Tattoo: Tyger Claws Dermal Imprint
| Tattoo: Tyger Claws Dermal Imprint | |
|---|---|
| Class | Hands |
| Capacity | 0 |
Tattoo: Tyger Claws Dermal Imprint is a gift from the fixer Wakako Okada. It works like Smart Link and lets V use the smart-targeting of Smart weapons. Its capacity cost is zero, so it gives a Smart weapon build its key Hands implant for free. At higher tiers it also speeds up target locks and tightens the targeting reticle. It suits an Intelligence character who fights with Smart guns, and it comes early in the story. Tattoo: Tyger Claws Dermal Imprint is an early game reward from the side job The Gig, collected at Cassius Ryder's clinic in Northside.
Effect
The Dermal Imprint enables smart-targeting in Smart weapons. When V aims a Smart gun, the weapon locks onto enemies in view. It also links V's optical implant to the weapon and shows real-time weapon info.
From Tier 3, the tattoo adds two more bonuses. Smart weapons lock on faster, and the Smart-targeting reticle gets 20% smaller. The lock-on bonus is 10% at Tier 3, 15% at Tier 4 and 20% at Tier 5. A faster lock means the first guided shot leaves sooner.
The Dermal Imprint is attuned to Intelligence. Each point of Intelligence adds 0.1% damage with Smart weapons. At 20 Intelligence, that is 2% more damage with every Smart gun.
The tattoo has no capacity cost at any tier. That leaves more capacity for other implants.
How to Get Tattoo: Tyger Claws Dermal Imprint Guide
- Rescue Sandra Dorsett for Wakako Okada, then finish the main job The Heist.
- Visit Wakako at her pachinko parlor on Jig-Jig Street in Japantown to start the side job The Gig.
- Go to Cassius Ryder's clinic in Northside, Watson.
- Collect the Tattoo: Tyger Claws Dermal Imprint for free.
Tattoo: Tyger Claws Dermal Imprint Map Location
The map shows Cassius Ryder's clinic in Northside, Watson, where V collects the tattoo for free.
Tattoo: Tyger Claws Dermal Imprint map location:
Map credit by Map Genie.
Upgrades
The Dermal Imprint can be raised through the tiers up to Tier 5++. The lock-on and reticle bonuses start at Tier 3, and the lock-on bonus grows at each tier after that. The capacity cost stays at zero. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards, which the tattoo leaves free for other implants.
The table shows what each tier step of Tattoo: Tyger Claws Dermal Imprint costs at a ripperdoc.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 1 to Tier 2 | 15 Tier 2 components | - |
| Tier 2 to Tier 2+ | 20 Tier 2 components | - |
| Tier 2+ to Tier 3 | 15 Tier 3 components | - |
| Tier 3 to Tier 3+ | 20 Tier 3 components | - |
| Tier 3+ to Tier 4 | 15 Tier 4 components | - |
| Tier 4 to Tier 4+ | 20 Tier 4 components | - |
| Tier 4+ to Tier 5 | 15 Tier 5 components | - |
| Tier 5 to Tier 5+ | 20 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 50 Tier 5 components | Phantom Liberty |
Character Builds
The Dermal Imprint belongs in an Intelligence build that uses Smart weapons. Acquisition Specialist widens the target reticle and speeds up lock-on further. Targeting Prism enables several locks at once. No Escape lets V reset a lock that is about to end by shooting the target. Recirculation restores RAM after a Smart weapon kill. With Overclock active, Smart Synergy gives instant target locks and extra damage against hacked enemies.
The Dermal Imprint competes with Smart Link for the Hands slot. Smart Link adds lock duration, crit damage and max RAM, but it costs capacity. The tattoo costs nothing and speeds up locks instead. The Ambidextrous perk in Technical Ability unlocks a second Hands slot, so V can install both.
Select a Build
A close range build that runs a Sandevistan with Thermal Mantis Blades and a katana. The Pozhar X-Mod2 shotgun is aimed at the knees or the ground to drop enemies quickly, and the Agaou axe is thrown between strikes. Against MaxTac the heavy katana attack keeps finishers coming while the Sandevistan is active.
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Slot | Effect |
|---|---|---|---|
| Thermal Mantis Blades | Arms | Arm blades that deal Thermal damage and can set enemies on fire | |
| Biomonitor | Circulatory System | Uses a Health item when Health runs low | |
| Behavioral Imprint-Synced Faceplate | Face | A disguise that escapes the police | |
| Axolotl | Frontal Cortex | Kills cut all cyberware cooldowns | |
| Reinforced Tendons | Legs | Double jump | |
| Reflex Tuner | Nervous System | Slows time at low Health | |
| Militech Apogee Sandevistan | Operating System | Slows time and adds crit chance while active | |
| Dense Marrow | Skeleton | More melee damage |
Quickhacks such as Contagion and Cyberpsychosis spend the RAM first. The Thermal Monowire then finishes enemies up close, with Cripple Movement slotted into it. The Prototype: Shingen Mark V smart SMG covers longer range.
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 16, Cool 5.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Slot | Effect |
|---|---|---|---|
| Thermal Monowire | Arms | A whip that deals Thermal damage and carries a quickhack | |
| Biomonitor | Circulatory System | Uses a Health item when Health runs low | |
| Axolotl | Frontal Cortex | Kills cut all cyberware cooldowns | |
| Reinforced Tendons | Legs | Double jump | |
| Adreno-Trigger | Nervous System | Faster movement when combat starts | |
| Militech Paraline | Operating System | Cyberdeck for quickhacks |
A bare fisted brawler with no guns. Electrifying Gorilla Arms do the damage, and Militech Berserk is switched on for the heaviest fights. Axolotl and Blood Pump keep the character fighting through long brawls.
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Slot | Effect |
|---|---|---|---|
| Electrifying Gorilla Arms | Arms | Heavy fists that deal Electrical damage | |
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Kiroshi Cockatrice Optics | Face | More crit chance | |
| Behavioral Imprint-Synced Faceplate | Face | A disguise that escapes the police | |
| Axolotl | Frontal Cortex | Kills cut all cyberware cooldowns | |
| Peripheral Inverse | Integumentary System | Less damage from enemies attacking up close | |
| Reinforced Tendons | Legs | Double jump | |
| Adrenaline Converter | Nervous System | Faster movement when combat starts | |
| Militech Berserk | Operating System | Melee only mode with no damage taken while active | |
| Dense Marrow | Skeleton | More melee damage |
Lore
The in-game line calls it a Tyger Claws speciality. It says the dermal ink has effective Smart weapon jamming capabilities. It is only for a select few, those Wakako trusts to remain loyal.
Wakako Okada is a fixer who runs her business from a pachinko parlor in Japantown, Westbrook. After the heist at Konpeki Plaza, V visits her to collect the reward for rescuing Sandra Dorsett. Wakako pays V and sends V to get the tattoo as a gift. V collects it for free from Cassius Ryder, a ripperdoc and tattoo artist in Northside.
Cyberware Categories
All Hands Cyberware
Every Hands implant is listed below. The Iconic ones come first, then the standard ones.
Iconic Hands Cyberware
| Name | Image | Attribute | Capacity | Location |
|---|---|---|---|---|
| Immovable Force | 35 | Dogtown |
Standard Hands Cyberware
| Name | Image | Attribute | Capacity | Location |
|---|---|---|---|---|
| Ballistic Coprocessor | Technical Ability | 2 | Little China | |
| Handle Wrap | Cool | |||
| Microgenerator | Intelligence | |||
| Shock Absorber | Cool | 12 | ||
| Smart Link | Intelligence | 4 | ||
| Tattoo: Johnny's Special | Little China | |||
| Tattoo: Together Forever | Little China | |||
| Tattoo: Tyger Claws Dermal Imprint | 0 |