Nehan
| Nehan | |
|---|---|
| Class | Melee Weapon |
| Weapon | Knife |
| Tier | Iconic |
| Headshot | +150% |
| Attack Speed | 3.1 |
| Weight | 2.3 |
| Location | Arasaka Waterfront |
Nehan is Saburo Arasaka's own kaiken, the short blade he carries into Konpeki Plaza on the night of The Heist. It is an Iconic throwing knife, and V can take it from his body before escaping the hotel. Every thrown hit makes the target Bleed. Nehan also forms a matched pair with Satori, the katana found on the same job. When an enemy is already bleeding from Satori, a hit from Nehan turns the wound into a hemorrhage. The hemorrhage drains the enemy's Health and heals V. The two blades work very well together for a melee build that both throws and cuts. Nehan is an early, missable find in Yorinobu's penthouse at Konpeki Plaza during the main job The Heist.
Combat
Nehan is a throwable knife. It works as a fast melee weapon up close and as a thrown weapon at range. A thrown knife comes back to V after a short recovery time. Every thrown hit applies Bleeding, which deals damage over time and stops the target from sprinting.
The Satori combo is what makes Nehan special. V cuts an enemy with Satori until they bleed, then throws Nehan to turn that Bleeding into a hemorrhage. The hemorrhage drains the enemy and restores V's Health at the same time. It keeps a melee fighter alive in long brawls. Against a crowd, a reliable start is to throw Nehan at an important target before attacking with a katana.
How to Get Nehan Guide
- Play the main job The Heist with Jackie.
- After Saburo Arasaka dies in the penthouse, search his body.
- Take Nehan before leaving the penthouse.
- For the matching katana, head up to the landing pad and take Satori from Saburo's aircraft.
- If Nehan was missed, buy it from Herold Lowe at the black market in the EBM Petrochem Stadium in Dogtown, with Phantom Liberty.
Nehan Map Location and Quest Guide
- Meet Jackie and Dex at the Afterlife to start the main job The Heist.
- Put the Flathead in the case, then ride with Jackie to Konpeki Plaza.
- Check in at the front desk and go up to the suite on the 42nd floor.
- Guide the Flathead through the vents to the netrunner's room.
- Wait for night, then take the elevator to Yorinobu's penthouse.
- Hide behind the panel when Yorinobu arrives, and wait out the scene with Saburo.
- Step out of hiding once the hotel locks down.
- Loot Nehan from Saburo Arasaka's body in the penthouse.
Nehan map location:
Map credit by Map Genie.
Upgrades
Nehan is picked up in the first act, so it starts at a low tier. The Upgrades tab in the crafting menu raises it one step at a time, and each step costs crafting components. Components come from looting, crafting and disassembling spare weapons. The knife has to be in V's inventory, not the stash, to be upgraded.
The table shows what each tier step of Nehan costs.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 1 to Tier 1+ | 75 Tier 1 components | - |
| Tier 1+ to Tier 2 | 40 components | - |
| Tier 2 to Tier 2+ | 75 Tier 2 components | - |
| Tier 2+ to Tier 3 | 40 components | - |
| Tier 3 to Tier 3+ | 75 Tier 3 components | - |
| Tier 3+ to Tier 4 | 40 components | - |
| Tier 4 to Tier 4+ | 75 Tier 4 components | - |
| Tier 4+ to Tier 5 | 40 components | - |
| Tier 5 to Tier 5+ | 75 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 200 Tier 5 components | Phantom Liberty |
Character Builds
Throwable knives are a Cool weapon. Scorpion Sting shortens the recovery time of thrown weapons. It also lets crits and headshots with them Poison the target. Juggler adds headshot damage for throwables and resets their cooldown after a throwing kill. Pay It Forward boosts the first melee attack after V picks the knife back up. Pounce lets V start finishers from further away after a throwing hit. Finisher: Act Of Mercy adds a throwable finisher that restores Health.
For Satori, the Reflexes blade perks matter. Slaughterhouse makes every blade attack apply Bleeding, which sets up the hemorrhage for Nehan. Opportunist makes bleeding enemies easier to finish. For cyberware, Handle Wrap raises crit chance with throwables after equipping or throwing one. Stabber adds crit chance with blades and throwables.
Select a Build
Nehan is thrown at the target first. Satori then follows with a quickdraw strike that applies Hemorrhage.
Attributes: Body 20, Reflexes 20, Technical Ability 18, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Blind Spot | Cool 4 | Slower enemy detection while crouched | |
| Feline Footwork | Cool 4 | Faster and harder to hit while crouched | |
| Gag Order | Cool 4 | A quick hit after being spotted delays the alarm | |
| Killer Instinct | Cool 4 | More damage with knives, axes and silenced guns outside combat | |
| Accelerated Toxin Absorption | Cool 9 | Strong attacks and throws on Poisoned enemies deal the Poison damage at once | |
| Corrosion | Cool 9 | Poison works on drones, robots, mechs and turrets | |
| Neurotoxin | Cool 9 | Poisoned targets are blinded and cannot sprint | |
| Parasite | Cool 9 | Health back on thrown crits and headshots | |
| Scorpion Sting | Cool 9 | Thrown crits and headshots apply Poison | |
| Finisher: Act Of Mercy | Cool 15 | Throwable weapon finisher that restores Health | |
| Juggler | Cool 15 | Thrown weapon cooldown resets on a headshot or crit kill | |
| Pay It Forward | Cool 15 | Big damage on the first melee hit after picking up a thrown blade | |
| Pounce | Cool 15 | Finishers from farther away after a throw | |
| Style Over Substance | Cool 20 | Guaranteed thrown crits while dashing or sliding | |
| Bullet Deflect | Reflexes 9 | Blocked bullets fly back where the reticle points | |
| Bullet Time | Reflexes 9 | Free deflects that crit while time is slowed | |
| Flash And Thunderclap | Reflexes 9 | Strong attacks leap to enemies in range | |
| Lead And Steel | Reflexes 9 | Blades block incoming bullets | |
| Seeing Double | Reflexes 9 | Stronger counterattacks | |
| Finisher: Bladerunner | Reflexes 15 | Faster blade attacks and a finisher that restores Health | |
| Flash Of Steel | Reflexes 15 | Speed and attack speed after a finisher | |
| Going The Distance | Reflexes 15 | Double finisher range | |
| Opportunist | Reflexes 15 | Easier finishers on stunned, blinded or bleeding enemies | |
| Slaughterhouse | Reflexes 20 | Every attack causes Bleeding |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Biomonitor | Circulatory System | Uses a Health item when Health runs low | |
| Microrotors | Circulatory System | Faster melee attacks | |
| Adrenaline Booster | Circulatory System | Stamina after a melee kill | |
| Mechatronic Core | Frontal Cortex | More damage against drones, robots and turrets | |
| Handle Wrap | Hands | Crit chance for throwable weapons | |
| Reinforced Tendons | Legs | Double jump | |
| Stabber | Nervous System | Crit chance with blades and throwables | |
| NeoFiber | Nervous System | More mitigation chance and strength | |
| Dense Marrow | Skeleton | More melee damage for a higher Stamina cost |
Attributes: Body 15, Reflexes 16, Technical Ability 15, Intelligence 15, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Feline Footwork | Cool 4 | Faster and harder to hit while crouched | |
| Accelerated Toxin Absorption | Cool 9 | Strong attacks and throws on Poisoned enemies deal the Poison damage at once | |
| Corrosion | Cool 9 | Poison works on drones, robots, mechs and turrets | |
| Neurotoxin | Cool 9 | Poisoned targets are blinded and cannot sprint | |
| Parasite | Cool 9 | Health back on thrown crits and headshots | |
| Scorpion Sting | Cool 9 | Thrown crits and headshots apply Poison | |
| Finisher: Act Of Mercy | Cool 15 | Throwable weapon finisher that restores Health | |
| Juggler | Cool 15 | Thrown weapon cooldown resets on a headshot or crit kill | |
| Pay It Forward | Cool 15 | Big damage on the first melee hit after picking up a thrown blade | |
| Pounce | Cool 15 | Finishers from farther away after a throw | |
| Ninjutsu | Cool 15 | Crouch sprinting and more mitigation while crouched | |
| Shinobi Sprint | Cool 15 | Cheap crouch sprinting in combat | |
| Bullet Deflect | Reflexes 9 | Blocked bullets fly back where the reticle points | |
| Bullet Time | Reflexes 9 | Free deflects that crit while time is slowed | |
| Flash And Thunderclap | Reflexes 9 | Strong attacks leap to enemies in range | |
| Lead And Steel | Reflexes 9 | Blades block incoming bullets | |
| Seeing Double | Reflexes 9 | Stronger counterattacks | |
| Finisher: Bladerunner | Reflexes 15 | Faster blade attacks and a finisher that restores Health | |
| Flash Of Steel | Reflexes 15 | Speed and attack speed after a finisher | |
| Going The Distance | Reflexes 15 | Double finisher range | |
| Opportunist | Reflexes 15 | Easier finishers on stunned, blinded or bleeding enemies |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Self-ICE | Frontal Cortex | Blocks an enemy quickhack | |
| Pain Editor | Integumentary System | Less damage taken |
Lore
Saburo Arasaka is the head of the Arasaka Corporation and the father of Yorinobu. During The Heist, V and Jackie are hiding in the penthouse when the old man arrives to confront his son. The meeting ends with Yorinobu killing his father. Saburo falls with Nehan still on him.
The kaiken is a small Japanese blade. Nehan and Satori are two Arasaka blades made to work together. One is Saburo's knife, and the other waits in the aircraft that carried him to the hotel.
Notes
- Nehan is missable, because Konpeki Plaza cannot be entered again after The Heist.
- Nehan has its own display spot on the weapon wall in V's apartment.
- Nehan is the Iconic variant of the Kaiken.
Weapon Categories
All Melee Weapons
Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.
Iconic Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Agaou | Axe | +125% | 25% | Dogtown | |
| BFC 9000 | One-Handed Club | Rancho Coronado | |||
| Baby Boomer | Two-Handed Club | 25% | |||
| Baseball Bat x-MOD2 | Two-Handed Club | Dogtown | |||
| Black Unicorn | Katana | 25% | |||
| Blue Fang | Knife | +150% | Badlands South | ||
| Butcher's Cleaver | Knife | 25% | Coastview | ||
| Byakko | Katana | 25% | Little China | ||
| Caretaker's Spade | Hammer | 25% | Corpo Plaza | ||
| Claw x-MOD2 | Axe | ||||
| Cocktail Stick | Katana | 25% | Japantown | ||
| Cottonmouth | One-Handed Club | 25% | Japantown | ||
| Crowbar | One-Handed Club | ||||
| Cut-o-Matic x-MOD2 | Chainsword | Dogtown | |||
| Errata | Katana | 25% | Arroyo | ||
| Fang | Knife | +50% | |||
| Gold-Plated Baseball Bat | Two-Handed Club | 25% | North Oak | ||
| Gwynbleidd | Sword | ||||
| Headhunter | Knife | +150% | West Wind Estate | ||
| Jinchu-Maru | Katana | 25% | Japantown | ||
| Murphy's Law | One-handed Club | 50% | Dogtown | ||
| Nehan | Knife | +150% | Arasaka Waterfront | ||
| Sasquatch's Hammer | Hammer | 75% | Coastview | ||
| Satori | Katana | 25% | Arasaka Waterfront | ||
| Scalpel | Katana | 25% | Northside | ||
| Sir John Phallustiff | Blunt | 25% | Kabuki | ||
| Stinger | Knife | +150% | Badlands East | ||
| Tinker Bell | One-Handed Club | 50% | Badlands East | ||
| Tsumetogi | Katana | 25% | Japantown | ||
| Volkodav | Machete | 25% | Dogtown |
Standard Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Baseball Bat | Two-Handed Club | 25% | |||
| Chef's Knife | Knife | +150% | |||
| Claw | Axe | +125% | 25% | ||
| Cut-O-Matic | Chainsword | 50% | |||
| Electric Baton Alpha | One-Handed Club | Rancho Coronado | |||
| Electric Baton Beta | One-Handed Club | 50% | |||
| Electric Baton Gamma | One-Handed Club | 50% | |||
| Hammer | Hammer | 25% | |||
| Kaiken | Knife | +150% | |||
| Kanabo | Two-Handed Club | 25% | |||
| Katana | Katana | 25% | |||
| Knife | Knife | +200% | |||
| Kukri | Machete | 25% | |||
| Machete | Machete | 25% | |||
| Neurotoxin Knife | Knife | +150% | |||
| Punknife | Knife | +150% | |||
| Razor | Machete | 25% | |||
| Steel Pipe | One-Handed Club | 25% | |||
| Tire Iron | One-Handed Club | 25% | |||
| Tomahawk | Axe | +125% | 25% |