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Blue Fang



Blue Fang
Blue Fang
Class Melee Weapon
Weapon Knife
Tier Iconic
Headshot +150%
Attack Speed 3.1
Weight 2.3
Location Badlands South

Blue Fang is a throwing knife built to take enemies out of a fight quickly. A thrown hit stuns the target after a short delay, and a headshot shortens that delay. Enemies who are not yet in combat are stunned the moment it lands. Blue Fang is a strong first strike for a stealthy throwing build. It is also a reliable way to stop a dangerous enemy at once. Blue Fang is sold by the melee weapon vendor in Jackson Plains, out in the Badlands.

Combat


Blue Fang works best thrown. A body hit stuns the enemy a few seconds after impact, while a headshot stuns much sooner. A stunned enemy stops fighting for a while. V then has time to get close or set up a finisher. The high headshot bonus also makes the head the best target, both for damage and for a faster stun.

Against enemies who have not noticed V, the stun is instant. A knife to an unaware guard stuns the guard on the spot. Blue Fang is a quiet way to clear a room one target at a time. It also deals chemical damage and can poison its target.

How to Get Blue Fang Guide


  • Travel to Jackson Plains in the Badlands.
  • Find the melee weapon vendor.
  • Buy Blue Fang from the vendor's stock.

Blue Fang Map Location


Blue Fang map location:

Map credit by Map Genie.

Upgrades


Like every Iconic weapon, Blue Fang can be upgraded through the tiers in the Upgrades section of the crafting menu, paid for in crafting components.

The table shows what each tier step of Blue Fang costs.

Upgrade Components Requirement
Tier 1 to Tier 1+ 75 Tier 1 components -
Tier 1+ to Tier 2 40 components -
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 40 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 40 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 40 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


Blue Fang works best with the throwing perks in the Cool tree. Scorpion Sting shortens the recovery after a throw. It also poisons on crits, headshots and weak spot hits. Neurotoxin then adds Blinding and blocks sprinting on poisoned enemies. Juggler resets the cooldown after a headshot or crit kill with a thrown weapon. Pounce lets V perform a finisher from farther away after hitting an enemy with a throw. Finisher: Act Of Mercy gives throwables a finisher of their own. Killer Instinct adds damage with knives outside of combat, which helps the first throw.

Handle Wrap raises crit chance with throwables after a throw. The Stabber adds crit chance with blades and throwables. Optical Camo helps V stay hidden for that first silent throw.

Select a Build

In stealth, System Collapse removes targets and takedowns restore RAM. In combat, Memory Wipe and Sonic Shock set up takedowns, and Blue Fang adds crowd control. Optical Camo puts the character back into stealth.

Attributes: Body 12, Reflexes 20, Technical Ability 15, Intelligence 20, Cool 14.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Corrosion Corrosion Cool 9 Poison works on drones, robots, mechs and turrets
Neurotoxin Neurotoxin Cool 9 Poisoned targets are blinded and cannot sprint
Scorpion Sting Scorpion Sting Cool 9 Thrown crits and headshots apply Poison
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Lead And Steel Lead And Steel Reflexes 9 Blades block incoming bullets
Seeing Double Reflexes 9 Stronger counterattacks
Dash Dash Reflexes 9 Dash replaces the dodge
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Microrotors Microrotors Circulatory System Faster melee attacks
Ex-Disk Ex-Disk Frontal Cortex More max RAM and faster uploads
Handle Wrap Handle Wrap Hands Crit chance for throwable weapons
Reinforced Tendons Reinforced Tendons Legs Double jump
Stabber Stabber Nervous System Crit chance with blades and throwables

Lore


Blue Fang is the Iconic variant of the Neurotoxin Knife, a blade that mixes physical and chemical damage. Its teal blade is coated in a very effective neurotoxin. It comes from a shop counter rather than a job.

Notes


  • Blue Fang has its own spot on the weapon wall in V's apartment.

Weapon Categories




All Melee Weapons



Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.

Iconic Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Agaou Agaou Axe +125% 25% Dogtown
BFC 9000 BFC 9000 One-Handed Club Rancho Coronado
Baby Boomer Baby Boomer Two-Handed Club 25%
Baseball Bat x-MOD2 Baseball Bat x-MOD2 Two-Handed Club Dogtown
Black Unicorn Black Unicorn Katana 25%
Blue Fang Blue Fang Knife +150% Badlands South
Butcher's Cleaver Butcher's Cleaver Knife 25% Coastview
Byakko Byakko Katana 25% Little China
Caretaker's Spade Caretaker's Spade Hammer 25% Corpo Plaza
Claw x-MOD2 Claw x-MOD2 Axe
Cocktail Stick Cocktail Stick Katana 25% Japantown
Cottonmouth Cottonmouth One-Handed Club 25% Japantown
Crowbar Crowbar One-Handed Club
Cut-o-Matic x-MOD2 Cut-o-Matic x-MOD2 Chainsword Dogtown
Errata Errata Katana 25% Arroyo
Fang Fang Knife +50%
Gold-Plated Baseball Bat Gold-Plated Baseball Bat Two-Handed Club 25% North Oak
Gwynbleidd Gwynbleidd Sword
Headhunter Headhunter Knife +150% West Wind Estate
Jinchu-Maru Jinchu-Maru Katana 25% Japantown
Murphy's Law Murphy's Law One-handed Club 50% Dogtown
Nehan Nehan Knife +150% Arasaka Waterfront
Sasquatch's Hammer Sasquatch's Hammer Hammer 75% Coastview
Satori Satori Katana 25% Arasaka Waterfront
Scalpel Scalpel Katana 25% Northside
Sir John Phallustiff Sir John Phallustiff Blunt 25% Kabuki
Stinger Stinger Knife +150% Badlands East
Tinker Bell Tinker Bell One-Handed Club 50% Badlands East
Tsumetogi Tsumetogi Katana 25% Japantown
Volkodav Volkodav Machete 25% Dogtown

Standard Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Baseball Bat Baseball Bat Two-Handed Club 25%
Chef's Knife Chef's Knife Knife +150%
Claw Claw Axe +125% 25%
Cut-O-Matic Cut-O-Matic Chainsword 50%
Electric Baton Alpha Electric Baton Alpha One-Handed Club Rancho Coronado
Electric Baton Beta Electric Baton Beta One-Handed Club 50%
Electric Baton Gamma Electric Baton Gamma One-Handed Club 50%
Hammer Hammer Hammer 25%
Kaiken Kaiken Knife +150%
Kanabo Kanabo Two-Handed Club 25%
Katana Katana Katana 25%
Knife Knife Knife +200%
Kukri Kukri Machete 25%
Machete Machete Machete 25%
Neurotoxin Knife Neurotoxin Knife Knife +150%
Punknife Punknife Knife +150%
Razor Razor Machete 25%
Steel Pipe Steel Pipe One-Handed Club 25%
Tire Iron Tire Iron One-Handed Club 25%
Tomahawk Tomahawk Axe +125% 25%