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Shock-N-Awe



Shock-N-Awe
Shock-N-Awe
Class Integumentary System
Tier Tier 1
Attribute Technical Ability

Shock-N-Awe gives every hit V takes a chance to fire back. When it triggers, it releases a large electroshock that damages all enemies close to V. At high tiers the shock deals a large burst of damage. It suits a close-range fighter who takes a lot of hits and wants enemies punished for each one. Technical Ability characters get the most out of it. Shock-N-Awe is an early game implant that every ripperdoc in Night City and Dogtown sells from the start.

Effect


Shock-N-Awe triggers when V takes damage. Each time, there is a 10% chance that it fires. The shock then deals a burst of damage to every enemy nearby. At Tier 1 the shock deals 135 damage. At Tier 5 it deals 500 damage.

The chance is rolled on every hit, not every fight. A V under heavy fire takes many hits, so the shock fires often. Enemy shotgun blasts and submachine gun bursts give it many chances in a short time.

The shock only reaches enemies near V. It works best for builds that already fight up close, such as melee and shotgun builds.

Shock-N-Awe is attuned to Technical Ability. The implant also adds a block of armor that rises with each tier. Its stat bonuses add Explosion Damage and, from Tier 2, Explosion Damage Resistance.

How to Get Shock-N-Awe Guide


  • Visit any ripperdoc clinic in Night City or Dogtown and open the Integumentary System slots.
  • Buy and install Shock-N-Awe.

Shock-N-Awe Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Shock-N-Awe map location:

Map credit by Map Genie.

Upgrades


Ripperdocs stock Shock-N-Awe at Tier 1 below level 10, then Tier 2 from level 10, Tier 3 from 20, Tier 4 from 30 and Tier 5 from 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier raises the shock damage and the armor. The trigger chance stays the same. The Driver Update perk adds one more stat bonus. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Shock-N-Awe costs at a ripperdoc.

Upgrade Components Requirement
Tier 1 to Tier 1+ 50 Tier 1 components -
Tier 1+ to Tier 2 37 Tier 2 components -
Tier 2 to Tier 2+ 50 Tier 2 components -
Tier 2+ to Tier 3 37 Tier 3 components -
Tier 3 to Tier 3+ 50 Tier 3 components -
Tier 3+ to Tier 4 37 Tier 4 components -
Tier 4 to Tier 4+ 50 Tier 4 components -
Tier 4+ to Tier 5 37 Tier 5 components -
Tier 5 to Tier 5+ 50 Tier 5 components -
Tier 5+ to Tier 5++ 125 Tier 5 components Phantom Liberty

Character Builds


Shock-N-Awe suits a Body or Technical Ability character who fights at close range. Rip And Tear links shotgun hits and quick melee attacks for extra damage. Like A Feather removes the movement penalty for shotguns. Juggernaut adds movement speed and damage while Adrenaline Rush is active.

Defensive implants help V survive the hits that trigger the shock. ProxiShield cuts damage from close enemies, the same enemies the shock hits. The Pain Editor reduces all incoming damage. Painducer spreads part of each hit over time. In Technical Ability, All Things Cyber lowers the capacity cost of Integumentary System implants. Chrome Constitution cuts incoming damage by 5% when every Integumentary System and Skeleton slot is filled.

Select a Build

The build fights up close with blades and Gorilla Arms. Berserk stays off until the character has taken damage and used a few Health items, then it makes the character invulnerable with no Stamina limit. A sprint into a group followed by a jump and Quake blasts every enemy nearby.

Attributes: Body 20, Reflexes 15, Technical Ability 20, Intelligence 3, Cool 15.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Wrecking Ball Wrecking Ball Body 9 Cheaper Blunt attacks and a sprint that knocks enemies down
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Quake Quake Body 15 Faster Blunt attacks and a ground slam that staggers
Epicenter Epicenter Body 15 Quake from midair grows with the fall
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back at the aim point
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to nearby enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster Blade attacks and a Blade Finisher that heals
Opportunist Opportunist Reflexes 15 Stunned, staggered and bleeding enemies are easier to finish
Going The Distance Going The Distance Reflexes 15 Double Finisher range
Vulnerability Analytics Vulnerability Analytics Relic Weak spots on enemies that always crit
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Borrowed Time Borrowed Time Technical Ability 9 A Health item refills after a kill at low Health
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Ticking Time Bomb Ticking Time Bomb Technical Ability 20 An EMP blast after the Operating System turns on
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Gorilla Arms Gorilla Arms Arms Hard hitting fists
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Isometric Stabilizer Isometric Stabilizer Circulatory System Cheaper attacks
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Quantum Tuner Quantum Tuner Frontal Cortex Resets a used cyberware cooldown
Countershell Countershell Integumentary System Mitigation after a burst of damage
Reinforced Tendons Reinforced Tendons Legs Double jump
BioDyne Berserk Mk.4 Operating System Less damage taken and Health that stays above a quarter
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 10, Cool 11.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Bullet Ballet Bullet Ballet Body 9 Tighter bullet spread while moving
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Don't Stop Me Now Don't Stop Me Now Body 9 Damage mitigation at low Stamina
Like A Feather Like A Feather Body 9 No movement penalty with shotguns and machine guns
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Dread Dread Body 15 Ranged hits lower enemy Armor
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Skullcracker Skullcracker Body 15 Quick melee hits harder at low Stamina
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Rip And Tear Rip And Tear Body 20 Shotgun shots and quick melee attacks boost each other
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Name Image Slot Effect
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Chitin Chitin Integumentary System Extra Health regeneration
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Lore


The in-game line describes it as an effective self-defense tool engineered in Shanghai.

Cyberware Categories




All Integumentary System Cyberware



Every Integumentary System implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Integumentary System Cyberware

Name Image Attribute Capacity Location
Chitin Chitin Body Dogtown
Peripheral Inverse Peripheral Inverse Dogtown

Standard Integumentary System Cyberware

Name Image Attribute Capacity Location
Carapace Carapace Technical Ability 16
Cellular Adapter Cellular Adapter Technical Ability
Cogito Lattice Cogito Lattice
Countershell Countershell Reflexes 12
Defenzikov Defenzikov
Nano-Plating Nano-Plating
Optical Camo Optical Camo Cool 20
Pain Editor Pain Editor Cool 35
Painducer Painducer Body 30
ProxiShield ProxiShield Body 10
RangeGuard RangeGuard Cool 14
Shock-N-Awe Shock-N-Awe Technical Ability
Subdermal Armor Subdermal Armor Technical Ability 5