raises ricochet chance and ricochet angle
RC-7 Zaar RC-7 Zaar Lowers recoil angle, slightly lowers crit chance
TSX Tocororo TSX Tocororo Raises stealth damage, lowers base damage
XC-10 Cetus XC-10 Cetus Raises stealth damage, lowers base damage
XC-10 Strix XC-10 Strix Raises stealth damage, lowers base damage

Upgrades


Like every Iconic weapon, Fenrir can be raised through the tiers in the Upgrades section of the crafting menu, paid for with crafting components.

The table shows what each tier step of Fenrir costs.

Upgrade Components Requirement
Tier 1 to Tier 1+ 75 Tier 1 components -
Tier 1+ to Tier 2 40 components -
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 40 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 40 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 40 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


Fenrir works best with the SMG perks in the Reflexes tree. Mind Over Matter cuts recoil while aiming, and Tunnel Vision adds range and accuracy. Sharpshooter improves weapon control and gains a bonus stack with every hit. Shoot To Chill adds armor penetration for each stack. Submachine Fun reloads an SMG automatically on a swap and raises its fire rate afterwards. Spray And Pray lowers the Stamina cost of hip-firing.

For cyberware, the Kerenzikov slows time when V aims during a slide, dodge or Dash. Shock Absorber reduces recoil. Kiroshi Cockatrice Optics add crit chance, which adds to the electrical damage.

Select a Build

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Mind Over Matter Mind Over Matter Reflexes 9 Less recoil while aiming
Ready, Rested, Reloaded Ready, Rested, Reloaded Reflexes 9 Cheaper rifle and SMG fire and faster reloads
Spice Of Life Spice Of Life Reflexes 9 Faster swap and tighter spread after a swap
Tunnel Vision Tunnel Vision Reflexes 9 More range and accuracy
Dash Dash Reflexes 9 Dash replaces the dodge
Gundancer Gundancer Reflexes 15 Full speed while aiming and shooting while vaulting
Sharpshooter Sharpshooter Reflexes 15 Faster aim and Stamina stacks on hits
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Thermal Gorilla Arms Thermal Gorilla Arms Arms Fists that set enemies on fire
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and turrets
Immovable Force Immovable Force Hands Less recoil and tighter spread
Handle Wrap Handle Wrap Hands Crit chance for throwable weapons
Reinforced Tendons Reinforced Tendons Legs Double jump
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Chrome Compressor Chrome Compressor Operating System More cyberware capacity
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health
Universal Booster Universal Booster Skeleton Health items also give armor and Stamina
Name Image Effect
Kanetsugu Kanetsugu Handgun scope with crit chance and crit damage
RC-7 Varkolak RC-7 Varkolak Muzzle brake with more ricochet chance

Lore


Fenrir is the Iconic variant of the Militech M221 Saratoga, sprayed with Maelstrom colours. In Sacrum Profanum, V meets a monk at the Northside docks. Maelstrom holds his brother captive in a nearby warehouse. The monk asks V to rescue his brother, and to avoid killing the gang members if possible. The job opens once The Ride is done. Fenrir lies on a table next to the captive brother.

Notes


  • Taking too long can fail the job, but Fenrir can still be collected from the warehouse.

Weapon Categories




All SMGs



Every SMG is listed below. The Iconic weapons come first, then the standard ones.

Iconic SMGs

Name Image Headshot Armor Pen Location
Buzzsaw Buzzsaw +100% 25% Northside
Chesapeake Chesapeake
Erebus Erebus
Fenrir Fenrir +100% Northside
Guillotine x-MOD2 Guillotine x-MOD2 Dogtown
Pizdets Pizdets +85%
Problem Solver Problem Solver +100% Badlands East
Prototype: Shingen Mark V Prototype: Shingen Mark V +50% Arroyo
Raiju Raiju West Wind Estate
Yinglong Yinglong +50% Wellsprings

Standard SMGs

Name Image Headshot Armor Pen Location
DS1 Pulsar DS1 Pulsar +100%
G-58 Dian G-58 Dian +50%
Guillotine Guillotine +100%
HA-7 Warden HA-7 Warden +50%
M221 Saratoga M221 Saratoga +100%
Senkoh LX Senkoh LX +100% Arroyo
Shigure Shigure +100%
TKI-20 Shingen TKI-20 Shingen +50%