Help us keep improving this website

Nehan



Nehan
Nehan
Class Melee Weapon
Weapon Knife
Tier Iconic
Headshot +150%
Attack Speed 3.1
Weight 2.3
Location Arasaka Waterfront

Nehan is Saburo Arasaka's own kaiken, the short blade he carries into Konpeki Plaza on the night of The Heist. It is an Iconic throwing knife, and V can take it from his body before escaping the hotel. Every thrown hit makes the target Bleed. Nehan also forms a matched pair with Satori, the katana found on the same job. When an enemy is already bleeding from Satori, a hit from Nehan turns the wound into a hemorrhage. The hemorrhage drains the enemy's Health and heals V. The two blades work very well together for a melee build that both throws and cuts. Nehan is an early, missable find in Yorinobu's penthouse at Konpeki Plaza during the main job The Heist.

Combat


Nehan is a throwable knife. It works as a fast melee weapon up close and as a thrown weapon at range. A thrown knife comes back to V after a short recovery time. Every thrown hit applies Bleeding, which deals damage over time and stops the target from sprinting.

The Satori combo is what makes Nehan special. V cuts an enemy with Satori until they bleed, then throws Nehan to turn that Bleeding into a hemorrhage. The hemorrhage drains the enemy and restores V's Health at the same time. It keeps a melee fighter alive in long brawls. Against a crowd, a reliable start is to throw Nehan at an important target before attacking with a katana.

How to Get Nehan Guide


  • Play the main job The Heist with Jackie.
  • After Saburo Arasaka dies in the penthouse, search his body.
  • Take Nehan before leaving the penthouse.
  • For the matching katana, head up to the landing pad and take Satori from Saburo's aircraft.
  • If Nehan was missed, buy it from Herold Lowe at the black market in the EBM Petrochem Stadium in Dogtown, with Phantom Liberty.

Nehan Map Location and Quest Guide


  1. Meet Jackie and Dex at the Afterlife to start the main job The Heist.
  2. Put the Flathead in the case, then ride with Jackie to Konpeki Plaza.
  3. Check in at the front desk and go up to the suite on the 42nd floor.
  4. Guide the Flathead through the vents to the netrunner's room.
  5. Wait for night, then take the elevator to Yorinobu's penthouse.
  6. Hide behind the panel when Yorinobu arrives, and wait out the scene with Saburo.
  7. Step out of hiding once the hotel locks down.
  8. Loot Nehan from Saburo Arasaka's body in the penthouse.

Nehan map location:

Map credit by Map Genie.

Upgrades


Nehan is picked up in the first act, so it starts at a low tier. The Upgrades tab in the crafting menu raises it one step at a time, and each step costs crafting components. Components come from looting, crafting and disassembling spare weapons. The knife has to be in V's inventory, not the stash, to be upgraded.

The table shows what each tier step of Nehan costs.

Upgrade Components Requirement
Tier 1 to Tier 1+ 75 Tier 1 components -
Tier 1+ to Tier 2 40 components -
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 40 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 40 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 40 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


Throwable knives are a Cool weapon. Scorpion Sting shortens the recovery time of thrown weapons. It also lets crits and headshots with them Poison the target. Juggler adds headshot damage for throwables and resets their cooldown after a throwing kill. Pay It Forward boosts the first melee attack after V picks the knife back up. Pounce lets V start finishers from further away after a throwing hit. Finisher: Act Of Mercy adds a throwable finisher that restores Health.

For Satori, the Reflexes blade perks matter. Slaughterhouse makes every blade attack apply Bleeding, which sets up the hemorrhage for Nehan. Opportunist makes bleeding enemies easier to finish. For cyberware, Handle Wrap raises crit chance with throwables after equipping or throwing one. Stabber adds crit chance with blades and throwables.

Select a Build

Nehan is thrown at the target first. Satori then follows with a quickdraw strike that applies Hemorrhage.

Attributes: Body 20, Reflexes 20, Technical Ability 18, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Blind Spot Blind Spot Cool 4 Slower enemy detection while crouched
Feline Footwork Feline Footwork Cool 4 Faster and harder to hit while crouched
Gag Order Gag Order Cool 4 A quick hit after being spotted delays the alarm
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns outside combat
Accelerated Toxin Absorption Accelerated Toxin Absorption Cool 9 Strong attacks and throws on Poisoned enemies deal the Poison damage at once
Corrosion Corrosion Cool 9 Poison works on drones, robots, mechs and turrets
Neurotoxin Neurotoxin Cool 9 Poisoned targets are blinded and cannot sprint
Parasite Parasite Cool 9 Health back on thrown crits and headshots
Scorpion Sting Scorpion Sting Cool 9 Thrown crits and headshots apply Poison
Finisher: Act Of Mercy Finisher: Act Of Mercy Cool 15 Throwable weapon finisher that restores Health
Juggler Juggler Cool 15 Thrown weapon cooldown resets on a headshot or crit kill
Pay It Forward Pay It Forward Cool 15 Big damage on the first melee hit after picking up a thrown blade
Pounce Pounce Cool 15 Finishers from farther away after a throw
Style Over Substance Style Over Substance Cool 20 Guaranteed thrown crits while dashing or sliding
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back where the reticle points
Bullet Time Bullet Time Reflexes 9 Free deflects that crit while time is slowed
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Lead And Steel Lead And Steel Reflexes 9 Blades block incoming bullets
Seeing Double Reflexes 9 Stronger counterattacks
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Going The Distance Going The Distance Reflexes 15 Double finisher range
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Slaughterhouse Reflexes 20 Every attack causes Bleeding
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Microrotors Microrotors Circulatory System Faster melee attacks
Adrenaline Booster Adrenaline Booster Circulatory System Stamina after a melee kill
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and turrets
Handle Wrap Handle Wrap Hands Crit chance for throwable weapons
Reinforced Tendons Reinforced Tendons Legs Double jump
Stabber Stabber Nervous System Crit chance with blades and throwables
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Attributes: Body 15, Reflexes 16, Technical Ability 15, Intelligence 15, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Feline Footwork Feline Footwork Cool 4 Faster and harder to hit while crouched
Accelerated Toxin Absorption Accelerated Toxin Absorption Cool 9 Strong attacks and throws on Poisoned enemies deal the Poison damage at once
Corrosion Corrosion Cool 9 Poison works on drones, robots, mechs and turrets
Neurotoxin Neurotoxin Cool 9 Poisoned targets are blinded and cannot sprint
Parasite Parasite Cool 9 Health back on thrown crits and headshots
Scorpion Sting Scorpion Sting Cool 9 Thrown crits and headshots apply Poison
Finisher: Act Of Mercy Finisher: Act Of Mercy Cool 15 Throwable weapon finisher that restores Health
Juggler Juggler Cool 15 Thrown weapon cooldown resets on a headshot or crit kill
Pay It Forward Pay It Forward Cool 15 Big damage on the first melee hit after picking up a thrown blade
Pounce Pounce Cool 15 Finishers from farther away after a throw
Ninjutsu Ninjutsu Cool 15 Crouch sprinting and more mitigation while crouched
Shinobi Sprint Shinobi Sprint Cool 15 Cheap crouch sprinting in combat
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back where the reticle points
Bullet Time Bullet Time Reflexes 9 Free deflects that crit while time is slowed
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Lead And Steel Lead And Steel Reflexes 9 Blades block incoming bullets
Seeing Double Reflexes 9 Stronger counterattacks
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Going The Distance Going The Distance Reflexes 15 Double finisher range
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Name Image Slot Effect
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Pain Editor Pain Editor Integumentary System Less damage taken

Lore


Saburo Arasaka is the head of the Arasaka Corporation and the father of Yorinobu. During The Heist, V and Jackie are hiding in the penthouse when the old man arrives to confront his son. The meeting ends with Yorinobu killing his father. Saburo falls with Nehan still on him.

The kaiken is a small Japanese blade. Nehan and Satori are two Arasaka blades made to work together. One is Saburo's knife, and the other waits in the aircraft that carried him to the hotel.

Notes


  • Nehan is missable, because Konpeki Plaza cannot be entered again after The Heist.
  • Nehan has its own display spot on the weapon wall in V's apartment.
  • Nehan is the Iconic variant of the Kaiken.

Weapon Categories




All Melee Weapons



Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.

Iconic Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Agaou Agaou Axe +125% 25% Dogtown
BFC 9000 BFC 9000 One-Handed Club Rancho Coronado
Baby Boomer Baby Boomer Two-Handed Club 25%
Baseball Bat x-MOD2 Baseball Bat x-MOD2 Two-Handed Club Dogtown
Black Unicorn Black Unicorn Katana 25%
Blue Fang Blue Fang Knife +150% Badlands South
Butcher's Cleaver Butcher's Cleaver Knife 25% Coastview
Byakko Byakko Katana 25% Little China
Caretaker's Spade Caretaker's Spade Hammer 25% Corpo Plaza
Claw x-MOD2 Claw x-MOD2 Axe
Cocktail Stick Cocktail Stick Katana 25% Japantown
Cottonmouth Cottonmouth One-Handed Club 25% Japantown
Crowbar Crowbar One-Handed Club
Cut-o-Matic x-MOD2 Cut-o-Matic x-MOD2 Chainsword Dogtown
Errata Errata Katana 25% Arroyo
Fang Fang Knife +50%
Gold-Plated Baseball Bat Gold-Plated Baseball Bat Two-Handed Club 25% North Oak
Gwynbleidd Gwynbleidd Sword
Headhunter Headhunter Knife +150% West Wind Estate
Jinchu-Maru Jinchu-Maru Katana 25% Japantown
Murphy's Law Murphy's Law One-handed Club 50% Dogtown
Nehan Nehan Knife +150% Arasaka Waterfront
Sasquatch's Hammer Sasquatch's Hammer Hammer 75% Coastview
Satori Satori Katana 25% Arasaka Waterfront
Scalpel Scalpel Katana 25% Northside
Sir John Phallustiff Sir John Phallustiff Blunt 25% Kabuki
Stinger Stinger Knife +150% Badlands East
Tinker Bell Tinker Bell One-Handed Club 50% Badlands East
Tsumetogi Tsumetogi Katana 25% Japantown
Volkodav Volkodav Machete 25% Dogtown

Standard Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Baseball Bat Baseball Bat Two-Handed Club 25%
Chef's Knife Chef's Knife Knife +150%
Claw Claw Axe +125% 25%
Cut-O-Matic Cut-O-Matic Chainsword 50%
Electric Baton Alpha Electric Baton Alpha One-Handed Club Rancho Coronado
Electric Baton Beta Electric Baton Beta One-Handed Club 50%
Electric Baton Gamma Electric Baton Gamma One-Handed Club 50%
Hammer Hammer Hammer 25%
Kaiken Kaiken Knife +150%
Kanabo Kanabo Two-Handed Club 25%
Katana Katana Katana 25%
Knife Knife Knife +200%
Kukri Kukri Machete 25%
Machete Machete Machete 25%
Neurotoxin Knife Neurotoxin Knife Knife +150%
Punknife Punknife Knife +150%
Razor Razor Machete 25%
Steel Pipe Steel Pipe One-Handed Club 25%
Tire Iron Tire Iron One-Handed Club 25%
Tomahawk Tomahawk Axe +125% 25%