Help us keep improving this website

Cyberware Malfunction



Cyberware Malfunction
Cyberware Malfunction
Class Control Quickhack
Tier Tier 2
RAM Cost T2 3 / T3 4
Upload Time 0.3 s
Duration 10 s

Cyberware Malfunction shuts down an enemy's implants and makes them take more damage. It is cheap and nearly instant, so V can upload it again and again. Each upload adds a stack, and the stacks build toward stronger effects. At the highest tier the enemy's own cyberware finally overloads and blows up. It suits an Intelligence build that fights tough enemies and bosses who rely on their implants. Cyberware Malfunction is an early to mid game quickhack that every netrunner vendor sells from Tier 2 onward.

Effect


Cyberware Malfunction is a control quickhack. V uploads it to one enemy, and their cyberware stops working for ten seconds. The enemy also takes 5% more damage from all sources for each stack. The upload is very quick and the RAM cost is low.

The stacks are the heart of this quickhack. Each new upload adds a stack, and higher tiers raise the stack limit. Tier 3 allows three stacks. At two stacks, the enemy's cyberware is disabled for good. Tier 4 allows five stacks. At three stacks, the enemy takes Electrical damage over time, and each new upload refreshes the effect. Tier 5 allows eight stacks. At the maximum, the enemy's cyberware overloads and deals massive damage. After that overload, Cyberware Malfunction cannot be used on the same enemy again.

The Iconic variant raises the damage bonus from 5% to 15% for each stack. A target with many stacks then takes far more damage from every weapon and quickhack.

Control quickhacks such as this one matter most against bosses and minibosses. Many tough enemies rely on implants, and Cyberware Malfunction takes those implants away.

How to Get Cyberware Malfunction Guide


  • Buy Cyberware Malfunction or its crafting spec from any netrunner vendor.
  • Breach Access Points with Breach Protocol for a chance at quickhacks.
  • With Phantom Liberty, watch netrunner stock for the Iconic variant from around level 51.

Cyberware Malfunction Map Location


The map shows the netrunner vendor in Kabuki, one of the netrunner vendors that sell it.

Cyberware Malfunction map location:

Map credit by Map Genie.

Crafting Spec


Netrunner vendors sell the Cyberware Malfunction spec. The spec lets V craft Cyberware Malfunction in the crafting menu. Every spec in the game is listed on the Crafting Specs page.

Upgrades


Cyberware Malfunction comes in Tiers 2 to 5, plus an Iconic variant. Each tier raises the stack limit and adds a new effect at a set number of stacks. Tier 3 disables cyberware for good. Tier 4 adds Electrical damage over time. Tier 5 adds the final overload. The Iconic variant keeps every effect and triples the damage bonus per stack.

Netrunner vendors sell Cyberware Malfunction and its crafting specs. Higher tiers need quickhack components of the matching tier to craft. Breach Protocol on an Access Point can also reward quickhacks. Enemy netrunners can drop quickhacks and specs as well. The Iconic variant needs Phantom Liberty. Netrunners begin to offer Iconic quickhacks at around level 51, and their stock rotates. Crafting the Iconic variant takes Tier 5 quickhack components.

Character Builds


Cyberware Malfunction belongs in an Intelligence build. Short Circuit at Tier 3 gains 10% damage for each stack of Cyberware Malfunction on the target. That extra damage also makes the enemy's weakspot explode. Cyberpsychosis becomes cheaper for a short time each time V applies a stack. The two quickhacks therefore work well in the same deck.

Subordination doubles the duration of Control quickhacks on enemies at full Health. Embedded Exploit adds quickhack damage against enemies affected by Control quickhacks. Icepick lowers the RAM cost of Combat quickhacks against those same enemies. A stack of Cyberware Malfunction at the start of a queue therefore makes the following Combat quickhacks stronger and cheaper.

Hack Queue and Queue Acceleration let V line up several quickhacks on one enemy. Feedback Loop raises RAM recovery for each quickhack in a queue. Queue Hack Root lowers the RAM cost of the first quickhack of each category in a queue.

Select a Build

Quickhacks do most of the damage, chained from cover before enemies find the character. Contagion goes on first and Overheat sets it off, and Cyberware Malfunction stacks make Short Circuit hit harder. Overclock spends Health in place of RAM, and a smart weapon finishes anyone left standing.

Attributes: Body 16, Reflexes 15, Technical Ability 15, Intelligence 20, Cool 15.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Acquisition Specialist Acquisition Specialist Intelligence Wider Smart reticle and lock kept through reloads
Encryption Encryption Intelligence 4 Quickhacks are harder to trace
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Optimization Optimization Intelligence 4 Faster RAM recovery
Proximate Propagation Proximate Propagation Intelligence 4 Cheaper quickhacks at close range
Subordination Subordination Intelligence 4 Control quickhacks last longer on enemies at full Health
Warning: Explosion Hazard Warning: Explosion Hazard Intelligence 4 Stronger explosions from hacked devices
Counter-A-Hack Counter-A-Hack Intelligence 9 Counter quickhacks on enemy netrunners through walls
Data Recycler Data Recycler Intelligence 9 RAM back from queued quickhacks after a kill
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Feedback Loop Feedback Loop Intelligence 9 Faster RAM recovery for each queued quickhack
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Precision Subroutines Precision Subroutines Intelligence 9 Smart weapon accuracy scales with max RAM
Recirculation Recirculation Intelligence 9 Smart weapon kills restore RAM
Siphon Siphon Intelligence 9 Monowire hits recover RAM
Speculation Speculation Intelligence 9 Combat quickhack kills recover RAM
System Overwhelm System Overwhelm Intelligence 9 More quickhack damage for each effect on the target
Blood Daemon Blood Daemon Intelligence 15 Health back for each queued quickhack on a kill during Overclock
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Power Surge Power Surge Intelligence 15 Overclock heals on activation
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Race Against Mind Race Against Mind Intelligence 15 More quickhack damage at lower Health during Overclock
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Target Lock Transfer Target Lock Transfer Intelligence 15 Wider Smart reticle and locks kept on swap
Queue Mastery Queue Mastery Intelligence 20 A longer quickhack queue that can be locked
Smart Synergy Smart Synergy Intelligence 20 Instant lock and more damage during Overclock
Spillover Spillover Intelligence 20 Quickhacks spread during Overclock
Air Dash Air Dash Reflexes 15 Dash in midair
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Monowire Monowire Arms Arm whip that hits several enemies from a distance
Thermal Monowire Thermal Monowire Arms Monowire that deals Thermal damage and can burn
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Kiroshi Sentry Optics Kiroshi Sentry Optics Face Scanning highlights cameras and turrets
Ex-Disk Ex-Disk Frontal Cortex More max RAM and faster uploads
Smart Link Smart Link Hands Turns on Smart weapon tracking
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Reinforced Tendons Reinforced Tendons Legs Double jump
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Tetratronic Rippler Tetratronic Rippler Operating System Cyberdeck that raises quickhack and weapon damage
RAM Recoup RAM Recoup Skeleton Damage taken restores RAM

Reboot Optics and Sonic Shock keep enemies from seeing the character, and Cripple Movement holds them in place. Blade perks from Reflexes and the Blue Fang knife finish them up close. Ping shows where the next targets stand.

Attributes: Body 12, Reflexes 20, Technical Ability 15, Intelligence 20, Cool 14.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Proximate Propagation Proximate Propagation Intelligence 4 Cheaper quickhacks at close range
Optimization Optimization Intelligence 4 Faster RAM recovery
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Forcekill Cypher Forcekill Cypher Intelligence 4 Shorter sequences when hacking Access Points
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Feedback Loop Feedback Loop Intelligence 9 Faster RAM recovery for each queued quickhack
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Counter-A-Hack Counter-A-Hack Intelligence 9 Counter quickhacks on enemy netrunners through walls
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Queue Hack Root Queue Hack Root Intelligence 15 Cheaper quickhacks when the queue mixes categories
Air Dash Air Dash Reflexes 15 Dash in midair
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Microrotors Microrotors Circulatory System Faster melee attacks
Ex-Disk Ex-Disk Frontal Cortex More max RAM and faster uploads
Handle Wrap Handle Wrap Hands Crit chance for throwable weapons
Reinforced Tendons Reinforced Tendons Legs Double jump
Stabber Stabber Nervous System Crit chance with blades and throwables

Overclock goes on first, then a round of quickhacks, then Adrenaline Rush, then more quickhacks. Smart weapons such as the Ba Xing Chong and the Yinglong clean up whatever is left. Body perks keep the character standing while Overclock drains Health.

Attributes: Body 20, Reflexes 20, Technical Ability 18, Intelligence 20, Cool 3.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Optimization Optimization Intelligence 4 Faster RAM recovery
Proximate Propagation Proximate Propagation Intelligence 4 Cheaper quickhacks at close range
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
No Escape No Escape Intelligence 9 Shooting a target keeps its Smart lock
Precision Subroutines Precision Subroutines Intelligence 9 Smart weapon accuracy scales with max RAM
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Speculation Speculation Intelligence 9 Combat quickhack kills recover RAM
System Overwhelm System Overwhelm Intelligence 9 More quickhack damage for each effect on the target
Recirculation Recirculation Intelligence 9 Smart weapon kills restore RAM
Data Recycler Data Recycler Intelligence 9 RAM back from queued quickhacks after a kill
Feedback Loop Feedback Loop Intelligence 9 Faster RAM recovery for each queued quickhack
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Target Lock Transfer Target Lock Transfer Intelligence 15 Wider Smart reticle and locks kept on swap
Terminal Velocity Terminal Velocity Intelligence 15 Faster Smart rounds after a kill
Targeting Prism Targeting Prism Intelligence 15 Lock on to more targets at once
Race Against Mind Race Against Mind Intelligence 15 More quickhack damage at lower Health during Overclock
Power Surge Power Surge Intelligence 15 Overclock heals on activation
Blood Daemon Blood Daemon Intelligence 15 Health back for each queued quickhack on a kill during Overclock
Queue Hack Root Queue Hack Root Intelligence 15 Cheaper quickhacks when the queue mixes categories
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Queue Mastery Queue Mastery Intelligence 20 A longer quickhack queue that can be locked
Spillover Spillover Intelligence 20 Quickhacks spread during Overclock
Smart Synergy Smart Synergy Intelligence 20 Instant lock and more damage during Overclock
Acquisition Specialist Acquisition Specialist Intelligence Wider Smart reticle and lock kept through reloads
Air Dash Air Dash Reflexes 15 Dash in midair
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Ex-Disk Ex-Disk Frontal Cortex More max RAM and faster uploads
Smart Link Smart Link Hands Turns on Smart weapon tracking
Nano-Plating Nano-Plating Integumentary System Chance to block incoming bullets
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Feen-X Feen-X Skeleton Faster RAM recovery when RAM runs low

Lore


The in-game description asks what better way there is to discourage an enemy. Its answer is to turn their implants into literal pounds of dead weight that they have to carry around.

Notes


  • The Tier 5 overload can only happen once per enemy, since Cyberware Malfunction cannot be applied to that enemy again afterwards.

Quickhack Categories




All Control Quickhacks



Every control quickhack is listed below.

Name Image RAM Upload Perks
Cripple Movement Cripple Movement T2 3 / T3 4 / T4 6 0.3 Eye In The Sky, Subordination, Embedded Exploit, Icepick, Queue Hack Root
Cyberware Malfunction Cyberware Malfunction T2 3 / T3 4 0.3 Eye In The Sky, Subordination, Embedded Exploit, Icepick, Queue Hack Root
Reboot Optics Reboot Optics T1 2 / T3 5 / T4 7 0.3 Eye In The Sky, Subordination, Embedded Exploit, Icepick, Queue Hack Root
Weapon Glitch Weapon Glitch T2 3 / T3 4 / T4 6 0.3 Eye In The Sky, Subordination, Embedded Exploit, Icepick, Queue Hack Root