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Satori



Satori
Satori
Class Melee Weapon
Type Blade
Weapon Katana
Tier Iconic
Armor Pen 25%
Attack Speed 2.1
Weight 4.5
Location Arasaka Waterfront

Satori is Saburo Arasaka's katana, an Iconic blade left in his personal AV on the roof of Konpeki Plaza during The Heist. It is missable, because it can only be taken in a short window before the job moves on. Its Iconic effect makes it a sword for one-on-one fights. V can leap at distant enemies. A Quickdraw Attack from the sheath always makes the target Bleed. With Saburo's knife, Nehan, the two blades turn that Bleeding into a hemorrhage. The hemorrhage drains the enemy and heals V. For a Reflexes blade build, Satori is a katana with its own story and its own combo. Satori is an early, missable find on the rooftop landing pad of Konpeki Plaza during the main job The Heist.

Combat


Satori is a katana, with fast light attacks and heavier strong attacks. Its Iconic effect adds three extra abilities. First, V can leap toward enemies at a distance, which gets V close without a dash. Second, holding the attack button while the sword is sheathed performs a Quickdraw Attack. That strike always causes Bleeding, which deals damage over time and stops the target from sprinting.

The third ability needs Nehan. If an enemy is already bleeding from Nehan, a Satori hit turns the wound into a hemorrhage. The hemorrhage drains the enemy's Health and restores V's at the same time. V can start a fight by throwing Nehan, then attack with Satori. A melee fighter then has a steady source of healing. Against groups, the leap lets V jump from one target to the next without slowing down.

How to Get Satori Guide


  • Play the main job The Heist with Jackie.
  • Reach Yorinobu's penthouse in Konpeki Plaza and wait for T-Bug to unlock the doors.
  • Go up the stairs from the balcony to the rooftop landing pad.
  • Take Satori from inside Saburo's AV.
  • If it was missed, buy it from Herold Lowe at the black market in the EBM Petrochem Stadium in Dogtown, with Phantom Liberty.

Satori Map Location and Quest Guide


  1. Meet Jackie and Dex at the Afterlife to start the main job The Heist.
  2. Put the Flathead in the case, then ride with Jackie to Konpeki Plaza.
  3. Check in at the front desk and go up to the suite on the 42nd floor.
  4. Guide the Flathead through the vents to the netrunner's room.
  5. Wait for night, then take the elevator to Yorinobu's penthouse.
  6. Hide behind the panel when Yorinobu arrives, and wait out the scene with Saburo.
  7. When the hotel locks down, go up to the AV on the rooftop landing pad.
  8. Defeat the guards at the AV.
  9. Take Satori from inside the AV, where it leans against a seat.

Satori map location:

Map credit by Map Genie.

Upgrades


Satori is picked up in the first act, so it starts at a low tier. The crafting menu's Upgrades tab raises it one tier at a time. Each tier is paid for in crafting components from looting, crafting and scrapping unwanted gear. The katana needs to be in V's inventory, not hanging on the stash wall, for the tab to list it.

The table shows what each tier step of Satori costs.

Upgrade Components Requirement
Tier 1 to Tier 1+ 75 Tier 1 components -
Tier 1+ to Tier 2 40 components -
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 40 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 40 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 40 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


Satori works best in a Reflexes build. Lead And Steel lowers the Stamina cost of blade attacks and lets V block bullets with the sword. Bullet Deflect sends blocked bullets back where the crosshair points. Flash And Thunderclap makes strong attacks leap to nearby enemies, along with Satori's own leap. Finisher: Bladerunner adds a blade finisher that restores Health. Opportunist makes bleeding enemies easier to finish, and the Quickdraw Attack always makes them bleed. Slaughterhouse makes every blade hit apply Bleeding.

For Nehan, the Cool throwable perks help. Juggler and Scorpion Sting shorten Nehan's recovery between throws. For cyberware, Stabber adds crit chance with blades and throwables, and Microrotors raise melee attack speed. A Sandevistan slows time. It makes it easier to land the leap, the Quickdraw and the follow-up cuts one after another.

Select a Build

Attributes: Body 20, Reflexes 20, Technical Ability 18, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Feline Footwork Feline Footwork Cool 4 Faster and harder to hit while crouched
Ninjutsu Ninjutsu Cool 15 Crouch sprinting and more mitigation while crouched
Shinobi Sprint Shinobi Sprint Cool 15 Cheap crouch sprinting in combat
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back where the reticle points
Bullet Time Bullet Time Reflexes 9 Free deflects that crit while time is slowed
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Lead And Steel Lead And Steel Reflexes 9 Blades block incoming bullets
Seeing Double Reflexes 9 Stronger counterattacks
Dash Dash Reflexes 9 Dash replaces the dodge
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Going The Distance Going The Distance Reflexes 15 Double finisher range
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Slaughterhouse Reflexes 20 Every attack causes Bleeding
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Name Image Slot Effect
Microrotors Microrotors Circulatory System Faster melee attacks
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
Handle Wrap Handle Wrap Hands Crit chance for throwable weapons
Stabber Stabber Nervous System Crit chance with blades and throwables
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Nehan is thrown at the target first. Satori then follows with a quickdraw strike that applies Hemorrhage.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Gag Order Gag Order Cool 4 A quick hit after being spotted delays the alarm
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns outside combat
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back where the reticle points
Bullet Time Bullet Time Reflexes 9 Free deflects that crit while time is slowed
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Lead And Steel Lead And Steel Reflexes 9 Blades block incoming bullets
Seeing Double Reflexes 9 Stronger counterattacks
Dash Dash Reflexes 9 Dash replaces the dodge
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Going The Distance Going The Distance Reflexes 15 Double finisher range
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Slaughterhouse Reflexes 20 Every attack causes Bleeding
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Name Image Slot Effect
Microrotors Microrotors Circulatory System Faster melee attacks
Adrenaline Booster Adrenaline Booster Circulatory System Stamina after a melee kill
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and turrets
Handle Wrap Handle Wrap Hands Crit chance for throwable weapons
Cellular Adapter Cellular Adapter Integumentary System Tech weapon damage and resistances from Technical Ability
Reinforced Tendons Reinforced Tendons Legs Double jump
Stabber Stabber Nervous System Crit chance with blades and throwables
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Attributes: Body 10, Reflexes 20, Technical Ability 20, Intelligence 6, Cool 15.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back where the reticle points
Bullet Time Bullet Time Reflexes 9 Free deflects that crit while time is slowed
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Lead And Steel Lead And Steel Reflexes 9 Blades block incoming bullets
Seeing Double Reflexes 9 Stronger counterattacks
Dash Dash Reflexes 9 Dash replaces the dodge
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Going The Distance Going The Distance Reflexes 15 Double finisher range
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Slaughterhouse Reflexes 20 Every attack causes Bleeding
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Built Different Built Different Technical Ability 15 Unlocks the Cellular Adapter cyberware
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Microrotors Microrotors Circulatory System Faster melee attacks
Chitin Chitin Integumentary System Extra Health regeneration
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Lore


Saburo Arasaka is the head of the Arasaka Corporation, and Satori is his own sword. On the night of The Heist, he flies to Konpeki Plaza to confront his son Yorinobu. The AV that carries him lands on the roof above the penthouse. The katana stays inside, leaning against a seat. Saburo never leaves the penthouse alive.

V and Jackie reach the penthouse to steal the Relic, with T-Bug guiding them through the hotel's systems. Once T-Bug opens the penthouse doors, a flight of stairs leads up from the balcony to the landing pad. The AV is there, and so is Satori. There is little time, because the job soon pushes V on. Konpeki Plaza cannot be entered again once The Heist is over.

Notes


  • Satori is missable, because Konpeki Plaza cannot be entered again after The Heist.
  • Nehan, Saburo's kaiken, can be taken from his body in the same job.
  • Satori has its own display spot on the weapon wall in V's apartment.

Weapon Categories




All Melee Weapons



Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.

Iconic Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Agaou Agaou Axe +125% 25% Dogtown
BFC 9000 BFC 9000 One-Handed Club Rancho Coronado
Baby Boomer Baby Boomer Two-Handed Club 25%
Baseball Bat x-MOD2 Baseball Bat x-MOD2 Two-Handed Club Dogtown
Black Unicorn Black Unicorn Katana 25%
Blue Fang Blue Fang Knife +150% Badlands South
Butcher's Cleaver Butcher's Cleaver Knife 25% Coastview
Byakko Byakko Katana 25% Little China
Caretaker's Spade Caretaker's Spade Hammer 25% Corpo Plaza
Claw x-MOD2 Claw x-MOD2 Axe
Cocktail Stick Cocktail Stick Katana 25% Japantown
Cottonmouth Cottonmouth One-Handed Club 25% Japantown
Crowbar Crowbar One-Handed Club
Cut-o-Matic x-MOD2 Cut-o-Matic x-MOD2 Chainsword Dogtown
Errata Errata Katana 25% Arroyo
Fang Fang Knife +50%
Gold-Plated Baseball Bat Gold-Plated Baseball Bat Two-Handed Club 25% North Oak
Gwynbleidd Gwynbleidd Sword
Headhunter Headhunter Knife +150% West Wind Estate
Jinchu-Maru Jinchu-Maru Katana 25% Japantown
Murphy's Law Murphy's Law One-handed Club 50% Dogtown
Nehan Nehan Knife +150% Arasaka Waterfront
Sasquatch's Hammer Sasquatch's Hammer Hammer 75% Coastview
Satori Satori Katana 25% Arasaka Waterfront
Scalpel Scalpel Katana 25% Northside
Sir John Phallustiff Sir John Phallustiff Blunt 25% Kabuki
Stinger Stinger Knife +150% Badlands East
Tinker Bell Tinker Bell One-Handed Club 50% Badlands East
Tsumetogi Tsumetogi Katana 25% Japantown
Volkodav Volkodav Machete 25% Dogtown

Standard Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Baseball Bat Baseball Bat Two-Handed Club 25%
Chef's Knife Chef's Knife Knife +150%
Claw Claw Axe +125% 25%
Cut-O-Matic Cut-O-Matic Chainsword 50%
Electric Baton Alpha Electric Baton Alpha One-Handed Club Rancho Coronado
Electric Baton Beta Electric Baton Beta One-Handed Club 50%
Electric Baton Gamma Electric Baton Gamma One-Handed Club 50%
Hammer Hammer Hammer 25%
Kaiken Kaiken Knife +150%
Kanabo Kanabo Two-Handed Club 25%
Katana Katana Katana 25%
Knife Knife Knife +200%
Kukri Kukri Machete 25%
Machete Machete Machete 25%
Neurotoxin Knife Neurotoxin Knife Knife +150%
Punknife Punknife Knife +150%
Razor Razor Machete 25%
Steel Pipe Steel Pipe One-Handed Club 25%
Tire Iron Tire Iron One-Handed Club 25%
Tomahawk Tomahawk Axe +125% 25%