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EMP Grenade



EMP Grenade
EMP Grenade
Class Grenade
Damage Type Electrical
Duration 5 s

The EMP Grenade fries machines and chrome. Its pulse deals Electrical damage and leaves an EMP effect on the enemies it hits. Drones, mechs, robots and turrets take extra damage from it. Enemy netrunners take extra damage too. The EMP Grenade is the answer to a fight full of machines or heavily chromed enemies. The EMP Grenade is an early game grenade that weapon vendors sell and enemies sometimes drop.

Effect


The EMP Grenade deals Electrical damage in a burst. It then applies an EMP effect for a few seconds. The EMP effect deals more Electrical damage over that time.

The grenade deals bonus damage to enemy netrunners, drones, mechs, robots and turrets. Higher tiers of the grenade also switch off enemy cyberware for a while. The effect works on every enemy inside the blast at once.

The EMP Grenade is the grenade to save for machines and netrunners. Against drones, mechs and netrunners, the bonus damage makes the EMP a stronger throw than a plain frag.

How to Get EMP Grenade Guide


  • Buy the EMP Grenade from a weapon vendor.
  • Loot it from enemies who carry it.
  • Craft more copies once its crafting spec is known.

EMP Grenade Map Location


The map shows the 2nd Amendment weapon shop in Little China, one of the weapon vendors that sell it.

EMP Grenade map location:

Map credit by Map Genie.

Upgrades


The EMP Grenade comes in several tiers, and each higher tier deals more damage. The ability to switch off enemy cyberware starts at the higher tiers. Crafting the grenade needs its crafting spec and crafting components of the matching tier. The EMP Grenade also comes in sticky and homing types. The sticky type sticks to the first surface or enemy it hits. The homing type flies to the nearest enemy.

Character Builds


The EMP Grenade works in any build that runs into many machines. Grenades sit in the gadget slot, and each grenade has charges that refill over time. Health Freak raises the recharge speed of grenades and Health Items. Coming In Hot speeds up grenade recharge when no grenade is left. Demolitions Surplus adds one more grenade charge. It also makes grenades refill much faster outside combat. Glutton For War gives a small instant recharge after V neutralizes an enemy.

Pyromania raises the explosion radius of grenades at one level. At another level it gives a short boost to movement speed and explosion damage after V hits an enemy with an explosion. Burn This City uses five stacks of Pyromania to refill a grenade charge at once.

The Cellular Adapter is an Integumentary System implant that raises grenade recharge speed for each point of Technical Ability. Short Circuit is a combat quickhack that also deals extra damage to mechs, robots, drones and turrets. At Tier 4, Short Circuit applies its own EMP effect. A netrunner can use Short Circuit on single machines and keep the grenade for a group.

Select a Build

Errata is the main weapon, a katana that leaps at enemies and always crits Burning targets. Synapse Burnout and Memory Wipe come from the cyberdeck between sword attacks. Overclock spends Health in place of RAM, and Adrenaline Rush adds more Health.

Attributes: Body 20, Reflexes 20, Technical Ability 15, Intelligence 20, Cool 6.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Optimization Optimization Intelligence 4 Faster RAM recovery
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Shadowrunner Shadowrunner Intelligence 9 Takedowns clear trace progress
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Speculation Speculation Intelligence 9 Combat quickhack kills recover RAM
Data Recycler Data Recycler Intelligence 9 RAM back from queued quickhacks after a kill
Feedback Loop Feedback Loop Intelligence 9 Faster RAM recovery for each queued quickhack
Copy-Paste Copy-Paste Intelligence 9 Quickhacks on an enemy netrunner spread to their allies
Counter-A-Hack Counter-A-Hack Intelligence 9 Counter quickhacks on enemy netrunners through walls
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Going The Distance Going The Distance Reflexes 15 Double finisher range
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Aerodynamic Aerodynamic Reflexes 15 Stronger Mitigation in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
RAM Upgrade RAM Upgrade Frontal Cortex Faster RAM recovery

Stealth comes first, with Cool perks for crouched movement and Optical Camo to stay unseen. Control quickhacks such as Weapon Glitch and Cyberpsychosis turn guards against each other. Blade perks from Reflexes finish anyone who comes close.

Attributes: Body 5, Reflexes 20, Technical Ability 20, Intelligence 16, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Ninjutsu Ninjutsu Cool 15 Crouch sprinting and more mitigation while crouched
Serpentine Serpentine Cool 15 Harder to hit while crouch sprinting
Creeping Death Creeping Death Cool 15 Health, Stamina and speed after a stealth kill
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Optimization Optimization Intelligence 4 Faster RAM recovery
Forcekill Cypher Forcekill Cypher Intelligence 4 Shorter sequences when hacking Access Points
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Data Recycler Data Recycler Intelligence 9 RAM back from queued quickhacks after a kill
Copy-Paste Copy-Paste Intelligence 9 Quickhacks on an enemy netrunner spread to their allies
Counter-A-Hack Counter-A-Hack Intelligence 9 Counter quickhacks on enemy netrunners through walls
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Queue Hack Root Queue Hack Root Intelligence 15 Cheaper quickhacks when the queue mixes categories
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Going The Distance Going The Distance Reflexes 15 Double finisher range
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Air Dash Air Dash Reflexes 15 Dash in midair
Aerodynamic Aerodynamic Reflexes 15 Stronger Mitigation in midair
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Slaughterhouse Reflexes 20 Every attack causes Bleeding
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Isometric Stabilizer Isometric Stabilizer Circulatory System Cheaper attacks
Shock Absorber Shock Absorber Hands Less recoil
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds

The character stays unseen and removes guards with quickhacks one at a time. The Cool perk Deadeye adds precise shots once a fight starts. Optical Camo gives a way back into hiding.

Attributes: Body 11, Reflexes 15, Technical Ability 15, Intelligence 20, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Deadeye Cool 15 More headshot and weak spot damage
Optimization Optimization Intelligence 4 Faster RAM recovery
Proximate Propagation Proximate Propagation Intelligence 4 Cheaper quickhacks at close range
Encryption Encryption Intelligence 4 Quickhacks are harder to trace
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Speculation Speculation Intelligence 9 Combat quickhack kills recover RAM
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Feedback Loop Feedback Loop Intelligence 9 Faster RAM recovery for each queued quickhack
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Power Surge Power Surge Intelligence 15 Overclock heals on activation
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Queue Hack Root Queue Hack Root Intelligence 15 Cheaper quickhacks when the queue mixes categories
Air Dash Air Dash Reflexes 15 Dash in midair
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Basic Kiroshi Optics Basic Kiroshi Optics Face Cameras detect the character more slowly
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
Ex-Disk Ex-Disk Frontal Cortex More max RAM and faster uploads
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Tyrosine Injector Tyrosine Injector Nervous System Takedowns give more headshot damage and speed
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Lore


The in-game description says the EMP Grenade emits electromagnetic waves that deal Electrical damage. It calls the grenade especially effective against drones, mechs, robots, turrets and cameras, as well as their abilities.

Weapon Categories




All Grenades



Every grenade is listed below.

Name Image Damage Type Radius Location
CHAR Incendiary Grenade CHAR Incendiary Grenade Thermal
EMP Grenade EMP Grenade Electrical
F-GX Frag Grenade F-GX Frag Grenade 4
GASH Antipersonnel Grenade GASH Antipersonnel Grenade 3
MOLODETS BioHaz Grenade MOLODETS BioHaz Grenade Chemical 4
Ozob's Nose Ozob's Nose 4 Japantown
Recon Grenade Recon Grenade
Smoke Grenade Smoke Grenade 4
X-22 Flashbang Grenade X-22 Flashbang Grenade 7