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Apparition



Apparition
Apparition
Class Pistol
Type Tech
Ammo Handgun Ammo
Tier Iconic
Headshot +150%
Armor Pen 50%
Attack Speed 5
Charge Time 0.75 s
Weight 4.3
Location Kabuki

Apparition is a Tech pistol that fights hardest when V is close to death. It monitors its user's vitals. When Health drops to a critical level, its fire rate, reload speed and damage all rise. Its charged shots deal twice the normal damage at all times. Apparition is a pistol for risky play, and for builds that stay at low Health on purpose. Apparition is a mid-game reward from the Corpo-only side job War Pigs. The job opens after V first crosses the Blackwall with the Voodoo Boys.

Combat


Apparition fires like any Kenshin. A tap fires a normal shot, and holding the trigger charges a heavier round. Its charged shots deal double damage, so the charge is worth the wait in every fight. A fully charged Tech shot also goes through cover, so enemies hiding behind walls can still be hit. The high headshot bonus and strong armor penetration help against armoured targets.

The low Health bonus changes the pistol at the end of a hard fight. When V is badly hurt, Apparition fires faster, reloads faster and hits harder. The bonus can save a losing fight. However, the best damage only arrives when one more hit could kill V.

How to Get Apparition Guide


  • Play as a Corpo V.
  • Wait for Frank's call some time after the Voodoo Boys and the Blackwall.
  • Follow the coordinates to the dumpster in Kabuki and move it.
  • Open the briefcase and confront Frank.
  • Kill Frank and loot Apparition from his body.

Apparition Map Location and Quest Guide


  1. Play as a Corpo V, because War Pigs only opens for that life path.
  2. Wait for Frank Nostra's call after meeting Alt Cunningham with the Voodoo Boys.
  3. Follow his coordinates to the dumpster in an alley in Kabuki.
  4. Push the dumpster aside and open the empty briefcase behind it.
  5. Face Frank when he steps out behind V.
  6. Draw a gun or pick a hostile reply to start the fight. Calming Frank down spares him and loses the drop.
  7. Kill Frank and loot Apparition from his body.

Apparition map location:

Map credit by Map Genie.

Compatible Mods


7 scopes are compatible with Apparition.

Name Image Effect
Add-Vantage Add-Vantage Adds zoom and effective range
CQO Kanone MINI Mk.72 CQO Kanone MINI Mk.72 Adds zoom and effective range
Handyman Handyman Adds zoom and effective range, more headshot crit chance at top tier
Hyakume Hyakume Adds zoom and effective range
Kanetsugu Kanetsugu Adds zoom, effective range and crit chance
OS-1 GimletEye OS-1 GimletEye Adds zoom and effective range
Type 2067 Type 2067 Adds zoom and effective range, lowers bullet spread

Upgrades


Like every Iconic weapon, Apparition is raised through the tiers in the Upgrades section of the crafting menu. Each step costs crafting components from loot and disassembled weapons.

The table shows what each tier step of Apparition costs.

Upgrade Components Requirement
Tier 1 to Tier 1+ 75 Tier 1 components -
Tier 1+ to Tier 2 40 components -
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 40 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 40 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 40 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


Apparition works best in a Technical Ability build. Bolt makes a shot count as fully charged if the trigger is released just before full charge. The double-damage shots then come faster. Shock Value makes Bolts ignore armor, and Lightning Storm speeds up the charge after each Bolt. In the Cool tree, Focus and Deadeye add headshot damage for pistols.

Cyberware can make low Health safer. The Revulsor and the Reflex Tuner slow time when Health drops below 25%. V then has a moment to aim while the pistol's bonus is active. Second Heart restores Health once Health reaches zero, which protects a build that stays close to death. Kiroshi Stalker Optics show enemies behind cover, so a charged shot can hit them through the wall.

Select a Build

Ping reveals enemies behind walls, and Tech weapon shots pierce the cover between them. A charged shot released at the click of Bolt deals the most damage. With a Militech Sandevistan, the charge starts first and time slows at half charge so the Bolt shot lands as a headshot.

Attributes: Body 17, Reflexes 20, Technical Ability 20, Intelligence 4, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Focus Focus Cool 9 More headshot damage and free shots while aiming
Head To Head Head To Head Cool 9 Kills reset Focus
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Rinse And Reload Rinse And Reload Cool 9 Faster reload after a kill while aiming
Deadeye Cool 15 More headshot damage and no spread at high Stamina
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
High Noon High Noon Cool 15 Fast slowed reload after a headshot kill
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Ready, Rested, Reloaded Ready, Rested, Reloaded Reflexes 9 Cheaper rifle and SMG fire and faster reloads
Air Dash Air Dash Reflexes 15 Dash in midair
Sharpshooter Sharpshooter Reflexes 15 Faster aim and stacks that ease Stamina use
Gundancer Gundancer Reflexes 15 No slowdown while aiming
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Bolt Bolt Technical Ability 15 Faster charge and Bolt shots that hit harder
In Charge In Charge Technical Ability 15 Tech weapons hold a full charge
Shock Value Shock Value Technical Ability 15 Bolt shots ignore armor
Lightning Storm Lightning Storm Technical Ability 15 Faster charge after each Bolt
Internal Clock Internal Clock Technical Ability 15 Wider timing window for a Bolt shot
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Chain Lightning Chain Lightning Technical Ability 20 Bolt shots arc Electrical damage to 3 nearby enemies
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health back from each kill
Kiroshi Cockatrice Optics Kiroshi Cockatrice Optics Face More crit chance
Microgenerator Microgenerator Hands Reloading an empty gun charges an electroshock shot
Immovable Force Immovable Force Hands Less recoil and tighter spread
Cellular Adapter Cellular Adapter Integumentary System Tech weapon damage and resistances from Technical Ability
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Reinforced Tendons Reinforced Tendons Legs Double jump
Para Bellum Para Bellum Skeleton More armor

Lore


Apparition is the Iconic variant of the Arasaka JKE-X2 Kenshin and the signature weapon of Frank Nostra. Frank once worked alongside a Corpo V at Arasaka. In War Pigs he sends V a recorded message as if from beyond the grave. He claims that Susan Abernathy is purging everyone who is not loyal to her. He says he hid a file on her for V to find. The coordinates lead to a dumpster in an alley in Kabuki. Behind it sits a briefcase, and the briefcase is empty. Frank is alive, desperate and armed. He lured V there to hand V over to Abernathy and buy his way back into the company.

The way the meeting ends depends on what V says to Frank. Some answers lead to a gunfight. Frank can also be talked down if V spoke with him earlier in the story. Apparition drops from Frank's body only when the meeting ends in his death.

Notes


  • In Phantom Liberty, Herold Lowe at the EBM Petrochem Stadium sells Apparition. A Streetkid or Nomad V can buy it there, and so can a Corpo V who spares Frank.

Weapon Categories




All Pistols



Every pistol is listed below. The Iconic weapons come first, then the standard ones.

Iconic Pistols

Name Image Headshot Armor Pen Location
Ambition Ambition +150% 25%
Apparition Apparition +150% 50% Kabuki
Catahoula Catahoula
Chaos Chaos +150% 50% Kabuki
Cheetah Cheetah +150% Dogtown
Crimestopper Crimestopper +85% Dogtown
Death and Taxes Death and Taxes +125% Japantown
Dying Night Dying Night +125% 25% Little China
Genjiroh Genjiroh +85% Japantown
Her Majesty Her Majesty +150%
Kappa x-MOD2 Kappa x-MOD2
Kongou Kongou +150% Arasaka Waterfront
La Chingona Dorada La Chingona Dorada +100% 25% The Glen
Lexington x-MOD2 Lexington x-MOD2 +175% Little China
Lizzie Lizzie +150% Kabuki
Malorian Arms 3516 Malorian Arms 3516 +150% Northside
Ogou Ogou +50% 25%
Pariah Pariah
Plan B Plan B +200% Badlands East
Pride Pride +150% Corpo Plaza
Riskit Riskit +150% 25%
Rook Rook Dogtown
Scorch Scorch
Second Opinion
Seraph Seraph Little China
Skippy Skippy +85% Vista Del Rey

Standard Pistols

Name Image Headshot Armor Pen Location
A-22B Chao A-22B Chao +85%
AR Raygun Supreme 9000 AR Raygun Supreme 9000 Badlands East
HA-4 Grit HA-4 Grit +125%
HJKE-11 Yukimura HJKE-11 Yukimura +85%
JKE-X2 Kenshin JKE-X2 Kenshin 50%
Kappa Kappa
Liberty Liberty +150%
M-10AF Lexington M-10AF Lexington +125%
M-76e Omaha M-76e Omaha 50%
Nue Nue +125% 25%
Slaught-O-Matic Slaught-O-Matic +150% 25%
Tamayura Tamayura +150% 25%
Ticon Ticon 50%
Unity Unity +150%