CHAR Incendiary Grenade
| CHAR Incendiary Grenade | |
|---|---|
| Class | Grenade |
| Damage Type | Thermal |
| Duration | 5 s |
The CHAR Incendiary Grenade sets enemies on fire. Its blast creates a fiery cloud and applies Burn to every enemy caught inside. Burn keeps hurting enemies for a few seconds after the throw. The CHAR suits a build that likes damage over time and fire. It also sets up a strong combo with the Contagion quickhack. The CHAR Incendiary Grenade is an early game grenade that weapon vendors sell.
Effect
The CHAR Incendiary Grenade deals Thermal damage when it goes off. Its fiery cloud then applies Burn to the enemies in range. Burn is a status effect that deals damage over time. The Burn from the CHAR lasts a few seconds on each enemy.
The CHAR works best against a group of enemies standing close together. A single throw puts Burn on every enemy inside the cloud. Higher tiers of the grenade hit harder.
Fire also combos with quickhacks. Contagion is a combat quickhack that infects an enemy with a toxic leak. At Tier 4, Contagion detonates that leak when the infected enemy is hit by Burn or Overheat. The CHAR applies Burn to a whole group at once. Contagion spreads between enemies standing close together, so one grenade can set off several of those detonations.
How to Get CHAR Incendiary Grenade Guide
- Visit any weapon vendor.
- Buy the CHAR Incendiary Grenade.
- Craft more copies once its crafting spec is known.
CHAR Incendiary Grenade Map Location
The map shows the 2nd Amendment weapon shop in Little China, one of the weapon vendors that sell it.
CHAR Incendiary Grenade map location:
Map credit by Map Genie.
Upgrades
The CHAR Incendiary Grenade comes in several tiers, and each higher tier is stronger. Crafting it needs its crafting spec and crafting components of the matching tier. The sticky CHAR sticks to the first surface or enemy it hits. Weapon vendors sell the grenade at different tiers as V levels up.
Character Builds
The CHAR belongs in a Technical Ability build, with Intelligence for the quickhack combo. Grenades sit in the gadget slot, and each grenade has charges that refill over time. Health Freak raises the recharge speed of grenades and Health Items. Coming In Hot speeds up grenade recharge when no grenade is left. Demolitions Surplus adds one more grenade charge. It also makes grenades refill much faster outside combat. Glutton For War gives a small instant recharge after V neutralizes an enemy.
Pyromania raises the explosion radius of grenades at one level. At another level it gives a short boost to movement speed and explosion damage after V hits an enemy with an explosion. Burn This City uses five stacks of Pyromania to refill a grenade charge at once. Friendlier Fire lowers the damage and effects V takes from V's own explosions.
The Cellular Adapter is an Integumentary System implant that raises grenade recharge speed for each point of Technical Ability. Overheat is a combat quickhack that also sets enemies on fire. Overheat works on a single target from range. The CHAR covers a group instead.
Select a Build
Quickhacks such as Contagion and Cyberpsychosis spend the RAM first, and Overclock then spends Health for more. The Thermal Monowire finishes enemies up close, and a CHAR Incendiary Grenade sets groups on fire. The Prototype: Shingen Mark V smart SMG covers longer range.
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 16, Cool 5.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Optimization | Intelligence 4 | Faster RAM recovery | |
| Carhacker | Intelligence 4 | Unlocks quickhacks for vehicles | |
| Eye In The Sky | Intelligence 4 | Highlights cameras and makes camera quickhacks cheaper | |
| Subordination | Intelligence 4 | Control quickhacks last longer on enemies at full Health | |
| Proximate Propagation | Intelligence 4 | Cheaper quickhacks at close range | |
| Embedded Exploit | Intelligence 9 | Quickhacks hit harder on controlled enemies | |
| Speculation | Intelligence 9 | Combat quickhack kills recover RAM | |
| Hack Queue | Intelligence 9 | Queue two quickhacks on one enemy | |
| Siphon | Intelligence 9 | Monowire hits recover RAM | |
| Icepick | Intelligence 9 | Cheaper Combat quickhacks on distracted or controlled enemies | |
| Data Recycler | Intelligence 9 | RAM back from queued quickhacks after a kill | |
| Overclock | Intelligence 15 | More quickhack damage and the Overclock mode | |
| Sublimation | Intelligence 15 | RAM recovery heals during Overclock | |
| Power Surge | Intelligence 15 | Overclock heals on activation | |
| Finisher: Live Wire | Intelligence 15 | A Monowire Finisher that restores Health and RAM | |
| Queue Acceleration | Intelligence 15 | More RAM and cheaper device quickhacks | |
| Queue Hack Root | Intelligence 15 | Cheaper quickhacks when the queue mixes categories | |
| Blood Daemon | Intelligence 15 | Health back for each queued quickhack on a kill during Overclock | |
| Queue Prioritization | Intelligence 15 | Faster upload for the first quickhack in a queue | |
| Aerial Acrobat | Reflexes 15 | Better control in midair | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Tailwind | Reflexes 20 | Stamina from air dashes and double jumps | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Extended Warranty | Technical Ability 15 | Cyberware effects last longer | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Thermal Monowire | Arms | Monowire that deals Thermal damage and can burn | |
| Biomonitor | Circulatory System | Uses a Health item when Health runs low | |
| Self-ICE | Frontal Cortex | Blocks an enemy quickhack | |
| Chitin | Integumentary System | Extra Health regeneration | |
| Reinforced Tendons | Legs | Double jump | |
| Adreno-Trigger | Nervous System | Faster movement when combat starts | |
| NeoFiber | Nervous System | More mitigation chance and strength | |
| Revulsor | Nervous System | Slows time at low Health with full speed | |
| Militech Paraline | Operating System | Cyberdeck with Smart weapon bonuses |
Errata is the main weapon, a katana that leaps at enemies and always crits Burning targets. Synapse Burnout and Memory Wipe come from the cyberdeck between sword attacks. Overclock spends Health in place of RAM, and Adrenaline Rush adds more Health.
Attributes: Body 20, Reflexes 20, Technical Ability 15, Intelligence 20, Cool 6.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Optimization | Intelligence 4 | Faster RAM recovery | |
| Eye In The Sky | Intelligence 4 | Highlights cameras and makes camera quickhacks cheaper | |
| Embedded Exploit | Intelligence 9 | Quickhacks hit harder on controlled enemies | |
| Hack Queue | Intelligence 9 | Queue two quickhacks on one enemy | |
| Shadowrunner | Intelligence 9 | Takedowns clear trace progress | |
| Icepick | Intelligence 9 | Cheaper Combat quickhacks on distracted or controlled enemies | |
| Speculation | Intelligence 9 | Combat quickhack kills recover RAM | |
| Data Recycler | Intelligence 9 | RAM back from queued quickhacks after a kill | |
| Feedback Loop | Intelligence 9 | Faster RAM recovery for each queued quickhack | |
| Copy-Paste | Intelligence 9 | Quickhacks on an enemy netrunner spread to their allies | |
| Counter-A-Hack | Intelligence 9 | Counter quickhacks on enemy netrunners through walls | |
| Overclock | Intelligence 15 | More quickhack damage and the Overclock mode | |
| Queue Acceleration | Intelligence 15 | More RAM and cheaper device quickhacks | |
| Queue Prioritization | Intelligence 15 | Faster upload for the first quickhack in a queue | |
| Finisher: Bladerunner | Reflexes 15 | Faster blade attacks and a finisher that restores Health | |
| Going The Distance | Reflexes 15 | Double finisher range | |
| Opportunist | Reflexes 15 | Easier finishers on stunned, blinded or bleeding enemies | |
| Flash Of Steel | Reflexes 15 | Speed and attack speed after a finisher | |
| Aerodynamic | Reflexes 15 | Stronger Mitigation in midair | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Aerial Acrobat | Reflexes 15 | Better control in midair | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot |
| Name | Image | Slot | Effect |
|---|---|---|---|
| RAM Upgrade | Frontal Cortex | Faster RAM recovery |
Overclock goes on first, then a round of quickhacks, then Adrenaline Rush, then more quickhacks. Smart weapons such as the Ba Xing Chong and the Yinglong clean up whatever is left. Body perks keep the character standing while Overclock drains Health.
Attributes: Body 20, Reflexes 20, Technical Ability 18, Intelligence 20, Cool 3.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Eye In The Sky | Intelligence 4 | Highlights cameras and makes camera quickhacks cheaper | |
| Optimization | Intelligence 4 | Faster RAM recovery | |
| Proximate Propagation | Intelligence 4 | Cheaper quickhacks at close range | |
| Hack Queue | Intelligence 9 | Queue two quickhacks on one enemy | |
| Embedded Exploit | Intelligence 9 | Quickhacks hit harder on controlled enemies | |
| No Escape | Intelligence 9 | Shooting a target keeps its Smart lock | |
| Precision Subroutines | Intelligence 9 | Smart weapon accuracy scales with max RAM | |
| Icepick | Intelligence 9 | Cheaper Combat quickhacks on distracted or controlled enemies | |
| Speculation | Intelligence 9 | Combat quickhack kills recover RAM | |
| System Overwhelm | Intelligence 9 | More quickhack damage for each effect on the target | |
| Recirculation | Intelligence 9 | Smart weapon kills restore RAM | |
| Data Recycler | Intelligence 9 | RAM back from queued quickhacks after a kill | |
| Feedback Loop | Intelligence 9 | Faster RAM recovery for each queued quickhack | |
| Queue Acceleration | Intelligence 15 | More RAM and cheaper device quickhacks | |
| Overclock | Intelligence 15 | More quickhack damage and the Overclock mode | |
| Target Lock Transfer | Intelligence 15 | Wider Smart reticle and locks kept on swap | |
| Terminal Velocity | Intelligence 15 | Faster Smart rounds after a kill | |
| Targeting Prism | Intelligence 15 | Lock on to more targets at once | |
| Race Against Mind | Intelligence 15 | More quickhack damage at lower Health during Overclock | |
| Power Surge | Intelligence 15 | Overclock heals on activation | |
| Blood Daemon | Intelligence 15 | Health back for each queued quickhack on a kill during Overclock | |
| Queue Hack Root | Intelligence 15 | Cheaper quickhacks when the queue mixes categories | |
| Sublimation | Intelligence 15 | RAM recovery heals during Overclock | |
| Queue Prioritization | Intelligence 15 | Faster upload for the first quickhack in a queue | |
| Queue Mastery | Intelligence 20 | A longer quickhack queue that can be locked | |
| Spillover | Intelligence 20 | Quickhacks spread during Overclock | |
| Smart Synergy | Intelligence 20 | Instant lock and more damage during Overclock | |
| Acquisition Specialist | Intelligence | Wider Smart reticle and lock kept through reloads | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Extended Warranty | Technical Ability 15 | Cyberware effects last longer |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Biomonitor | Circulatory System | Uses a Health item when Health runs low | |
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Heal-On-Kill | Circulatory System | Health on each kill | |
| Ex-Disk | Frontal Cortex | More max RAM and faster uploads | |
| Smart Link | Hands | Turns on Smart weapon tracking | |
| Nano-Plating | Integumentary System | Chance to block incoming bullets | |
| NeoFiber | Nervous System | More mitigation chance and strength | |
| Feen-X | Skeleton | Faster RAM recovery when RAM runs low |
Lore
The in-game description says the CHAR creates a fiery cloud that deals Thermal damage and applies Burn to enemies in range.
Notes
- Contagion at Tier 4 or higher turns a Burn from the CHAR into a toxic explosion.
Weapon Categories
All Grenades
Every grenade is listed below.
| Name | Image | Damage Type | Radius | Location |
|---|---|---|---|---|
| CHAR Incendiary Grenade | Thermal | |||
| EMP Grenade | Electrical | |||
| F-GX Frag Grenade | 4 | |||
| GASH Antipersonnel Grenade | 3 | |||
| MOLODETS BioHaz Grenade | Chemical | 4 | ||
| Ozob's Nose | 4 | Japantown | ||
| Recon Grenade | ||||
| Smoke Grenade | 4 | |||
| X-22 Flashbang Grenade | 7 |