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Militech Berserk



Militech Berserk
Militech Berserk
Class Operating System
Type Berserk
Tier Iconic
Attribute Body
Capacity 35
Location Northside

The Militech Berserk makes V completely invulnerable for a few seconds. Every other Berserk only cuts damage and keeps Health above a quarter. While it runs, V also attacks faster, moves faster and pays no Stamina for melee attacks. V hits even harder when Health is low, so starting it in a tight spot turns a bad moment into a counterattack. It suits a melee build that has the capacity to spare. The Militech Berserk is a mid to late game Iconic operating system, sold by every ripperdoc in Night City and Dogtown from level 30.

Effect


A Berserk is an operating system that V switches on once it is charged. While the Militech Berserk is active, V is invulnerable to damage. In exchange, V is limited to melee weapons, and items such as Health items are locked. Melee attacks cost no Stamina during the effect. Attack speed and movement speed also rise.

The Militech Berserk adds a bonus that rewards risk. V deals more damage the lower V's Health is. The bonus peaks at half again as much damage when Health is below a fifth. Since V cannot be hurt while it runs, a Berserk started at low Health keeps that full bonus for the whole window.

When the effect ends, V regains a quarter of max Health for each enemy neutralized while it ran. Four kills during one window refill V completely. Starting it in a crowd therefore heals the most.

The window lasts eleven to twelve seconds. The cooldown drops from forty seconds at Tier 4 to twenty-five at Tier 5++.

The implant is attuned to Body. Each Body point adds a small bonus to damage during the Berserk. A character with full Body deals a tenth more damage while it runs.

How to Get Militech Berserk Guide


  • Visit any ripperdoc from level 30 to buy it at Tier 4.
  • Return at level 40 for Tier 5.
  • Upgrade it at a ripperdoc with crafting components.

Militech Berserk Map Location


Militech Berserk map location:

Map credit by Map Genie.

Upgrades


The Militech Berserk comes in Tiers 4 and 5, with plus steps in between. Tier 5 raises the attack speed and movement speed and lengthens the window. The plus steps shorten the cooldown. Invulnerability and the low Health bonus stay the same at every tier. The capacity cost is the highest of any Berserk, and it stays the same at every tier. Cyberware Capacity Shards and the Edgerunner perk help make room for it. Ripperdocs stock Tier 4 from level 30 and Tier 5 from level 40. A ripperdoc can upgrade the installed implant with crafting components, which is the only way to reach Tier 5++.

The table shows what each tier step of Militech Berserk costs at a ripperdoc.

Upgrade Components Requirement
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 37 Tier 5 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


The Militech Berserk belongs in a melee build with high Body and Reflexes. In the Body tree, Quake lets V slam the ground and stagger nearby enemies. Finisher: Savage Sling unlocks a Blunt Weapon Finisher that restores Health. In the Reflexes tree, Finisher: Bladerunner does the same for blades and raises their attack speed. Flash And Thunderclap makes Strong Attacks leap to nearby enemies. Dash and Air Dash help V reach targets before the window closes.

From the Technical Ability tree, Ticking Time Bomb sets off a charged EMP each time an operating system starts. Extended Warranty adds duration to all cyberware effects. Cooldown cyberware such as the Newton Module or Axolotl brings the Berserk back sooner. Automatic healing such as the Biomonitor covers the gap between uses.

Select a Build

A heavy melee build that fights with clubs and hammers. Berserk goes on when Health runs low and keeps the character alive while every melee hit lands harder. Quake slams the ground and staggers every enemy close by.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Epicenter Epicenter Body 15 Midair Quake hits harder from higher falls
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Quake Quake Body 15 Faster blunt attacks and a ground slam
Ripple Effect Ripple Effect Body 15 Health for each enemy hit by Quake
Finisher: Savage Sling Finisher: Savage Sling Body 20 Blunt weapon finisher that can throw the enemy
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Dash replaces the dodge
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Mean Streak Mean Streak Reflexes 9 Stamina back after a kill while Dashing
Aerodynamic Aerodynamic Reflexes 15 Stronger Mitigation in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Ticking Time Bomb Ticking Time Bomb Technical Ability 20 An EMP blast after the Operating System turns on
Name Image Slot Effect
Projectile Launch System Projectile Launch System Arms Arm launcher that fires explosive shots
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost
Scar Coalescer Scar Coalescer Skeleton More armor below half Health

Most swings of Sasquatch's Hammer either kill an enemy outright or knock it flat. Quake slams a whole group to the ground, and Militech Berserk makes the character invulnerable when things get dangerous. An SMG covers the moments that need speed or reach.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Breakthrough Breakthrough Body 9 Strong attacks strip enemy Armor for a short time
Clapback Clapback Body 9 Defensive attacks knock down and counterattacks stun
Fly Swatter Fly Swatter Body 9 Less ranged damage while blocking with a blunt weapon
Kinetic Absorption Kinetic Absorption Body 9 Blocking gives Stamina and blunt weapon damage
Wrecking Ball Wrecking Ball Body 9 Cheaper blunt attacks and a sprinting shoulder charge
Aftershock Aftershock Body 15 Stamina for each enemy hit by Quake
Epicenter Epicenter Body 15 Midair Quake hits harder from higher falls
Quake Quake Body 15 Faster blunt attacks and a ground slam
Ripple Effect Ripple Effect Body 15 Health for each enemy hit by Quake
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Finisher: Savage Sling Finisher: Savage Sling Body 20 Blunt weapon finisher that can throw the enemy
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Built Different Built Different Technical Ability 15 Unlocks the Cellular Adapter cyberware
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Gorilla Arms Gorilla Arms Arms Hard hitting fists
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Rara Avis Rara Avis Skeleton More armor
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Gorilla Arms punch enemies apart up close, and Body perks turn sprints and jumps into charges and ground slams. Air Dashes cover the distance to the next group. A shotgun handles enemies that stay out of reach.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Army Of One Army Of One Body 4 Faster Health regeneration for each nearby enemy
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Speed Junkie Speed Junkie Body 4 Faster Health regeneration while sprinting
Breakthrough Breakthrough Body 9 Strong attacks strip enemy Armor for a short time
Clapback Clapback Body 9 Defensive attacks knock down and counterattacks stun
Fly Swatter Fly Swatter Body 9 Less ranged damage while blocking with a blunt weapon
Kinetic Absorption Kinetic Absorption Body 9 Blocking gives Stamina and blunt weapon damage
Wrecking Ball Wrecking Ball Body 9 Cheaper blunt attacks and a sprinting shoulder charge
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Aftershock Aftershock Body 15 Stamina for each enemy hit by Quake
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Epicenter Epicenter Body 15 Midair Quake hits harder from higher falls
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Quake Quake Body 15 Faster blunt attacks and a ground slam
Ripple Effect Ripple Effect Body 15 Health for each enemy hit by Quake
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Finisher: Savage Sling Finisher: Savage Sling Body 20 Blunt weapon finisher that can throw the enemy
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Dash Dash Reflexes 9 Dash replaces the dodge
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Aerodynamic Aerodynamic Reflexes 15 Stronger Mitigation in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
Jailbreak Jailbreak Relic New abilities for every Arms cyberware
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
First Aid Technical Ability 4 Faster Health item recharge after one use
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Transfusion Transfusion Technical Ability 4 More Health from the last Health item charge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Borrowed Time Borrowed Time Technical Ability 9 A Health item refills after a kill at low Health
Chipware Connoisseur Chipware Connoisseur Technical Ability 9 A choice of stat bonus when upgrading cyberware
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Driver Update Driver Update Technical Ability 9 An extra stat bonus on every cyberware
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Friendlier Fire Friendlier Fire Technical Ability 15 Less damage from the character's own explosions
Heat Shield Heat Shield Technical Ability 15 More Mitigation Chance for each Pyromania stack
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Pyromania Pyromania Technical Ability 15 Faster Health item and grenade recharge and bigger blasts
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Ticking Time Bomb Ticking Time Bomb Technical Ability 20 An EMP blast after the Operating System turns on
Name Image Slot Effect
Gorilla Arms Gorilla Arms Arms Hard hitting fists
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Lore


The in-game description calls the Militech Berserk the only official Berserk implant from Militech on the market. It also calls it an exceptionally fine one. The text says its genius lies in being nanopowered. That design makes it very well suited to regeneration.

Notes


  • The Militech Berserk fills the operating system slot, so it replaces a Sandevistan or a cyberdeck.

Cyberware Categories




All Operating System Cyberware



Every Operating System implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Operating System Cyberware

Name Image Type Attribute Capacity Location
Chrome Compressor Chrome Compressor 0 Dogtown
Militech "Apogee" Sandevistan Militech "Apogee" Sandevistan Sandevistan Reflexes 44 Northside
Militech "Falcon" Sandevistan Militech "Falcon" Sandevistan Sandevistan Reflexes 39 Northside
Militech Berserk Militech Berserk Berserk Body 35 Northside
Militech Canto Mk.6 Militech Canto Mk.6 Cyberdeck
NetWatch Netdriver NetWatch Netdriver Cyberdeck Northside

Standard Operating System Cyberware

Name Image Type Attribute Capacity Location
Arasaka Shadow Arasaka Shadow Cyberdeck
BioDyne Berserk BioDyne Berserk Berserk Reflexes 20
Biotech Σ Biotech Σ Cyberdeck
Dynalar Sandevistan Dynalar Sandevistan Sandevistan Reflexes 18
Militech Paraline Militech Paraline Cyberdeck
Moore Tech Berserk Moore Tech Berserk Berserk Body 12
QianT "Warp Dancer" Sandevistan QianT "Warp Dancer" Sandevistan Sandevistan Reflexes 14
Raven Microcyber Raven Microcyber Cyberdeck
Tetratronic Rippler Tetratronic Rippler Cyberdeck
Zetatech Berserk Zetatech Berserk Berserk Body 16
Zetatech Sandevistan Zetatech Sandevistan Sandevistan Reflexes 20