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Subdermal Armor



Subdermal Armor
Subdermal Armor
Class Integumentary System
Tier Tier 1
Attribute Technical Ability
Capacity 5

Subdermal Armor adds a flat block of armor to V's body. The protection is always on. Its capacity cost is very low, which makes it an easy pick for any build. Early on, it is a cheap way to take less damage. Later, it fills a spare Integumentary System slot at little cost. A Technical Ability character gains extra armor from it for each attribute point. Subdermal Armor is an early game implant that every ripperdoc in Night City and Dogtown sells from the start.

Effect


Subdermal Armor is a passive implant. All it does is add armor. At Tier 1 it adds 17 armor, and at Tier 5 it adds 49.

Armor lowers the damage of each hit V takes. Because the bonus is flat and always on, it helps in every fight, against every enemy. It also stacks with every other armor source in the build.

Subdermal Armor is attuned to Technical Ability. Each point of Technical Ability adds half a point of armor. At 20 Technical Ability, that is 10 more armor.

Its stat bonuses add Health and, from Tier 2, lower enemy vision.

How to Get Subdermal Armor Guide


  • Visit any ripperdoc clinic in Night City or Dogtown and open the Integumentary System slots.
  • Buy and install Subdermal Armor.

Subdermal Armor Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Subdermal Armor map location:

Map credit by Map Genie.

Upgrades


Ripperdocs stock Subdermal Armor at Tier 1 below level 10, then Tier 2 from level 10, Tier 3 from 20, Tier 4 from 30 and Tier 5 from 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier raises the armor. The capacity cost stays very low at every tier. The Driver Update perk adds one more stat bonus. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Subdermal Armor costs at a ripperdoc.

Upgrade Components Requirement
Tier 1 to Tier 1+ 10 Tier 1 components -
Tier 1+ to Tier 2 7 Tier 2 components -
Tier 2 to Tier 2+ 10 Tier 2 components -
Tier 2+ to Tier 3 7 Tier 3 components -
Tier 3 to Tier 3+ 10 Tier 3 components -
Tier 3+ to Tier 4 7 Tier 4 components -
Tier 4 to Tier 4+ 10 Tier 4 components -
Tier 4+ to Tier 5 7 Tier 5 components -
Tier 5 to Tier 5+ 10 Tier 5 components -
Tier 5+ to Tier 5++ 25 Tier 5 components Phantom Liberty

Character Builds


Subdermal Armor suits any build, but Technical Ability builds get the most from it. All Things Cyber lowers the capacity cost of Integumentary System and Skeleton implants by 20%. Chrome Constitution cuts incoming damage by 5% when every Integumentary System and Skeleton slot is filled. A cheap implant like Subdermal Armor makes filling every slot easy. License To Chrome adds 40 armor and a second Skeleton slot.

Para Bellum, a Skeleton implant, raises total armor by a percentage. Every point of flat armor from Subdermal Armor makes that percentage worth a little more. Other Integumentary System implants offer stronger but costlier effects. The Pain Editor cuts all incoming damage, and RangeGuard adds armor when no enemy is near.

Select a Build

Headshots deal most of the damage, and Focus and Deadeye only work at full Stamina, so each fight starts with a full Stamina bar. The Sandevistan slows time so a whole group can drop one headshot at a time. A silenced pistol handles quiet kills before a fight, and a shotgun deals with enemies that get close.

Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Focus Focus Cool 9 More headshot damage and free shots while aiming
No Sweat No Sweat Cool 9 Kills cut the Stamina cost of Focus
Rinse And Reload Rinse And Reload Cool 9 Faster reload after a kill while aiming
Head To Head Head To Head Cool 9 Kills reset Focus
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Pull! Pull! Cool 9 Easier to shoot grenades out of the air
Deadeye Cool 15 More headshot damage and no spread at high Stamina
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
High Noon High Noon Cool 15 Fast slowed reload after a headshot kill
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swaps to pistols and rifles
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Run 'N' Gun Run 'N' Gun Cool 20 Free hip fire and faster movement during Focus
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Muscle Memory Muscle Memory Reflexes 4 Reload while sprinting, sliding and vaulting
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Steady Grip Steady Grip Reflexes 9 Shoot while Dashing
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Clutch Padding Clutch Padding Circulatory System Cheaper shooting
Kiroshi The Oracle Optics Kiroshi The Oracle Optics Face Scanning highlights enemies behind cover
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Ballistic Coprocessor Ballistic Coprocessor Hands More ricochets with Power weapons
Shock Absorber Shock Absorber Hands Less recoil
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Spring Joints Spring Joints Skeleton Stronger Mitigation
Bionic Joints Bionic Joints Skeleton More armor

Attributes: Body 8, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Run 'N' Gun Run 'N' Gun Cool 20 Free Stamina hip fire
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Built Different Built Different Technical Ability 15 Unlocks the Cellular Adapter cyberware
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Shock Absorber Shock Absorber Hands Less recoil
Reinforced Tendons Reinforced Tendons Legs Double jump
Stabber Stabber Nervous System Crit chance with blades and throwables
Bionic Joints Bionic Joints Skeleton More armor

Pistols and Tech weapons take out targets from cover with controlled, accurate shots. Grenades control the battlefield. When stealth fails, steady firepower and tough cyberware finish the mission.

Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Blind Spot Blind Spot Cool 4 Slower enemy detection while crouched
Feline Footwork Feline Footwork Cool 4 Faster and harder to hit while crouched
Gag Order Gag Order Cool 4 A quick hit after being spotted delays the alarm
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns outside combat
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Ninjutsu Ninjutsu Cool 15 Crouch sprinting and more mitigation while crouched
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Built Different Built Different Technical Ability 15 Unlocks the Cellular Adapter cyberware
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Shock Absorber Shock Absorber Hands Less recoil
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Bionic Joints Bionic Joints Skeleton More armor

Lore


The in-game line is short: neither sticks nor stones. Its effect text sums the implant up as armor, simple but effective.

Cyberware Categories




All Integumentary System Cyberware



Every Integumentary System implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Integumentary System Cyberware

Name Image Attribute Capacity Location
Chitin Chitin Body Dogtown
Peripheral Inverse Peripheral Inverse Dogtown

Standard Integumentary System Cyberware

Name Image Attribute Capacity Location
Carapace Carapace Technical Ability 16
Cellular Adapter Cellular Adapter Technical Ability
Cogito Lattice Cogito Lattice
Countershell Countershell Reflexes 12
Defenzikov Defenzikov
Nano-Plating Nano-Plating
Optical Camo Optical Camo Cool 20
Pain Editor Pain Editor Cool 35
Painducer Painducer Body 30
ProxiShield ProxiShield Body 10
RangeGuard RangeGuard Cool 14
Shock-N-Awe Shock-N-Awe Technical Ability
Subdermal Armor Subdermal Armor Technical Ability 5