Order
| Order | |
|---|---|
| Class | Shotgun |
| Type | Tech |
| Ammo | Shotgun Ammo |
| Tier | Iconic |
| Headshot | +50% |
| Armor Pen | 100% |
| Attack Speed | 2 |
| Charge Time | 3 s |
| Projectiles | 14 |
| Weight | 9.6 |
| Location | Dogtown |
Order is the shotgun of Brick, the former leader of Maelstrom. It is an Iconic Tech double-barrel rebuilt from a Rostović DB-2 Satara. Its special strength is the charge. Charged past two thirds, it fires a devastating shot that vaporises enemies in its path and leaves an EMP trail behind it. It can be charged while firing from the hip, so V never has to aim down sights to use it. The only way to get it is to buy it from Herold Lowe's black market in Dogtown. It is a Phantom Liberty shop Iconic with a base-game story behind it. Order is a Phantom Liberty shop purchase from Herold Lowe at the black market in the EBM Petrochem Stadium, Dogtown.
Combat
Order is a Tech shotgun, so holding the trigger charges the shot. Released early, it fires like a hard-hitting double-barrel. Charged past the threshold, it fires the vaporising shot. That shot clears enemies in a line and leaves an EMP trail. EMP damages and disables drones, mechs and robots, so the trail is also strong against machines.
It can be charged while firing from the hip. V can hold a charge while moving and fire it as enemies come around a corner. Its armour penetration is very high, so armoured targets take nearly the full blast. The shotgun is at its best at close range, in corridors and doorways where enemies line up. A double-barrel needs frequent reloads, so every charged shot should be aimed at a group.
How to Get Order Guide
- Reach Dogtown during Phantom Liberty.
- Go to the black market in the EBM Petrochem Stadium.
- Find Herold Lowe among the stalls.
- Buy Order from his stock.
Order Map Location
Order map location:
Map credit by Map Genie.
Upgrades
Order can be raised through the tiers in the Upgrades tab of the crafting menu, like every Iconic weapon. Each step costs crafting components from looting, crafting and disassembling unwanted gear. The shotgun must be in V's inventory for the upgrade to show.
The table shows what each tier step of Order costs.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 1 to Tier 1+ | 75 Tier 1 components | - |
| Tier 1+ to Tier 2 | 40 components | - |
| Tier 2 to Tier 2+ | 75 Tier 2 components | - |
| Tier 2+ to Tier 3 | 40 components | - |
| Tier 3 to Tier 3+ | 75 Tier 3 components | - |
| Tier 3+ to Tier 4 | 40 components | - |
| Tier 4 to Tier 4+ | 75 Tier 4 components | - |
| Tier 4+ to Tier 5 | 40 components | - |
| Tier 5 to Tier 5+ | 75 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 200 Tier 5 components | Phantom Liberty |
Character Builds
Order uses the Tech weapon perks in Technical Ability. Bolt raises charge speed and charged-shot damage. It also makes a shot count as fully charged if the trigger is released just before full charge. In Charge stops Tech weapons from firing on their own at full charge. V can then hold the vaporising shot until the right moment. Internal Clock widens the timing window for a Bolt. Lightning Storm speeds up the next charge after each Bolt. Shock Value lets Bolts ignore Armor. Chain Lightning turns them into Electrical damage that spreads to nearby enemies.
Body perks that improve shotguns also work with Order. Like A Feather removes the movement penalty for shotguns. It helps with a gun that V carries forward while charging. For cyberware, Feedback Circuit restores Health when a fully charged Tech shot lands. Electromag Recycler restores both Health and Stamina on the same kind of hit. Cellular Adapter adds Tech weapon damage for each point of Technical Ability.
Select a Build
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Bullet Ballet | Body 9 | Tighter bullet spread while moving | |
| Die! Die! Die! | Body 9 | Higher crit chance and fire rate at low Stamina | |
| Don't Stop Me Now | Body 9 | Damage mitigation at low Stamina | |
| Like A Feather | Body 9 | No movement penalty with shotguns and machine guns | |
| Close-Quarters Carnage | Body 15 | Higher Obliterate chance at close range | |
| Dread | Body 15 | Ranged hits lower enemy Armor | |
| Rush Of Blood | Body 15 | Faster reload after a dismemberment | |
| Skullcracker | Body 15 | Quick melee hits harder at low Stamina | |
| Spontaneous Obliteration | Body 15 | Chance to instantly kill enemies at low Health | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and blinding during Adrenaline Rush | |
| Rip And Tear | Body 20 | Shotgun shots and quick melee attacks boost each other | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| Machine Learning | Relic | Crit damage builds on enemy Vulnerabilities | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Bolt | Technical Ability 15 | Faster charge and Bolt shots that hit harder | |
| Internal Clock | Technical Ability 15 | Wider timing window for a Bolt shot | |
| Lightning Storm | Technical Ability 15 | Each Bolt speeds up the next charge | |
| Shock Value | Technical Ability 15 | Bolt shots ignore armor | |
| Built Different | Technical Ability 15 | Unlocks the Cellular Adapter cyberware | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Chain Lightning | Technical Ability 20 | Bolt shots arc Electrical damage to 3 nearby enemies |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Microgenerator | Hands | Reloading an empty gun charges an electroshock shot | |
| Cellular Adapter | Integumentary System | Tech weapon damage and resistances from Technical Ability | |
| Reinforced Tendons | Legs | Double jump | |
| NeoFiber | Nervous System | More mitigation chance and strength | |
| Epimorphic Skeleton | Skeleton | More max Health |
Attributes: Body 20, Reflexes 16, Technical Ability 20, Intelligence 9, Cool 16.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Die! Die! Die! | Body 9 | Higher crit chance and fire rate at low Stamina | |
| Like A Feather | Body 9 | No movement penalty with shotguns and machine guns | |
| Bloodlust | Body 15 | Dismemberments refill Adrenaline | |
| Close-Quarters Carnage | Body 15 | Higher Obliterate chance at close range | |
| Dread | Body 15 | Ranged hits lower enemy Armor | |
| Rush Of Blood | Body 15 | Faster reload after a dismemberment | |
| Spontaneous Obliteration | Body 15 | Chance to instantly kill enemies at low Health | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and blinding during Adrenaline Rush | |
| Rip And Tear | Body 20 | Shotgun shots and quick melee attacks boost each other | |
| Pain To Gain | Body 20 | Kills recharge Health items during Adrenaline Rush | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| Air Dash | Reflexes 15 | Dash in midair | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Chrome Constitution | Technical Ability 9 | Less damage taken with full Skeleton and Integumentary slots | |
| Bolt | Technical Ability 15 | Faster charge and Bolt shots that hit harder | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Built Different | Technical Ability 15 | Unlocks the Cellular Adapter cyberware | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled | |
| Extended Warranty | Technical Ability 15 | Cyberware effects last longer | |
| Chain Lightning | Technical Ability 20 | Bolt shots arc Electrical damage to 3 nearby enemies |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Biomonitor | Circulatory System | Uses a Health item when Health runs low | |
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Mechatronic Core | Frontal Cortex | More damage against drones, robots and turrets | |
| Immovable Force | Hands | Less recoil and tighter spread | |
| Chitin | Integumentary System | Extra Health regeneration | |
| Leeroy Ligament System | Legs | Faster movement | |
| NeoFiber | Nervous System | More mitigation chance and strength | |
| Chrome Compressor | Operating System | More cyberware capacity | |
| Para Bellum | Skeleton | More armor | |
| Epimorphic Skeleton | Skeleton | More max Health |
Lore
Brick is the former leader of Maelstrom. In the early job The Pickup, V can fight Maelstrom and free him from his own gang. Order was his shotgun. Somehow it ended up with Herold Lowe, the black market dealer in Dogtown who sells lost Iconic weapons.
The item text sums the gun up: charge it above two thirds, vaporise any enemies in the path, and leave an EMP trail behind. It ends with a warning that it is only for the brave of heart and steel of nerves.
Notes
- Order is the Iconic variant of the Rostović DB-2 Satara.
Weapon Categories
All Shotguns
Every shotgun is listed below. The Iconic weapons come first, then the standard ones.
Iconic Shotguns
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| Alabai | +85% | 25% | Dogtown | |
| Amstaff | +150% | 25% | ||
| Ba Xing Chong | Northside | |||
| Bloody Maria | +85% | 25% | Little China | |
| Dezerter | +85% | 75% | Dogtown | |
| Guts | +85% | 75% | Corpo Plaza | |
| Mox | +85% | 25% | Kabuki | |
| Order | +50% | 100% | Dogtown | |
| Pozhar x-MOD2 | +85% | 25% | Dogtown | |
| Sovereign | +85% | 75% | Japantown | |
| The Headsman | 25% | North Oak |
Standard Shotguns
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| Carnage | +85% | 50% | Downtown | |
| Crusher | +135% | |||
| DB-2 Satara | +85% | 50% | ||
| DB-2 Testera | +85% | 50% | ||
| DB-4 Igla | +85% | 25% | Northside | |
| DB-4 Palica | +35% | |||
| L-69 Zhuo | +35% | 25% | ||
| M2038 Tactician | +85% | 25% | ||
| VST-37 Pozhar | +85% | 25% |