System Collapse
| System Collapse | |
|---|---|
| Class | Ultimate Quickhack |
| Tier | Tier 4 |
| RAM Cost | 28 |
| Upload Time | 1 s |
System Collapse shuts down an enemy's nervous system and knocks them out on the spot. It makes no noise, and the upload leaves no trace. It is the quiet way to remove a dangerous guard from a distance. At the highest tier it also wipes away an enemy netrunner's trace. It suits a late game stealth netrunner who wants to clear an area without a single gunshot. System Collapse is a mid to late game ultimate quickhack that netrunner vendors sell from Tier 4 onward.
Effect
System Collapse is an ultimate quickhack. V uploads it to one enemy, and their nervous system fails. The enemy drops unconscious without making a sound. The upload takes only a second. The quickhack is untraceable, so it does not start a trace on its own.
The RAM cost is very high. System Collapse has a discount to make up for it. Each time V reduces trace progress, System Collapse costs 12 RAM less for a short time. The discount stacks twice.
Tier 5 turns each takedown into a way to shake off a trace. Each enemy taken down with System Collapse cuts the current trace progress by 20%. If the target is an enemy netrunner, the whole trace disappears. The Iconic variant cuts trace progress by a further 20% for each enemy taken down.
How to Get System Collapse Guide
- Buy System Collapse or its crafting spec from a netrunner vendor once Tier 4 stock appears.
- Breach Access Points with Breach Protocol for a chance at quickhacks.
- With Phantom Liberty, watch netrunner stock for the Iconic variant from around level 51.
System Collapse Map Location
The map shows the netrunner vendor in Kabuki, one of the netrunner vendors that sell it.
System Collapse map location:
Map credit by Map Genie.
Crafting Spec
Netrunner vendors sell the System Collapse spec. The spec lets V craft System Collapse in the crafting menu. Every spec in the game is listed on the Crafting Specs page.
Upgrades
System Collapse comes in Tier 4 and Tier 5, plus an Iconic variant. Tier 4 has the knockout and the trace discount. Tier 5 cuts trace progress with each takedown and clears it entirely when the target is a netrunner. The Iconic variant keeps every effect and cuts even more trace.
Netrunner vendors sell System Collapse and its crafting specs. Crafting needs quickhack components of the matching tier. Breach Protocol on an Access Point can also reward quickhacks. Enemy netrunners can drop quickhacks and specs as well. The Iconic variant needs Phantom Liberty. Netrunners begin to offer Iconic quickhacks at around level 51, and their stock rotates. Crafting the Iconic variant takes Tier 5 quickhack components.
Character Builds
System Collapse belongs in a stealth build with points in Intelligence. Memory Wipe cuts trace progress when V uploads it outside combat. That cut starts the System Collapse discount. Shadowrunner removes all trace progress after a Takedown. Encryption lowers the traceability of every quickhack.
Copy-Paste spreads a quickhack to the allies of an enemy netrunner who is targeting V. System Collapse on that netrunner can then reach the rest of the squad. Counter-A-Hack lets V counter an enemy netrunner through walls and obstacles at a lower cost.
Hack Queue and Queue Acceleration let V queue cheaper quickhacks before System Collapse. Queue Mastery halves the RAM cost of the last quickhack that fills a queue. System Collapse is a fitting last slot because of its high price. Overclock lets V upload it with too little RAM, paying with Health instead.
Eye In The Sky highlights nearby cameras and makes Covert quickhacks cheaper through them. Ping and Memory Wipe both help V find and approach targets before the final upload.
Select a Build
Reboot Optics and Sonic Shock keep enemies from seeing the character, and Cripple Movement holds them in place. Blade perks from Reflexes and the Blue Fang knife finish them up close. Ping shows where the next targets stand.
Attributes: Body 12, Reflexes 20, Technical Ability 15, Intelligence 20, Cool 14.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Proximate Propagation | Intelligence 4 | Cheaper quickhacks at close range | |
| Optimization | Intelligence 4 | Faster RAM recovery | |
| Eye In The Sky | Intelligence 4 | Highlights cameras and makes camera quickhacks cheaper | |
| Forcekill Cypher | Intelligence 4 | Shorter sequences when hacking Access Points | |
| Hack Queue | Intelligence 9 | Queue two quickhacks on one enemy | |
| Feedback Loop | Intelligence 9 | Faster RAM recovery for each queued quickhack | |
| Embedded Exploit | Intelligence 9 | Quickhacks hit harder on controlled enemies | |
| Icepick | Intelligence 9 | Cheaper Combat quickhacks on distracted or controlled enemies | |
| Counter-A-Hack | Intelligence 9 | Counter quickhacks on enemy netrunners through walls | |
| Queue Acceleration | Intelligence 15 | More RAM and cheaper device quickhacks | |
| Queue Prioritization | Intelligence 15 | Faster upload for the first quickhack in a queue | |
| Queue Hack Root | Intelligence 15 | Cheaper quickhacks when the queue mixes categories | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Finisher: Bladerunner | Reflexes 15 | Faster blade attacks and a finisher that restores Health | |
| Opportunist | Reflexes 15 | Easier finishers on stunned, blinded or bleeding enemies | |
| Flash Of Steel | Reflexes 15 | Speed and attack speed after a finisher | |
| Aerial Acrobat | Reflexes 15 | Better control in midair | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Microrotors | Circulatory System | Faster melee attacks | |
| Ex-Disk | Frontal Cortex | More max RAM and faster uploads | |
| Handle Wrap | Hands | Crit chance for throwable weapons | |
| Reinforced Tendons | Legs | Double jump | |
| Stabber | Nervous System | Crit chance with blades and throwables |
The Yinglong smart SMG locks onto several enemies while quickhacks work on the same targets. Ping marks enemies, and Cyberware Malfunction stacks more damage on them. Smart Synergy gives instant locks during Overclock.
Attributes: Body 15, Reflexes 20, Technical Ability 20, Intelligence 20, Cool 6.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and blinding during Adrenaline Rush | |
| Optimization | Intelligence 4 | Faster RAM recovery | |
| Embedded Exploit | Intelligence 9 | Quickhacks hit harder on controlled enemies | |
| Precision Subroutines | Intelligence 9 | Smart weapon accuracy scales with max RAM | |
| Recirculation | Intelligence 9 | Smart weapon kills restore RAM | |
| Speculation | Intelligence 9 | Combat quickhack kills recover RAM | |
| Overclock | Intelligence 15 | More quickhack damage and the Overclock mode | |
| Target Lock Transfer | Intelligence 15 | Wider Smart reticle and locks kept on swap | |
| Targeting Prism | Intelligence 15 | Lock on to more targets at once | |
| Sublimation | Intelligence 15 | RAM recovery heals during Overclock | |
| Smart Synergy | Intelligence 20 | Instant lock and more damage during Overclock | |
| Acquisition Specialist | Intelligence | Wider Smart reticle and lock kept through reloads | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Sharpshooter | Reflexes 15 | Faster aim and Stamina stacks on hits | |
| Practice Makes Perfect | Reflexes 15 | Crit chance and crit damage per Sharpshooter stack | |
| Shoot To Chill | Reflexes 15 | Armor penetration per Sharpshooter stack | |
| Tailwind | Reflexes 20 | Stamina from air dashes and double jumps | |
| Submachine Fun | Reflexes 20 | SMG swaps reload and raise fire rate | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Pyromania | Technical Ability 15 | Faster Health item and grenade recharge and bigger blasts | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Biomonitor | Circulatory System | Uses a Health item when Health runs low | |
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Heal-On-Kill | Circulatory System | Health on each kill | |
| Axolotl | Frontal Cortex | Kills cut all cyberware cooldowns | |
| Smart Link | Hands | Turns on Smart weapon tracking | |
| Reinforced Tendons | Legs | Double jump | |
| NeoFiber | Nervous System | More mitigation chance and strength |
Stealth comes first, with Cool perks for crouched movement and Optical Camo to stay unseen. Control quickhacks such as Weapon Glitch and Cyberpsychosis turn guards against each other. Blade perks from Reflexes finish anyone who comes close.
Attributes: Body 5, Reflexes 20, Technical Ability 20, Intelligence 16, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Ninjutsu | Cool 15 | Crouch sprinting and more mitigation while crouched | |
| Serpentine | Cool 15 | Harder to hit while crouch sprinting | |
| Creeping Death | Cool 15 | Health, Stamina and speed after a stealth kill | |
| Eye In The Sky | Intelligence 4 | Highlights cameras and makes camera quickhacks cheaper | |
| Optimization | Intelligence 4 | Faster RAM recovery | |
| Forcekill Cypher | Intelligence 4 | Shorter sequences when hacking Access Points | |
| Hack Queue | Intelligence 9 | Queue two quickhacks on one enemy | |
| Embedded Exploit | Intelligence 9 | Quickhacks hit harder on controlled enemies | |
| Data Recycler | Intelligence 9 | RAM back from queued quickhacks after a kill | |
| Copy-Paste | Intelligence 9 | Quickhacks on an enemy netrunner spread to their allies | |
| Counter-A-Hack | Intelligence 9 | Counter quickhacks on enemy netrunners through walls | |
| Queue Acceleration | Intelligence 15 | More RAM and cheaper device quickhacks | |
| Overclock | Intelligence 15 | More quickhack damage and the Overclock mode | |
| Queue Hack Root | Intelligence 15 | Cheaper quickhacks when the queue mixes categories | |
| Finisher: Bladerunner | Reflexes 15 | Faster blade attacks and a finisher that restores Health | |
| Going The Distance | Reflexes 15 | Double finisher range | |
| Flash Of Steel | Reflexes 15 | Speed and attack speed after a finisher | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Aerodynamic | Reflexes 15 | Stronger Mitigation in midair | |
| Aerial Acrobat | Reflexes 15 | Better control in midair | |
| Slaughterhouse | Reflexes 20 | Every attack causes Bleeding | |
| Tailwind | Reflexes 20 | Stamina from air dashes and double jumps | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Isometric Stabilizer | Circulatory System | Cheaper attacks | |
| Shock Absorber | Hands | Less recoil | |
| Optical Camo | Integumentary System | Near invisibility for a few seconds |
Lore
The in-game description calls it the masterpiece of a corporate netrunner. That netrunner believed most problems could be solved by switching off whatever caused the trouble. System Collapse does exactly that to a human body.
Notes
- At Tier 5, taking down an enemy netrunner with System Collapse removes the whole trace at once.
Quickhack Categories
All Ultimate Quickhacks
Every ultimate quickhack is listed below.
| Name | Image | RAM | Upload |
|---|---|---|---|
| Blackwall Gateway | |||
| Cyberpsychosis | 22 | 1.5 | |
| Detonate Grenade | 24 | 1 | |
| Suicide | 24 | ||
| System Collapse | 28 | 1 |