Malorian Arms 3516
| Malorian Arms 3516 | |
|---|---|
| Class | Pistol |
| Type | Power |
| Ammo | Handgun Ammo |
| Tier | Iconic |
| Headshot | +150% |
| Attack Speed | 3.3 |
| Range | 36 m |
| Weight | 4.3 |
| Location | Northside |
The Malorian Arms 3516 is Johnny Silverhand's own pistol, custom-made for the rockerboy. The gun is built around aimed shots to the head. Its unique effect makes a point-blank pistol-whip strong enough to kill. Elite enemies also take extra damage from it. Fans of Johnny will want it for the story. It also stays useful in any pistol build. The 3516 is a mid-game reward from the side job Chippin' In, which opens after the main job Tapeworm.
Combat
The 3516 fires slow, heavy single shots. Each round is worth aiming carefully. The large headshot bonus makes a clean headshot the fastest way to kill a gang member. Like other Power weapons, its rounds can ricochet. A shot at a wall or floor can still hit an enemy behind cover.
The Iconic effect changes how the gun works up close. A Quick Melee Attack with the 3516 deals +800% damage, but it empties every round left in the magazine. The best moment for it is right after the last shot in the magazine, when no rounds are left to lose. Losing a full magazine on one strike is costly in a crowded fight. The bonus damage against Elite enemies applies to every shot and every swing.
How to Get Malorian Arms 3516 Guide
- Finish the main job Tapeworm to open the side job Chippin' In.
- Meet Johnny at the Afterlife and let him take control of V's body.
- Wait a day for Rogue's call, then meet her back at the Afterlife.
- Ride with Rogue to the Ebunike at the docks in Northside.
- Fight through the Maelstrom crew on the ship and defeat Grayson.
- Take Johnny's gun when the objective appears.
Malorian Arms 3516 Map Location and Quest Guide
- Finish the main job Tapeworm to open the side job Chippin' In.
- Go to the Afterlife in Watson and let Johnny take control of V's body.
- Wait a day for Rogue's call, then meet her back at the Afterlife.
- Take the Replica of Johnny's Samurai Jacket from Rogue's car and ride with her to the Ebunike Docks in Northside.
- Check the terminal inside the Maelstrom base, then board the Ebunike.
- Fight through the Maelstrom crew on the ship and defeat Grayson.
- Take Johnny's gun, the 3516, from Grayson when the objective appears.
Malorian Arms 3516 map location:
Map credit by Map Genie.
Compatible Mods
7 scopes and 9 muzzles are compatible with Malorian Arms 3516.
| Name | Image | Effect |
|---|---|---|
| Add-Vantage | Adds zoom and effective range | |
| CQO Kanone MINI Mk.72 | Adds zoom and effective range | |
| Handyman | Adds zoom and effective range, more headshot crit chance at top tier | |
| Hyakume | Adds zoom and effective range | |
| Kanetsugu | Adds zoom, effective range and crit chance | |
| OS-1 GimletEye | Adds zoom and effective range | |
| Type 2067 | Adds zoom and effective range, lowers bullet spread |
| Name | Image | Effect |
|---|---|---|
| CS-1 Taipan | Silences shots and raises stealth damage, lowers base damage | |
| RC-7 Babaroga | Raises ricochet chance and ricochet damage | |
| RC-7 Dybbuk | Lowers recoil direction | |
| RC-7 Kutrub | Lowers recoil, slightly lowers crit chance | |
| RC-7 Liger | Lowers recoil angle and direction, slightly lowers crit chance | |
| RC-7 Yokai | Lowers recoil angle, slightly lowers crit chance | |
| TSX Tocororo | Raises stealth damage, lowers base damage | |
| XC-10 Cetus | Raises stealth damage, lowers base damage | |
| XC-10 Strix | Raises stealth damage, lowers base damage |
Upgrades
Like every Iconic weapon, the 3516 can be raised to higher tiers in the Upgrades section of the crafting menu. Each step costs crafting components, which come from looting and from disassembling unwanted weapons. The steps past Tier 5 cost far more than the earlier ones. The last of them, from Tier 5+ to Tier 5++, costs 200 Tier 5 components.
The table shows what each tier step of Malorian Arms 3516 costs.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 1 to Tier 1+ | 75 Tier 1 components | - |
| Tier 1+ to Tier 2 | 40 components | - |
| Tier 2 to Tier 2+ | 75 Tier 2 components | - |
| Tier 2+ to Tier 3 | 40 components | - |
| Tier 3 to Tier 3+ | 75 Tier 3 components | - |
| Tier 3+ to Tier 4 | 40 components | - |
| Tier 4 to Tier 4+ | 75 Tier 4 components | - |
| Tier 4+ to Tier 5 | 40 components | - |
| Tier 5 to Tier 5+ | 75 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 200 Tier 5 components | Phantom Liberty |
Character Builds
The 3516 works best in a Cool build. Focus starts when aiming at full Stamina. It removes the Stamina cost of shooting and adds headshot damage, which helps slow, careful pistol fire. Deadeye adds more headshot and weak spot damage. While Deadeye is active, High Noon speeds up the next reload after a headshot kill. Long Shot keeps full damage at any distance while Deadeye is active. Run 'N' Gun is a pistol-only perk. It removes the Stamina cost of hip-firing and makes V faster while Focus is active. Quick Draw speeds up the swap to the pistol. A swap during combat also restores Stamina.
Cyberware can make these strengths even greater. The Ballistic Coprocessor in the Hands slot raises ricochet chance and ricochet damage with Power weapons. Kiroshi Cockatrice Optics add flat crit chance. Visual Cortex Support raises crit chance the farther V stands from a target. The Militech Apogee Sandevistan slows time a lot and adds headshot damage while it is active. The slowed time leaves room to aim at several heads in a row.
Select a Build
Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and blinding during Adrenaline Rush | |
| Deep Breath | Cool 9 | Time slows while Focus is active | |
| Focus | Cool 9 | Focus mode for free Stamina aimed shots | |
| Head To Head | Cool 9 | Kills in Focus reset its duration | |
| No Sweat | Cool 9 | Kills in Focus lower its Stamina cost | |
| Pull! | Cool 9 | Easier grenade shots during Focus | |
| Rinse And Reload | Cool 9 | Faster reload after an aimed kill | |
| California Reaper | Cool 15 | Stamina back after a headshot kill | |
| Deadeye | Cool 15 | More headshot and weak spot damage | |
| High Noon | Cool 15 | Faster reload and slowed time after a headshot kill in Deadeye | |
| Long Shot | Cool 15 | Full damage at any range during Deadeye | |
| Nerves Of Tungsten-Steel | Cool 20 | Guaranteed crits on headshots during Deadeye | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| Air Dash | Reflexes 15 | Dash in midair | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Chrome Constitution | Technical Ability 9 | Less damage taken with full Skeleton and Integumentary slots | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled | |
| Extended Warranty | Technical Ability 15 | Cyberware effects last longer | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Heal-On-Kill | Circulatory System | Health on each kill | |
| Basic Kiroshi Optics | Face | Optical zoom and slower camera detection | |
| Kerenzikov Boost System | Frontal Cortex | Stronger Kerenzikov with free shooting Stamina | |
| Self-ICE | Frontal Cortex | Blocks an enemy quickhack | |
| Defenzikov | Integumentary System | Damage mitigation after Kerenzikov ends | |
| NeoFiber | Nervous System | More mitigation chance and strength | |
| Kerenzikov | Nervous System | Slows time when aiming during a slide or dodge | |
| Epimorphic Skeleton | Skeleton | More max Health |
Attributes: Body 8, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Deep Breath | Cool 9 | Time slows while Focus is active | |
| Focus | Cool 9 | Focus mode for free Stamina aimed shots | |
| Head To Head | Cool 9 | Kills in Focus reset its duration | |
| No Sweat | Cool 9 | Kills in Focus lower its Stamina cost | |
| California Reaper | Cool 15 | Stamina back after a headshot kill | |
| Deadeye | Cool 15 | More headshot and weak spot damage | |
| High Noon | Cool 15 | Faster reload and slowed time after a headshot kill in Deadeye | |
| Nerves Of Tungsten-Steel | Cool 20 | Guaranteed crits on headshots during Deadeye | |
| Run 'N' Gun | Cool 20 | Free Stamina hip fire | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Tailwind | Reflexes 20 | Stamina from air dashes and double jumps | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Chrome Constitution | Technical Ability 9 | Less damage taken with full Skeleton and Integumentary slots | |
| Ambidextrous | Technical Ability 15 | A second Hands cyberware slot | |
| Built Different | Technical Ability 15 | Unlocks the Cellular Adapter cyberware | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled | |
| Extended Warranty | Technical Ability 15 | Cyberware effects last longer | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Shock Absorber | Hands | Less recoil | |
| Subdermal Armor | Integumentary System | More armor | |
| Reinforced Tendons | Legs | Double jump | |
| Stabber | Nervous System | Crit chance with blades and throwables | |
| Bionic Joints | Skeleton | More armor |
Lore
The database calls the 3516 the only one of its kind, made specially for the rockerboy Johnny Silverhand. It describes a semiautomatic pistol with a prototype smart link and three firing modes: ricochet, wall penetration and incendiary rounds. It also notes that collectors value it extremely highly. The official artbook adds that it fires a unique large-calibre round with a special propulsion system. Its in-game caption sums it up: the guy had taste.
Chippin' In is the job where V finally holds this gun. Johnny takes over V's body to tell Rogue the truth about Adam Smasher. Rogue then tracks the Ebunike, an old container ship moored at the docks in Northside. Grayson and a Maelstrom crew hold the ship, and Grayson carries Johnny's gun. V and Rogue fight through his crew and take the pistol from him. Grayson then offers a keepsake of Johnny's in exchange for his life: the key to Johnny's old Porsche 911. The job ends at Johnny's grave in the oil fields. A long talk there decides which of Johnny's later jobs open up.
Notes
- Grayson's keys lead to Johnny's Porsche 911, which waits in a container at the same docks.
- The 3516 has its own spot on the weapon wall in V's apartment. Placing it in the stash fills that spot.
- Rogue gives V a replica of Johnny's Samurai jacket earlier in the same job.
- The dialogue at Johnny's grave decides whether Blistering Love opens. That job leads on to the secret ending.
Weapon Categories
All Pistols
Every pistol is listed below. The Iconic weapons come first, then the standard ones.
Iconic Pistols
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| Ambition | +150% | 25% | ||
| Apparition | +150% | 50% | Kabuki | |
| Catahoula | ||||
| Chaos | +150% | 50% | Kabuki | |
| Cheetah | +150% | Dogtown | ||
| Crimestopper | +85% | Dogtown | ||
| Death and Taxes | +125% | Japantown | ||
| Dying Night | +125% | 25% | Little China | |
| Genjiroh | +85% | Japantown | ||
| Her Majesty | +150% | |||
| Kappa x-MOD2 | ||||
| Kongou | +150% | Arasaka Waterfront | ||
| La Chingona Dorada | +100% | 25% | The Glen | |
| Lexington x-MOD2 | +175% | Little China | ||
| Lizzie | +150% | Kabuki | ||
| Malorian Arms 3516 | +150% | Northside | ||
| Ogou | +50% | 25% | ||
| Pariah | ||||
| Plan B | +200% | Badlands East | ||
| Pride | +150% | Corpo Plaza | ||
| Riskit | +150% | 25% | ||
| Rook | Dogtown | |||
| Scorch | ||||
| Second Opinion | ||||
| Seraph | Little China | |||
| Skippy | +85% | Vista Del Rey |
Standard Pistols
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| A-22B Chao | +85% | |||
| AR Raygun Supreme 9000 | Badlands East | |||
| HA-4 Grit | +125% | |||
| HJKE-11 Yukimura | +85% | |||
| JKE-X2 Kenshin | 50% | |||
| Kappa | ||||
| Liberty | +150% | |||
| M-10AF Lexington | +125% | |||
| M-76e Omaha | 50% | |||
| Nue | +125% | 25% | ||
| Slaught-O-Matic | +150% | 25% | ||
| Tamayura | +150% | 25% | ||
| Ticon | 50% | |||
| Unity | +150% |