Agaou
| Agaou | |
|---|---|
| Class | Melee Weapon |
| Weapon | Axe |
| Tier | Iconic |
| Headshot | +125% |
| Armor Pen | 25% |
| Attack Speed | 2.2 |
| Weight | 3.2 |
| Location | Dogtown |
Agaou is an electrified throwing axe from Dogtown, made for throwing builds with high crit chance. Every critical throw sets off a shockwave that damages a whole group of enemies around the target. The axe can therefore hurt a crowd instead of a single enemy. It works best in a Cool build that raises crit chance with thrown weapons. Agaou is a Phantom Liberty reward, taken from the Voodoo Boys boss Ayo Zarin at the Luxor High Wellness Spa in Dogtown.
Combat
Agaou works like any Tomahawk in close melee, but its special effect only triggers when it is thrown. A critical hit from a throw releases an electric shockwave around the target. Every enemy inside the blast takes damage, so a crit thrown into a tight group hits all of them at once. The high headshot bonus makes the head the best place to aim.
The Tomahawk hits harder than a throwing knife but takes longer to come back after a throw. Agaou has the same strength and the same delay. Every throw matters, so crit chance perks make the axe much stronger. The Vulnerability Analytics Relic perk reveals Vulnerabilities on enemies. Hits on those spots have 100% crit chance, so they also set off the shockwave.
How to Get Agaou Guide
- Reach Dogtown in Phantom Liberty.
- Travel to the Luxor High Wellness Spa and find the Increased Criminal Activity area on the map.
- Clear out the Voodoo Boys and kill Ayo Zarin.
- Loot Agaou from her body.
Agaou Map Location
Agaou map location:
Map credit by Map Genie.
Upgrades
Agaou can be raised through the tiers in the Upgrades section of the crafting menu, like every Iconic weapon. Each upgrade costs crafting components, which come from looting and from disassembling unwanted weapons. The last step, from Tier 5+ to Tier 5++, costs 200 Tier 5 components. The final upgrades need a large stock of components.
The table shows what each tier step of Agaou costs.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 1 to Tier 1+ | 75 Tier 1 components | - |
| Tier 1+ to Tier 2 | 40 components | - |
| Tier 2 to Tier 2+ | 75 Tier 2 components | - |
| Tier 2+ to Tier 3 | 40 components | - |
| Tier 3 to Tier 3+ | 75 Tier 3 components | - |
| Tier 3+ to Tier 4 | 40 components | - |
| Tier 4 to Tier 4+ | 75 Tier 4 components | - |
| Tier 4+ to Tier 5 | 40 components | - |
| Tier 5 to Tier 5+ | 75 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 200 Tier 5 components | Phantom Liberty |
Character Builds
Agaou works best with the throwing perks in the Cool tree. Scorpion Sting shortens the recovery after a throw. Juggler shortens it further and adds headshot damage for throwables. Juggler also resets the cooldown after a headshot or crit kill with a thrown weapon. Sleight Of Hand then adds crit damage each time Juggler triggers. Style Over Substance guarantees a crit on every throw made while crouch-sprinting, sliding, dodging or Dashing. Each of those throws therefore sets off a shockwave. Finisher: Act Of Mercy adds a throwable finisher that heals V and activates Juggler.
Cyberware can raise crit chance even more. Handle Wrap in the Hands slot raises crit chance with throwables for a few seconds after equipping or throwing one. The Stabber raises crit chance with blades and throwables. Kiroshi Cockatrice Optics add a flat crit chance bonus as well.
Select a Build
Attributes: Body 20, Reflexes 20, Technical Ability 18, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Feline Footwork | Cool 4 | Faster and harder to hit while crouched | |
| Killer Instinct | Cool 4 | More damage with knives, axes and silenced guns outside combat | |
| Accelerated Toxin Absorption | Cool 9 | Strong attacks and throws on Poisoned enemies deal the Poison damage at once | |
| Corrosion | Cool 9 | Poison works on drones, robots, mechs and turrets | |
| Neurotoxin | Cool 9 | Poisoned targets are blinded and cannot sprint | |
| Parasite | Cool 9 | Health back on thrown crits and headshots | |
| Scorpion Sting | Cool 9 | Thrown crits and headshots apply Poison | |
| Finisher: Act Of Mercy | Cool 15 | Throwable weapon finisher that restores Health | |
| Juggler | Cool 15 | Thrown weapon cooldown resets on a headshot or crit kill | |
| Pay It Forward | Cool 15 | Big damage on the first melee hit after picking up a thrown blade | |
| Pounce | Cool 15 | Finishers from farther away after a throw | |
| Ninjutsu | Cool 15 | Crouch sprinting and more mitigation while crouched | |
| Style Over Substance | Cool 20 | Guaranteed thrown crits while dashing or sliding | |
| Bullet Deflect | Reflexes 9 | Blocked bullets fly back where the reticle points | |
| Bullet Time | Reflexes 9 | Free deflects that crit while time is slowed | |
| Flash And Thunderclap | Reflexes 9 | Strong attacks leap to enemies in range | |
| Lead And Steel | Reflexes 9 | Blades block incoming bullets | |
| Seeing Double | Reflexes 9 | Stronger counterattacks | |
| Finisher: Bladerunner | Reflexes 15 | Faster blade attacks and a finisher that restores Health | |
| Flash Of Steel | Reflexes 15 | Speed and attack speed after a finisher | |
| Going The Distance | Reflexes 15 | Double finisher range | |
| Opportunist | Reflexes 15 | Easier finishers on stunned, blinded or bleeding enemies | |
| Slaughterhouse | Reflexes 20 | Every attack causes Bleeding |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Microrotors | Circulatory System | Faster melee attacks | |
| Reinforced Tendons | Legs | Double jump | |
| Stabber | Nervous System | Crit chance with blades and throwables | |
| NeoFiber | Nervous System | More mitigation chance and strength | |
| Dense Marrow | Skeleton | More melee damage for a higher Stamina cost |
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 9, Cool 12.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and blinding during Adrenaline Rush | |
| Pain To Gain | Body 20 | Kills recharge Health items during Adrenaline Rush | |
| Killer Instinct | Cool 4 | More damage with knives, axes and silenced guns outside combat | |
| Scorpion Sting | Cool 9 | Thrown crits and headshots apply Poison | |
| Flash And Thunderclap | Reflexes 9 | Strong attacks leap to enemies in range | |
| Lead And Steel | Reflexes 9 | Blades block incoming bullets | |
| Seeing Double | Reflexes 9 | Stronger counterattacks | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| Finisher: Bladerunner | Reflexes 15 | Faster blade attacks and a finisher that restores Health | |
| Going The Distance | Reflexes 15 | Double finisher range | |
| Opportunist | Reflexes 15 | Easier finishers on stunned, blinded or bleeding enemies | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Slaughterhouse | Reflexes 20 | Every attack causes Bleeding | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Built Different | Technical Ability 15 | Unlocks the Cellular Adapter cyberware | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled | |
| Extended Warranty | Technical Ability 15 | Cyberware effects last longer | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Microrotors | Circulatory System | Faster melee attacks | |
| Heal-On-Kill | Circulatory System | Health on each kill | |
| Behavioral Imprint-Synced Faceplate | Face | A disguise that escapes the police | |
| Axolotl | Frontal Cortex | Kills cut all cyberware cooldowns | |
| Self-ICE | Frontal Cortex | Blocks an enemy quickhack | |
| Chitin | Integumentary System | Extra Health regeneration | |
| Cellular Adapter | Integumentary System | Tech weapon damage and resistances from Technical Ability | |
| Revulsor | Nervous System | Slows time at low Health with full speed | |
| Stabber | Nervous System | Crit chance with blades and throwables | |
| Epimorphic Skeleton | Skeleton | More max Health |
Lore
Agaou is the Iconic form of the Tomahawk. Its description promises it will have enemies shaking in their boots. In Dogtown it belongs to Ayo Zarin, a Voodoo Boys lieutenant. Her crew has taken over the ruins of the Luxor High Wellness Spa, and she carries the axe herself.
Notes
- Ayo Zarin also drops a Cache Access Card, which opens a loot cache in the same area.
Weapon Categories
All Melee Weapons
Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.
Iconic Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Agaou | Axe | +125% | 25% | Dogtown | |
| BFC 9000 | One-Handed Club | Rancho Coronado | |||
| Baby Boomer | Two-Handed Club | 25% | |||
| Baseball Bat x-MOD2 | Two-Handed Club | Dogtown | |||
| Black Unicorn | Katana | 25% | |||
| Blue Fang | Knife | +150% | Badlands South | ||
| Butcher's Cleaver | Knife | 25% | Coastview | ||
| Byakko | Katana | 25% | Little China | ||
| Caretaker's Spade | Hammer | 25% | Corpo Plaza | ||
| Claw x-MOD2 | Axe | ||||
| Cocktail Stick | Katana | 25% | Japantown | ||
| Cottonmouth | One-Handed Club | 25% | Japantown | ||
| Crowbar | One-Handed Club | ||||
| Cut-o-Matic x-MOD2 | Chainsword | Dogtown | |||
| Errata | Katana | 25% | Arroyo | ||
| Fang | Knife | +50% | |||
| Gold-Plated Baseball Bat | Two-Handed Club | 25% | North Oak | ||
| Gwynbleidd | Sword | ||||
| Headhunter | Knife | +150% | West Wind Estate | ||
| Jinchu-Maru | Katana | 25% | Japantown | ||
| Murphy's Law | One-handed Club | 50% | Dogtown | ||
| Nehan | Knife | +150% | Arasaka Waterfront | ||
| Sasquatch's Hammer | Hammer | 75% | Coastview | ||
| Satori | Katana | 25% | Arasaka Waterfront | ||
| Scalpel | Katana | 25% | Northside | ||
| Sir John Phallustiff | Blunt | 25% | Kabuki | ||
| Stinger | Knife | +150% | Badlands East | ||
| Tinker Bell | One-Handed Club | 50% | Badlands East | ||
| Tsumetogi | Katana | 25% | Japantown | ||
| Volkodav | Machete | 25% | Dogtown |
Standard Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Baseball Bat | Two-Handed Club | 25% | |||
| Chef's Knife | Knife | +150% | |||
| Claw | Axe | +125% | 25% | ||
| Cut-O-Matic | Chainsword | 50% | |||
| Electric Baton Alpha | One-Handed Club | Rancho Coronado | |||
| Electric Baton Beta | One-Handed Club | 50% | |||
| Electric Baton Gamma | One-Handed Club | 50% | |||
| Hammer | Hammer | 25% | |||
| Kaiken | Knife | +150% | |||
| Kanabo | Two-Handed Club | 25% | |||
| Katana | Katana | 25% | |||
| Knife | Knife | +200% | |||
| Kukri | Machete | 25% | |||
| Machete | Machete | 25% | |||
| Neurotoxin Knife | Knife | +150% | |||
| Punknife | Knife | +150% | |||
| Razor | Machete | 25% | |||
| Steel Pipe | One-Handed Club | 25% | |||
| Tire Iron | One-Handed Club | 25% | |||
| Tomahawk | Axe | +125% | 25% |