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Adrenaline Converter



Adrenaline Converter
Adrenaline Converter
Class Nervous System
Tier Tier 1
Attribute Cool
Capacity 6

The Adrenaline Converter gives V a sharp burst of speed the moment a fight starts. For a few seconds, V moves much faster than normal. That burst helps V close the distance to an enemy or get out of a bad spot before the shooting gets going. It suits fast melee builds and any character who wants to act first. It costs very little capacity, so it fits almost any build. The Adrenaline Converter is an early to late game implant, sold by every ripperdoc in Night City and Dogtown from the start of the game.

Effect


The Adrenaline Converter triggers on its own when V enters combat. It raises movement speed for a short time. At Tier 1 the bonus is a fifth for three seconds. At Tier 5++ it reaches forty percent for nine seconds. Each step raises either the speed or the duration.

The burst comes at the very start of a fight. A melee fighter can use it to cross open ground and reach the first enemy. A gunfighter can use it to dash to cover before enemies take aim. Once the burst ends, V moves at normal speed again until the next fight.

The implant is attuned to Cool. Each Cool point adds a small bonus to headshot and weakspot damage. A character with full Cool gains a few percent of extra damage on every headshot.

How to Get Adrenaline Converter Guide


  • Visit any ripperdoc from the start of the game to buy it at Tier 1.
  • Return every ten levels for a higher tier.
  • Upgrade it at a ripperdoc with crafting components.

Adrenaline Converter Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Adrenaline Converter map location:

Map credit by Map Genie.

Upgrades


The Adrenaline Converter comes in every tier from Tier 1 to Tier 5++. Each step raises the speed bonus or lengthens the burst. The capacity cost stays low and the same at every tier. Ripperdocs stock a higher tier every ten levels, from Tier 2 at level 10 to Tier 5 at level 40. A ripperdoc can upgrade it with crafting components, which is the only way to reach Tier 5++.

The table shows what each tier step of Adrenaline Converter costs at a ripperdoc.

Upgrade Components Requirement
Tier 1 to Tier 1+ 10 Tier 1 components -
Tier 1+ to Tier 2 7 Tier 2 components -
Tier 2 to Tier 2+ 10 Tier 2 components -
Tier 2+ to Tier 3 7 Tier 3 components -
Tier 3 to Tier 3+ 10 Tier 3 components -
Tier 3+ to Tier 4 7 Tier 4 components -
Tier 4 to Tier 4+ 10 Tier 4 components -
Tier 4+ to Tier 5 7 Tier 5 components -
Tier 5 to Tier 5+ 10 Tier 5 components -
Tier 5+ to Tier 5++ 25 Tier 5 components Phantom Liberty

Character Builds


The Adrenaline Converter suits any build that moves a lot. Dash and Air Dash help V cover even more ground during the burst. Slippery makes V harder to shoot the faster V moves. Flash And Thunderclap makes Strong Attacks leap to nearby enemies, which pairs with a fast approach. In the Cool tree, Focus and Deadeye also raise headshot and weakspot damage.

For other cyberware, the Leeroy Ligament System adds a steady movement speed bonus in addition to the burst. The Adrenaline Converter sits in one of the three Nervous System slots, so it can share space with implants such as the Kerenzikov or the Revulsor.

Select a Build

The Monowire whips several enemies at once from a short distance, and quickhacks are uploaded between attacks. Intelligence perks give the Monowire more damage and return RAM on hits. Overclock spends Health in place of RAM when a fight drags on.

Attributes: Body 15, Reflexes 20, Technical Ability 11, Intelligence 20, Cool 15.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Optimization Optimization Intelligence 4 Faster RAM recovery
Copy-Paste Copy-Paste Intelligence 9 Quickhacks on an enemy netrunner spread to their allies
Counter-A-Hack Counter-A-Hack Intelligence 9 Counter quickhacks on enemy netrunners through walls
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Feedback Loop Feedback Loop Intelligence 9 Faster RAM recovery for each queued quickhack
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Siphon Siphon Intelligence 9 Monowire hits recover RAM
Finisher: Live Wire Finisher: Live Wire Intelligence 15 A Monowire Finisher that restores Health and RAM
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Queue Mastery Queue Mastery Intelligence 20 A longer quickhack queue that can be locked
Spillover Spillover Intelligence 20 Quickhacks spread during Overclock
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Dash Dash Reflexes 9 Dash replaces the dodge
Data Tunneling Data Tunneling Relic Monowire hits spread an uploaded quickhack to other enemies
Emergency Cloaking Emergency Cloaking Relic Optical Camo can break enemy tracking in combat
Jailbreak Jailbreak Relic New abilities for every Arms cyberware
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
First Aid Technical Ability 4 Faster Health item recharge after one use
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Transfusion Transfusion Technical Ability 4 More Health from the last Health item charge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Name Image Slot Effect
Monowire Monowire Arms Arm whip that hits several enemies from a distance
Thermal Monowire Thermal Monowire Arms Monowire that deals Thermal damage and can burn
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Kiroshi Cockatrice Optics Kiroshi Cockatrice Optics Face More crit chance
Kiroshi Sentry Optics Kiroshi Sentry Optics Face Scanning highlights cameras and turrets
Bioconductor Bioconductor Frontal Cortex Quickhacks can deal critical hits
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Pain Editor Pain Editor Integumentary System Less damage taken
Subdermal Armor Subdermal Armor Integumentary System More armor
Reinforced Tendons Reinforced Tendons Legs Double jump
Militech Paraline Militech Paraline Operating System Cyberdeck with Smart weapon bonuses
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

A one-handed club and Dashes pick off enemies one by one while Berserk is on cooldown. Once Health drops, Berserk makes the character invulnerable and melee attacks cost no Stamina. Quake slams the ground whenever it is ready and staggers every enemy nearby.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Wrecking Ball Wrecking Ball Body 9 Cheaper Blunt attacks and a blocking charge
Fly Swatter Fly Swatter Body 9 Less ranged damage while blocking with a Blunt weapon
Breakthrough Breakthrough Body 9 Strong attacks strip enemy armor
Quake Quake Body 15 Faster Blunt attacks and a ground slam that staggers
Aftershock Aftershock Body 15 Stamina back for each enemy hit by Quake
Epicenter Epicenter Body 15 Quake from midair grows with the fall
Ripple Effect Ripple Effect Body 15 Health back for each enemy hit by Quake
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Finisher: Savage Sling Finisher: Savage Sling Body 20 A Blunt Finisher that heals
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Projectile Launch System Projectile Launch System Arms Arm launcher that fires explosive shots
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Reflex Tuner Reflex Tuner Nervous System Slows time at low Health
Militech Berserk Militech Berserk Operating System Invulnerable melee mode
Dense Marrow Dense Marrow Skeleton More melee damage

A shotgun blows enemies apart, and a club, bat, hammer or bare fists beat down whatever survives. Gorilla Arms keep the character armed in high security areas.

Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Bullet Ballet Bullet Ballet Body 9 Tighter bullet spread while moving
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Don't Stop Me Now Don't Stop Me Now Body 9 Damage mitigation at low Stamina
Like A Feather Like A Feather Body 9 No movement penalty with shotguns and machine guns
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Dread Dread Body 15 Ranged hits lower enemy Armor
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Skullcracker Skullcracker Body 15 Quick melee hits harder at low Stamina
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Onslaught Onslaught Body 20 Ammo refill after an LMG kill
Rip And Tear Rip And Tear Body 20 Shotgun shots and quick melee attacks boost each other
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and turrets
Chitin Chitin Integumentary System Extra Health regeneration
ProxiShield ProxiShield Integumentary System Less damage from close enemies
Reinforced Tendons Reinforced Tendons Legs Double jump
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health
Universal Booster Universal Booster Skeleton Health items also give armor and Stamina
Para Bellum Para Bellum Skeleton More armor

Lore


The Adrenaline Converter's in-game line is short: "Be in two places at once. Almost." The line points to the burst of speed at the start of a fight. The Adreno-Trigger from Phantom Liberty is its Iconic variant and shares the same line.

Notes


  • The Adreno-Trigger is the Iconic variant. Its burst is smaller, but it lasts far longer.

Cyberware Categories




All Nervous System Cyberware



Every Nervous System implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Nervous System Cyberware

Name Image Attribute Capacity Location
Adreno-Trigger Adreno-Trigger Reflexes 20 Dogtown
Deep-Field Visual Interface Deep-Field Visual Interface Cool 40 Dogtown
Revulsor Revulsor Cool 35 Dogtown

Standard Nervous System Cyberware

Name Image Attribute Capacity Location
Adrenaline Converter Adrenaline Converter Cool 6
Atomic Sensors Atomic Sensors Cool 5
Kerenzikov Kerenzikov Reflexes 12
NeoFiber NeoFiber Reflexes 14
Reflex Tuner Reflex Tuner Cool
Stabber Stabber Reflexes 12
Synaptic Accelerator Synaptic Accelerator Cool 5
Tyrosine Injector Tyrosine Injector Cool 8
Visual Cortex Support Visual Cortex Support Cool 20