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CHAR Incendiary Grenade



CHAR Incendiary Grenade
CHAR Incendiary Grenade
Class Grenade
Damage Type Thermal
Duration 5 s

The CHAR Incendiary Grenade sets enemies on fire. Its blast creates a fiery cloud and applies Burn to every enemy caught inside. Burn keeps hurting enemies for a few seconds after the throw. The CHAR suits a build that likes damage over time and fire. It also sets up a strong combo with the Contagion quickhack. The CHAR Incendiary Grenade is an early game grenade that weapon vendors sell.

Effect


The CHAR Incendiary Grenade deals Thermal damage when it goes off. Its fiery cloud then applies Burn to the enemies in range. Burn is a status effect that deals damage over time. The Burn from the CHAR lasts a few seconds on each enemy.

The CHAR works best against a group of enemies standing close together. A single throw puts Burn on every enemy inside the cloud. Higher tiers of the grenade hit harder.

Fire also combos with quickhacks. Contagion is a combat quickhack that infects an enemy with a toxic leak. At Tier 4, Contagion detonates that leak when the infected enemy is hit by Burn or Overheat. The CHAR applies Burn to a whole group at once. Contagion spreads between enemies standing close together, so one grenade can set off several of those detonations.

How to Get CHAR Incendiary Grenade Guide


  • Visit any weapon vendor.
  • Buy the CHAR Incendiary Grenade.
  • Craft more copies once its crafting spec is known.

CHAR Incendiary Grenade Map Location


The map shows the 2nd Amendment weapon shop in Little China, one of the weapon vendors that sell it.

CHAR Incendiary Grenade map location:

Map credit by Map Genie.

Upgrades


The CHAR Incendiary Grenade comes in several tiers, and each higher tier is stronger. Crafting it needs its crafting spec and crafting components of the matching tier. The sticky CHAR sticks to the first surface or enemy it hits. Weapon vendors sell the grenade at different tiers as V levels up.

Character Builds


The CHAR belongs in a Technical Ability build, with Intelligence for the quickhack combo. Grenades sit in the gadget slot, and each grenade has charges that refill over time. Health Freak raises the recharge speed of grenades and Health Items. Coming In Hot speeds up grenade recharge when no grenade is left. Demolitions Surplus adds one more grenade charge. It also makes grenades refill much faster outside combat. Glutton For War gives a small instant recharge after V neutralizes an enemy.

Pyromania raises the explosion radius of grenades at one level. At another level it gives a short boost to movement speed and explosion damage after V hits an enemy with an explosion. Burn This City uses five stacks of Pyromania to refill a grenade charge at once. Friendlier Fire lowers the damage and effects V takes from V's own explosions.

The Cellular Adapter is an Integumentary System implant that raises grenade recharge speed for each point of Technical Ability. Overheat is a combat quickhack that also sets enemies on fire. Overheat works on a single target from range. The CHAR covers a group instead.

Select a Build

Quickhacks such as Contagion and Cyberpsychosis spend the RAM first, and Overclock then spends Health for more. The Thermal Monowire finishes enemies up close, and a CHAR Incendiary Grenade sets groups on fire. The Prototype: Shingen Mark V smart SMG covers longer range.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 16, Cool 5.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Optimization Optimization Intelligence 4 Faster RAM recovery
Carhacker Carhacker Intelligence 4 Unlocks quickhacks for vehicles
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Subordination Subordination Intelligence 4 Control quickhacks last longer on enemies at full Health
Proximate Propagation Proximate Propagation Intelligence 4 Cheaper quickhacks at close range
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Speculation Speculation Intelligence 9 Combat quickhack kills recover RAM
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Siphon Siphon Intelligence 9 Monowire hits recover RAM
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Data Recycler Data Recycler Intelligence 9 RAM back from queued quickhacks after a kill
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Power Surge Power Surge Intelligence 15 Overclock heals on activation
Finisher: Live Wire Finisher: Live Wire Intelligence 15 A Monowire Finisher that restores Health and RAM
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Queue Hack Root Queue Hack Root Intelligence 15 Cheaper quickhacks when the queue mixes categories
Blood Daemon Blood Daemon Intelligence 15 Health back for each queued quickhack on a kill during Overclock
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Name Image Slot Effect
Thermal Monowire Thermal Monowire Arms Monowire that deals Thermal damage and can burn
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Chitin Chitin Integumentary System Extra Health regeneration
Reinforced Tendons Reinforced Tendons Legs Double jump
Adreno-Trigger Adreno-Trigger Nervous System Faster movement when combat starts
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Revulsor Revulsor Nervous System Slows time at low Health with full speed
Militech Paraline Militech Paraline Operating System Cyberdeck with Smart weapon bonuses

Errata is the main weapon, a katana that leaps at enemies and always crits Burning targets. Synapse Burnout and Memory Wipe come from the cyberdeck between sword attacks. Overclock spends Health in place of RAM, and Adrenaline Rush adds more Health.

Attributes: Body 20, Reflexes 20, Technical Ability 15, Intelligence 20, Cool 6.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Optimization Optimization Intelligence 4 Faster RAM recovery
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Shadowrunner Shadowrunner Intelligence 9 Takedowns clear trace progress
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Speculation Speculation Intelligence 9 Combat quickhack kills recover RAM
Data Recycler Data Recycler Intelligence 9 RAM back from queued quickhacks after a kill
Feedback Loop Feedback Loop Intelligence 9 Faster RAM recovery for each queued quickhack
Copy-Paste Copy-Paste Intelligence 9 Quickhacks on an enemy netrunner spread to their allies
Counter-A-Hack Counter-A-Hack Intelligence 9 Counter quickhacks on enemy netrunners through walls
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Going The Distance Going The Distance Reflexes 15 Double finisher range
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Aerodynamic Aerodynamic Reflexes 15 Stronger Mitigation in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
RAM Upgrade RAM Upgrade Frontal Cortex Faster RAM recovery

Overclock goes on first, then a round of quickhacks, then Adrenaline Rush, then more quickhacks. Smart weapons such as the Ba Xing Chong and the Yinglong clean up whatever is left. Body perks keep the character standing while Overclock drains Health.

Attributes: Body 20, Reflexes 20, Technical Ability 18, Intelligence 20, Cool 3.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Optimization Optimization Intelligence 4 Faster RAM recovery
Proximate Propagation Proximate Propagation Intelligence 4 Cheaper quickhacks at close range
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
No Escape No Escape Intelligence 9 Shooting a target keeps its Smart lock
Precision Subroutines Precision Subroutines Intelligence 9 Smart weapon accuracy scales with max RAM
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Speculation Speculation Intelligence 9 Combat quickhack kills recover RAM
System Overwhelm System Overwhelm Intelligence 9 More quickhack damage for each effect on the target
Recirculation Recirculation Intelligence 9 Smart weapon kills restore RAM
Data Recycler Data Recycler Intelligence 9 RAM back from queued quickhacks after a kill
Feedback Loop Feedback Loop Intelligence 9 Faster RAM recovery for each queued quickhack
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Target Lock Transfer Target Lock Transfer Intelligence 15 Wider Smart reticle and locks kept on swap
Terminal Velocity Terminal Velocity Intelligence 15 Faster Smart rounds after a kill
Targeting Prism Targeting Prism Intelligence 15 Lock on to more targets at once
Race Against Mind Race Against Mind Intelligence 15 More quickhack damage at lower Health during Overclock
Power Surge Power Surge Intelligence 15 Overclock heals on activation
Blood Daemon Blood Daemon Intelligence 15 Health back for each queued quickhack on a kill during Overclock
Queue Hack Root Queue Hack Root Intelligence 15 Cheaper quickhacks when the queue mixes categories
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Queue Mastery Queue Mastery Intelligence 20 A longer quickhack queue that can be locked
Spillover Spillover Intelligence 20 Quickhacks spread during Overclock
Smart Synergy Smart Synergy Intelligence 20 Instant lock and more damage during Overclock
Acquisition Specialist Acquisition Specialist Intelligence Wider Smart reticle and lock kept through reloads
Air Dash Air Dash Reflexes 15 Dash in midair
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Ex-Disk Ex-Disk Frontal Cortex More max RAM and faster uploads
Smart Link Smart Link Hands Turns on Smart weapon tracking
Nano-Plating Nano-Plating Integumentary System Chance to block incoming bullets
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Feen-X Feen-X Skeleton Faster RAM recovery when RAM runs low

Lore


The in-game description says the CHAR creates a fiery cloud that deals Thermal damage and applies Burn to enemies in range.

Notes


  • Contagion at Tier 4 or higher turns a Burn from the CHAR into a toxic explosion.

Weapon Categories




All Grenades



Every grenade is listed below.

Name Image Damage Type Radius Location
CHAR Incendiary Grenade CHAR Incendiary Grenade Thermal
EMP Grenade EMP Grenade Electrical
F-GX Frag Grenade F-GX Frag Grenade 4
GASH Antipersonnel Grenade GASH Antipersonnel Grenade 3
MOLODETS BioHaz Grenade MOLODETS BioHaz Grenade Chemical 4
Ozob's Nose Ozob's Nose 4 Japantown
Recon Grenade Recon Grenade
Smoke Grenade Smoke Grenade 4
X-22 Flashbang Grenade X-22 Flashbang Grenade 7