Baseball Bat x-MOD2
| Baseball Bat x-MOD2 | |
|---|---|
| Class | Melee Weapon |
| Weapon | Two-Handed Club |
| Tier | Iconic |
| Location | Dogtown |
The Baseball Bat x-MOD2 is a reworked baseball bat left in the open in Dogtown. It works like the standard bat but handles better and has room for extra mods. It is the best bat for a Body build that wants to improve its melee weapon with mods. Like every blunt weapon, it can take enemies down without killing them. The x-MOD2 bat is a Phantom Liberty find. It sits on an upper walkway across the street from the Heavy Hearts club.
Combat
The bat is a two-handed blunt club, and its main strength is the extra mods it can take. Blunt weapons leave enemies alive, so they are useful in gigs and cyberpsycho hunts that ask for a target to be taken alive.
The improved handling helps in a fast melee brawl. Blocks and counters keep V safe between swings.
How to Get Baseball Bat x-MOD2 Guide
- Travel to the Heavy Hearts club in Dogtown.
- Cross to the buildings on the other side of the street from the pyramid.
- Climb up to the elevated walkways.
- Follow the walkway to its dead end and take the bat.
Baseball Bat x-MOD2 Map Location
Baseball Bat x-MOD2 map location:
Map credit by Map Genie.
Compatible Mods
5 weapon mods are compatible with Baseball Bat x-MOD2.
| Name | Image | Effect |
|---|---|---|
| Airstrike | Raises crit chance and crit damage for midair attacks | |
| Cyclone | A sprint attack opens unlimited combos with stacking attack speed | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Severance | Hits to the head or limbs of a weakened enemy can dismember and kill | |
| Silencio | More crit chance and crit damage when crouched and undetected |
Upgrades
Like every Iconic weapon, the x-MOD2 bat can be raised through the tiers in the Upgrades section of the crafting menu, using crafting components.
The table shows what each tier step of Baseball Bat x-MOD2 costs.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 1 to Tier 1+ | 75 Tier 1 components | - |
| Tier 1+ to Tier 2 | 40 components | - |
| Tier 2 to Tier 2+ | 75 Tier 2 components | - |
| Tier 2+ to Tier 3 | 40 components | - |
| Tier 3 to Tier 3+ | 75 Tier 3 components | - |
| Tier 3+ to Tier 4 | 40 components | - |
| Tier 4 to Tier 4+ | 75 Tier 4 components | - |
| Tier 4+ to Tier 5 | 40 components | - |
| Tier 5 to Tier 5+ | 75 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 200 Tier 5 components | Phantom Liberty |
Character Builds
The x-MOD2 bat works best with the blunt perks in the Body tree. Quake speeds up blunt attacks and adds a ground slam that staggers enemies around V. Aftershock restores Stamina for each enemy hit by Quake, and Ripple Effect restores Health for each one. Fly Swatter cuts incoming ranged damage while blocking with a blunt weapon. It helps when gunmen are in the room. Kinetic Absorption rewards a block with bonus damage.
Blunt builds work well with tough cyberware. The Militech Berserk makes V immune to damage while it is active and speeds up melee attacks. Microrotors raise melee attack speed at all times.
Select a Build
A shotgun blows enemies apart, and a club, bat, hammer or bare fists beat down whatever survives. Gorilla Arms keep the character armed in high security areas.
Attributes: Body 20, Reflexes 15, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Breakthrough | Body 9 | Strong attacks strip enemy Armor for a short time | |
| Clapback | Body 9 | Defensive attacks knock down and counterattacks stun | |
| Fly Swatter | Body 9 | Less ranged damage while blocking with a blunt weapon | |
| Kinetic Absorption | Body 9 | Blocking gives Stamina and blunt weapon damage | |
| Wrecking Ball | Body 9 | Cheaper blunt attacks and a sprinting shoulder charge | |
| Aftershock | Body 15 | Stamina for each enemy hit by Quake | |
| Epicenter | Body 15 | Midair Quake hits harder from higher falls | |
| Quake | Body 15 | Faster blunt attacks and a ground slam | |
| Ripple Effect | Body 15 | Health for each enemy hit by Quake | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and blinding during Adrenaline Rush | |
| Finisher: Savage Sling | Body 20 | Blunt weapon finisher that can throw the enemy | |
| Pain To Gain | Body 20 | Kills recharge Health items during Adrenaline Rush | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| Air Dash | Reflexes 15 | Dash in midair | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Chrome Constitution | Technical Ability 9 | Less damage taken with full Skeleton and Integumentary slots | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled | |
| Extended Warranty | Technical Ability 15 | Cyberware effects last longer | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Gorilla Arms | Arms | Hard hitting fists | |
| Painducer | Integumentary System | Spreads damage taken over time | |
| Reinforced Tendons | Legs | Double jump | |
| Militech Berserk | Operating System | Invulnerable melee mode with faster attacks | |
| Epimorphic Skeleton | Skeleton | More max Health |
| Name | Image | Effect |
|---|---|---|
| Barbarian | More damage on stunned or knocked down enemies | |
| Pax | Makes the weapon non lethal |
Lore
The Baseball Bat x-MOD2 is the Iconic variant of the ordinary baseball bat. Its description calls it a special variant built for extra modification, with an optimised design for better handling. It keeps the standard bat's caption: great for cracking shins and homers.
Weapon Categories
All Melee Weapons
Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.
Iconic Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Agaou | Axe | +125% | 25% | Dogtown | |
| BFC 9000 | One-Handed Club | Rancho Coronado | |||
| Baby Boomer | Two-Handed Club | 25% | |||
| Baseball Bat x-MOD2 | Two-Handed Club | Dogtown | |||
| Black Unicorn | Katana | 25% | |||
| Blue Fang | Knife | +150% | Badlands South | ||
| Butcher's Cleaver | Knife | 25% | Coastview | ||
| Byakko | Katana | 25% | Little China | ||
| Caretaker's Spade | Hammer | 25% | Corpo Plaza | ||
| Claw x-MOD2 | Axe | ||||
| Cocktail Stick | Katana | 25% | Japantown | ||
| Cottonmouth | One-Handed Club | 25% | Japantown | ||
| Crowbar | One-Handed Club | ||||
| Cut-o-Matic x-MOD2 | Chainsword | Dogtown | |||
| Errata | Katana | 25% | Arroyo | ||
| Fang | Knife | +50% | |||
| Gold-Plated Baseball Bat | Two-Handed Club | 25% | North Oak | ||
| Gwynbleidd | Sword | ||||
| Headhunter | Knife | +150% | West Wind Estate | ||
| Jinchu-Maru | Katana | 25% | Japantown | ||
| Murphy's Law | One-handed Club | 50% | Dogtown | ||
| Nehan | Knife | +150% | Arasaka Waterfront | ||
| Sasquatch's Hammer | Hammer | 75% | Coastview | ||
| Satori | Katana | 25% | Arasaka Waterfront | ||
| Scalpel | Katana | 25% | Northside | ||
| Sir John Phallustiff | Blunt | 25% | Kabuki | ||
| Stinger | Knife | +150% | Badlands East | ||
| Tinker Bell | One-Handed Club | 50% | Badlands East | ||
| Tsumetogi | Katana | 25% | Japantown | ||
| Volkodav | Machete | 25% | Dogtown |
Standard Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Baseball Bat | Two-Handed Club | 25% | |||
| Chef's Knife | Knife | +150% | |||
| Claw | Axe | +125% | 25% | ||
| Cut-O-Matic | Chainsword | 50% | |||
| Electric Baton Alpha | One-Handed Club | Rancho Coronado | |||
| Electric Baton Beta | One-Handed Club | 50% | |||
| Electric Baton Gamma | One-Handed Club | 50% | |||
| Hammer | Hammer | 25% | |||
| Kaiken | Knife | +150% | |||
| Kanabo | Two-Handed Club | 25% | |||
| Katana | Katana | 25% | |||
| Knife | Knife | +200% | |||
| Kukri | Machete | 25% | |||
| Machete | Machete | 25% | |||
| Neurotoxin Knife | Knife | +150% | |||
| Punknife | Knife | +150% | |||
| Razor | Machete | 25% | |||
| Steel Pipe | One-Handed Club | 25% | |||
| Tire Iron | One-Handed Club | 25% | |||
| Tomahawk | Axe | +125% | 25% |