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Ping



Ping
Ping
Class Covert Quickhack
Tier Tier 1
RAM Cost T1 4 / T3 5 / T5 7
Upload Time 1 s
Duration T1 8 / T3 12 / T5 16 s
Location Little China

Ping shows V who and what is connected to the local network. Every enemy and device on that network lights up for a short time. It gives a netrunner a full picture of an area before the first shot. It suits a stealth build, since it is untraceable and costs little RAM. At higher tiers it also helps Smart weapons lock on faster and lets V hack devices through walls. Ping is an early game quickhack that V receives in the job The Gift, and every netrunner vendor sells it afterwards.

Effect


Ping is a covert quickhack. V uploads it to one enemy or device, and the network around that target is revealed. Every enemy and device connected to the same network is highlighted for the duration. V can then plan a route or pick targets before moving in. Ping is untraceable, so uploading it does not start a trace by enemy netrunners.

Ping also finds Access Points. An Access Point is a physical port on the local network that V can breach. Breach Protocol at an Access Point can reward eddies, quickhack crafting components and sometimes new quickhacks.

The tiers change Ping in two steps. Tier 3 adds 25% lock-on speed for Smart weapons against pinged enemies. It also makes the highlight last longer. Tier 5 highlights devices and lets V quickhack them through walls. The highlight lasts longer again at Tier 5. The Iconic variant holds it longest of all.

The RAM cost rises a little with each tier. The upload is quick at every tier. The Iconic variant cuts the RAM cost by 3, which brings it back to the price of the first tier.

How to Get Ping Guide


  • Complete The Gift, where Yoko Tsuru gives V a Tier 1 copy.
  • Buy higher tiers or their crafting specs from any netrunner vendor.
  • Breach Access Points with Breach Protocol for a chance at more quickhacks.
  • With Phantom Liberty, check netrunner stock from around level 51 for the Iconic variant.

Ping Map Location and Quest Guide


  1. Take T-Bug's call near the end of the main job The Rescue to start the side job The Gift.
  2. Go to the Kabuki Roundabout in Watson.
  3. Climb the stairs to the upper level of the round building to reach the netrunner shop.
  4. Ask Yoko Tsuru at the counter about the gift left for V.
  5. Take the Ping quickhack from Yoko's stock.
  6. Equip Ping in V's cyberdeck.
  7. Upload Ping to the camera, then hack the Access Point at the end of the counter.

Ping map location:

Map credit by Map Genie.

Crafting Spec


Netrunner vendors sell the Ping spec. The spec lets V craft Ping in the crafting menu. Every spec in the game is listed on the Crafting Specs page.

Upgrades


Ping comes in Tier 1, Tier 3 and Tier 5, plus an Iconic variant. Tier 3 adds the Smart weapon lock-on bonus and a longer highlight. Tier 5 adds hacking devices through walls and an even longer highlight. The Iconic variant keeps every Tier 5 effect, holds the highlight much longer and costs less RAM.

Netrunner vendors sell Ping and its crafting specs. Higher tiers need quickhack components of the matching tier to craft. Breach Protocol on an Access Point can also reward quickhacks. Enemy netrunners can drop quickhacks and specs as well. The Iconic variant needs Phantom Liberty. Netrunners begin to offer Iconic quickhacks at around level 51, and their stock rotates. Enemy netrunners can drop the Iconic crafting spec too. Crafting the Iconic variant takes Tier 5 quickhack components.

Character Builds


Ping belongs in an Intelligence build, but any character with a cyberdeck can use it. Eye In The Sky highlights nearby Access Points and cameras on its own. It also makes Covert quickhacks cheaper and longer lasting when V uploads them through a camera. Ping is a Covert quickhack, so it gains from that bonus.

Embedded Exploit adds quickhack damage against enemies affected by Covert quickhacks. A pinged enemy therefore takes more damage from the quickhacks that follow. Icepick lowers the RAM cost of Combat quickhacks used on enemies affected by Covert quickhacks. Ping makes those Combat quickhacks cheaper on every enemy it touches.

Hack Queue lets V queue a second quickhack on the same enemy. Ping can open the queue, and a damage quickhack can follow it. Queue Hack Root lowers the RAM cost of the first quickhack of each new category in a queue. A queue that mixes Ping with Combat and Control quickhacks gains from it. System Overwhelm adds quickhack damage for each different quickhack affecting the target.

Ping also works with Smart weapons from Tier 3 onward. Acquisition Specialist widens the Smart weapon reticle and speeds up lock-on. Target Lock Transfer keeps target locks when V switches between aiming and hip fire. Targeting Prism allows more than one target lock at once. The Ping bonus adds to these perks, so Smart weapons lock on to pinged enemies very quickly.

Select a Build

Quickhacks such as Contagion and Overheat soften a group, and Overclock spends Health for more uploads. The Hercules 3AX smart rifle finishes the rest. Kerenzikov slows time during dodges and slides.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 20, Cool 3.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Optimization Optimization Intelligence 4 Faster RAM recovery
Carhacker Carhacker Intelligence 4 Unlocks quickhacks for vehicles
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Precision Subroutines Precision Subroutines Intelligence 9 Smart weapon accuracy scales with max RAM
No Escape No Escape Intelligence 9 Shooting a target keeps its Smart lock
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Target Lock Transfer Target Lock Transfer Intelligence 15 Wider Smart reticle and locks kept on swap
Targeting Prism Targeting Prism Intelligence 15 Lock on to more targets at once
Acquisition Specialist Acquisition Specialist Intelligence Wider Smart reticle and lock kept through reloads
Sharpshooter Sharpshooter Reflexes 15 Faster aim and Stamina stacks on hits
Air Dash Air Dash Reflexes 15 Dash in midair
Air Kerenzikov Air Kerenzikov Reflexes 15 Kerenzikov in midair holds the character in the air
Gundancer Gundancer Reflexes 15 Full speed while aiming and shooting while vaulting
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Practice Makes Perfect Reflexes 15 Crit chance and crit damage per Sharpshooter stack
Salt In The Wound Salt In The Wound Reflexes 20 Bonus damage after 7 hits on one target
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Pyromania Pyromania Technical Ability 15 Faster Health item and grenade recharge and bigger blasts
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Kiroshi Cockatrice Optics Kiroshi Cockatrice Optics Face More crit chance
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
Quantum Tuner Quantum Tuner Frontal Cortex Resets a used cyberware cooldown
Smart Link Smart Link Hands Turns on Smart weapon tracking
Cogito Lattice Cogito Lattice Integumentary System More armor when RAM runs low
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Rara Avis Rara Avis Skeleton More armor

Reboot Optics and Sonic Shock keep enemies from seeing the character, and Cripple Movement holds them in place. Blade perks from Reflexes and the Blue Fang knife finish them up close. Ping shows where the next targets stand.

Attributes: Body 12, Reflexes 20, Technical Ability 15, Intelligence 20, Cool 14.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Proximate Propagation Proximate Propagation Intelligence 4 Cheaper quickhacks at close range
Optimization Optimization Intelligence 4 Faster RAM recovery
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Forcekill Cypher Forcekill Cypher Intelligence 4 Shorter sequences when hacking Access Points
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Feedback Loop Feedback Loop Intelligence 9 Faster RAM recovery for each queued quickhack
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Counter-A-Hack Counter-A-Hack Intelligence 9 Counter quickhacks on enemy netrunners through walls
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Queue Hack Root Queue Hack Root Intelligence 15 Cheaper quickhacks when the queue mixes categories
Air Dash Air Dash Reflexes 15 Dash in midair
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Microrotors Microrotors Circulatory System Faster melee attacks
Ex-Disk Ex-Disk Frontal Cortex More max RAM and faster uploads
Handle Wrap Handle Wrap Hands Crit chance for throwable weapons
Reinforced Tendons Reinforced Tendons Legs Double jump
Stabber Stabber Nervous System Crit chance with blades and throwables

The Yinglong smart SMG locks onto several enemies while quickhacks work on the same targets. Ping marks enemies, and Cyberware Malfunction stacks more damage on them. Smart Synergy gives instant locks during Overclock.

Attributes: Body 15, Reflexes 20, Technical Ability 20, Intelligence 20, Cool 6.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Optimization Optimization Intelligence 4 Faster RAM recovery
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Precision Subroutines Precision Subroutines Intelligence 9 Smart weapon accuracy scales with max RAM
Recirculation Recirculation Intelligence 9 Smart weapon kills restore RAM
Speculation Speculation Intelligence 9 Combat quickhack kills recover RAM
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Target Lock Transfer Target Lock Transfer Intelligence 15 Wider Smart reticle and locks kept on swap
Targeting Prism Targeting Prism Intelligence 15 Lock on to more targets at once
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Smart Synergy Smart Synergy Intelligence 20 Instant lock and more damage during Overclock
Acquisition Specialist Acquisition Specialist Intelligence Wider Smart reticle and lock kept through reloads
Air Dash Air Dash Reflexes 15 Dash in midair
Sharpshooter Sharpshooter Reflexes 15 Faster aim and Stamina stacks on hits
Practice Makes Perfect Reflexes 15 Crit chance and crit damage per Sharpshooter stack
Shoot To Chill Shoot To Chill Reflexes 15 Armor penetration per Sharpshooter stack
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
Submachine Fun Submachine Fun Reflexes 20 SMG swaps reload and raise fire rate
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Pyromania Pyromania Technical Ability 15 Faster Health item and grenade recharge and bigger blasts
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Smart Link Smart Link Hands Turns on Smart weapon tracking
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More mitigation chance and strength

Lore


The in-game description says that some of the oldest and most basic functions in computing may never stop being useful. Ping is one of them, and it reports everything connected to the local network.

Notes


  • Ping is untraceable at every tier, so it never starts a trace on its own.

Quickhack Categories




All Covert Quickhacks



Every covert quickhack is listed below.

Name Image RAM Upload Perks Location
Bait Bait T1 2 / T2 3 / T4 4 0.3 Eye In The Sky, Embedded Exploit, Icepick, Queue Hack Root
Memory Wipe Memory Wipe T3 8 / T4 10 / T5 32 T3 1.5 / T5 10 Eye In The Sky, Embedded Exploit, Icepick, Queue Hack Root
Ping Ping T1 4 / T3 5 / T5 7 1 Eye In The Sky, Embedded Exploit, Icepick, Queue Hack Root Little China
Request Backup Request Backup T2 3 / T4 4 / T5 6 2 Eye In The Sky, Embedded Exploit, Icepick, Queue Hack Root
Sonic Shock Sonic Shock T2 3 / T3 4 / T4 5 / T5 6 T2 1 / T5 2 Queue Hack Root