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Revulsor



Revulsor
Revulsor
Class Nervous System
Tier Iconic
Attribute Cool
Capacity 35
Location Dogtown

The Revulsor is a last-second lifeline. When V's Health drops below a quarter, it slows time around V on its own. V keeps moving at full speed while enemies crawl. That window gives V time to heal, find cover or finish the fight. It is the Iconic variant of the Reflex Tuner and suits any build that often fights close to death. The Revulsor is a mid to late game Phantom Liberty implant, sold by the ripperdocs in Dogtown from level 20 and found in Dogtown airdrops.

Effect


The Revulsor triggers on its own. The moment V's Health falls below a quarter, time slows down around V. At Tier 3 the world slows by forty percent. At Tier 5 and above it slows by sixty percent. The slowdown lasts a few seconds, from three seconds at Tier 3 to four and a half at the highest tiers.

V's own movement is not slowed. V moves at normal speed while enemies move at a fraction of theirs. That makes the window useful for using a Health item, reaching cover or killing the closest threat.

A cooldown follows each trigger. It starts at fifty seconds at Tier 3 and drops to thirty-five at Tier 5++. The implant is attuned to Cool. Each Cool point cuts a quarter of a second from the cooldown. A character with full Cool cuts five seconds from it.

How to Get Revulsor Guide


  • Install Phantom Liberty and reach Dogtown.
  • Visit a ripperdoc in Dogtown from level 20 to buy it at Tier 3.
  • Return at levels 30 and 40 for higher tiers.
  • Loot it from an airdrop cache in Dogtown.
  • Upgrade it at a ripperdoc with crafting components.

Revulsor Map Location


Revulsor map location:

Map credit by Map Genie.

Upgrades


The Revulsor comes in Tiers 3 to 5, with plus steps in between. Each step raises the time slow, lengthens the window or shortens the cooldown. The capacity cost stays the same at every tier, and it is much heavier than the cost of the Reflex Tuner. Cyberware Capacity Shards and the Edgerunner perk help make room for it. Ripperdocs in Dogtown stock Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. A ripperdoc can upgrade it with crafting components up to Tier 5++.

The table shows what each tier step of Revulsor costs at a ripperdoc.

Upgrade Components Requirement
Tier 3 to Tier 3+ 40 Tier 3 components -
Tier 3+ to Tier 4 30 Tier 4 components -
Tier 4 to Tier 4+ 40 Tier 4 components -
Tier 4+ to Tier 5 30 Tier 5 components -
Tier 5 to Tier 5+ 40 Tier 5 components -
Tier 5+ to Tier 5++ 100 Tier 5 components Phantom Liberty

Character Builds


The Revulsor suits builds that spend time at low Health. Overclock pays for quickhacks with Health and also pushes V toward the trigger. Body builds with Painkiller and Comeback Kid regenerate Health in combat, and the slowdown gives that regeneration time to work.

For other cyberware, the Biomonitor uses a Health item on its own when Health drops low. The Blood Pump gives a strong heal that V can use during the slowdown.

Select a Build

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 9, Cool 12.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns outside combat
Scorpion Sting Scorpion Sting Cool 9 Thrown crits and headshots apply Poison
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Lead And Steel Lead And Steel Reflexes 9 Blades block incoming bullets
Seeing Double Reflexes 9 Stronger counterattacks
Dash Dash Reflexes 9 Dash replaces the dodge
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Going The Distance Going The Distance Reflexes 15 Double finisher range
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Slaughterhouse Reflexes 20 Every attack causes Bleeding
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Built Different Built Different Technical Ability 15 Unlocks the Cellular Adapter cyberware
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Microrotors Microrotors Circulatory System Faster melee attacks
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Chitin Chitin Integumentary System Extra Health regeneration
Cellular Adapter Cellular Adapter Integumentary System Tech weapon damage and resistances from Technical Ability
Stabber Stabber Nervous System Crit chance with blades and throwables
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Cottonmouth handles melee while Kerenzikov slows time for ranged shots. Keeping RAM low gives a large Armor bonus. Berserk and shotguns round out the blunt melee kit.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 15, Cool 6.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Fly Swatter Fly Swatter Body 9 Less ranged damage while blocking with a blunt weapon
Wrecking Ball Wrecking Ball Body 9 Cheaper blunt attacks and a sprinting shoulder charge
Aftershock Aftershock Body 15 Stamina for each enemy hit by Quake
Epicenter Epicenter Body 15 Midair Quake hits harder from higher falls
Quake Quake Body 15 Faster blunt attacks and a ground slam
Ripple Effect Ripple Effect Body 15 Health for each enemy hit by Quake
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Finisher: Savage Sling Finisher: Savage Sling Body 20 Blunt weapon finisher that can throw the enemy
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
Emergency Cloaking Emergency Cloaking Relic Optical Camo can break enemy tracking in combat
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Sensory Protocol Sensory Protocol Relic Time slows when spotted while crouched
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
Quantum Tuner Quantum Tuner Frontal Cortex Resets a used cyberware cooldown
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Rara Avis Rara Avis Skeleton More armor

The Monowire whips several enemies at once from a short distance, and quickhacks are uploaded between attacks. Intelligence perks give the Monowire more damage and return RAM on hits. Overclock spends Health in place of RAM when a fight drags on.

Attributes: Body 15, Reflexes 20, Technical Ability 11, Intelligence 20, Cool 15.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Optimization Optimization Intelligence 4 Faster RAM recovery
Copy-Paste Copy-Paste Intelligence 9 Quickhacks on an enemy netrunner spread to their allies
Counter-A-Hack Counter-A-Hack Intelligence 9 Counter quickhacks on enemy netrunners through walls
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Feedback Loop Feedback Loop Intelligence 9 Faster RAM recovery for each queued quickhack
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Siphon Siphon Intelligence 9 Monowire hits recover RAM
Finisher: Live Wire Finisher: Live Wire Intelligence 15 A Monowire Finisher that restores Health and RAM
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Queue Mastery Queue Mastery Intelligence 20 A longer quickhack queue that can be locked
Spillover Spillover Intelligence 20 Quickhacks spread during Overclock
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Dash Dash Reflexes 9 Dash replaces the dodge
Data Tunneling Data Tunneling Relic Monowire hits spread an uploaded quickhack to other enemies
Emergency Cloaking Emergency Cloaking Relic Optical Camo can break enemy tracking in combat
Jailbreak Jailbreak Relic New abilities for every Arms cyberware
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
First Aid Technical Ability 4 Faster Health item recharge after one use
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Transfusion Transfusion Technical Ability 4 More Health from the last Health item charge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Name Image Slot Effect
Monowire Monowire Arms Arm whip that hits several enemies from a distance
Thermal Monowire Thermal Monowire Arms Monowire that deals Thermal damage and can burn
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Kiroshi Cockatrice Optics Kiroshi Cockatrice Optics Face More crit chance
Kiroshi Sentry Optics Kiroshi Sentry Optics Face Scanning highlights cameras and turrets
Bioconductor Bioconductor Frontal Cortex Quickhacks can deal critical hits
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Pain Editor Pain Editor Integumentary System Less damage taken
Subdermal Armor Subdermal Armor Integumentary System More armor
Reinforced Tendons Reinforced Tendons Legs Double jump
Adrenaline Converter Adrenaline Converter Nervous System Faster movement when combat starts
Militech Paraline Militech Paraline Operating System Cyberdeck with Smart weapon bonuses
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Lore


The Revulsor shares its in-game line with the Reflex Tuner. The text calls it a coprocessor that supports decision-making in emergency situations. Both implants buy V a few precious seconds when things go badly. The Revulsor improves on the idea, because V moves at full speed during the slowdown. It is one of the Iconic implants that arrived with Phantom Liberty and are sold only inside Dogtown.

Notes


  • The Reflex Tuner is the base implant. It costs far less capacity.

Cyberware Categories




All Nervous System Cyberware



Every Nervous System implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Nervous System Cyberware

Name Image Attribute Capacity Location
Adreno-Trigger Adreno-Trigger Reflexes 20 Dogtown
Deep-Field Visual Interface Deep-Field Visual Interface Cool 40 Dogtown
Revulsor Revulsor Cool 35 Dogtown

Standard Nervous System Cyberware

Name Image Attribute Capacity Location
Adrenaline Converter Adrenaline Converter Cool 6
Atomic Sensors Atomic Sensors Cool 5
Kerenzikov Kerenzikov Reflexes 12
NeoFiber NeoFiber Reflexes 14
Reflex Tuner Reflex Tuner Cool
Stabber Stabber Reflexes 12
Synaptic Accelerator Synaptic Accelerator Cool 5
Tyrosine Injector Tyrosine Injector Cool 8
Visual Cortex Support Visual Cortex Support Cool 20