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Razor



Razor
Razor
Class Melee Weapon
Type Blade
Weapon Machete
Armor Pen 25%

The Razor is a Techtronika machete, a heavy cleaver for a blade build that likes big, heavy swings. Its in-game line promises that anything short of reinforced concrete comes apart in a few slashes. The wielder only has to be beefy enough to swing it. It works best in a Reflexes build that wants to cut through enemies and dismember them. In Dogtown, the Razor is sold at the EBM Petrochem Stadium. It is also the base blade for the Iconic machete Volkodav. Coach Fred's melee shop in Little China sells the Razor, and enemies drop it. With Phantom Liberty, the weapon shop at the EBM Petrochem Stadium in Dogtown also sells it.

Combat


The Razor is a blade, and its heavy swings can cause Bleeding. With the Slaughterhouse perk, bleeding enemies are easier to dismember. The machete's bleeding cuts therefore lead to more dismemberments. Like any blade, it can block melee strikes. With Lead And Steel, it can block gunfire as well.

The blade finisher matters most when fighting with the Razor. When an enemy's Health is low, a finisher kills it in one strike and gives back part of V's Health. Opportunist makes bleeding, stunned and staggered enemies easier to finish. Bullet Deflect sends blocked bullets back at the shooter while V's Stamina stays above a third. A Razor user can then walk straight at a gunman.

How to Get Razor Guide


  • Buy the Razor from Coach Fred in Little China.
  • With Phantom Liberty, buy the Razor from the weapon shop at the EBM Petrochem Stadium in Dogtown.
  • Loot it from enemies who carry one.

Razor Map Location


The map shows Coach Fred's melee weapon shop in Little China.

Razor map location:

Map credit by Map Genie.

Compatible Mods


8 weapon mods are compatible with Razor.

Name Image Effect
Airstrike Airstrike Raises crit chance and crit damage for midair attacks
Bleedout Bleedout Bleeding damage can crit
Cyclone Cyclone A sprint attack opens unlimited combos with stacking attack speed
Haemocide Haemocide Longer Bleeding and more crit chance, lower base damage
Pax Pax Makes the weapon non-lethal, more damage outside combat
Severance Severance Hits to the head or limbs of a weakened enemy can dismember and kill
Silencio Silencio More crit chance and crit damage when crouched and undetected
Slice 'Em Up Slice 'Em Up A kill leaves enemies more open to Finishers for a short time

Upgrades


Only Iconic weapons can be upgraded, so a stronger Razor means a higher tier. The Dogtown shop and enemy drops scale with V's level. A bought Razor has the same stats as a looted one of the same tier.

Character Builds


The Razor uses the blade perks in the Reflexes tree. Lead And Steel lowers the Stamina cost of blade attacks and unlocks bullet blocking. Bullet Deflect and Bullet Time send those bullets back. Bullet Time also makes them crit while time is slowed. Finisher: Bladerunner raises blade attack speed and adds the healing finisher. Going The Distance doubles finisher range. Slaughterhouse, the top blade perk, makes every blade hit cause Bleeding. It also raises the dismemberment chance against bleeding enemies and restores Stamina on each dismemberment.

For cyberware, Dense Marrow adds melee damage, but each swing costs more Stamina. Microrotors raise melee attack speed, and Stabber adds crit chance with blades. A Berserk operating system such as the Zetatech Berserk adds damage reduction and attack speed while it is active. It also removes the Stamina cost of melee attacks. Its mod slots take blade and melee mods. Haemocide makes Bleeding last longer and adds crit chance. Severance gives head and limb hits on wounded enemies a chance to dismember and kill outright. Silencio adds crit chance while V is crouched and undetected.

Select a Build

Dashes carry the character behind enemy lines to cut groups apart with blades. Finishers restore Stamina, so the Sandevistan is turned off before each one. High Mitigation from Countershell, NeoFiber and Spring Joints cuts most incoming damage.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Lead And Steel Lead And Steel Reflexes 9 Block bullets with Blades
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back at the aim point
Seeing Double Reflexes 9 Counterattacks hit harder and can stun
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to nearby enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster Blade attacks and a Blade Finisher that heals
Flash Of Steel Flash Of Steel Reflexes 15 Faster movement and attacks after a Finisher
Opportunist Opportunist Reflexes 15 Stunned, staggered and bleeding enemies are easier to finish
Going The Distance Going The Distance Reflexes 15 Double Finisher range
Slaughterhouse Reflexes 20 Every Blade hit applies Bleeding
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
ThreatEvac ThreatEvac Circulatory System Faster movement at low Health
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Stabber Stabber Nervous System More crit chance with Blades and throwables
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage
Name Image Effect
Severance Severance Chance to dismember and kill enemies below half Health
Slice 'Em Up Slice 'Em Up Enemies are easier to finish after a kill
Cyclone Cyclone Endless combo for a few seconds after a sprint attack
Bleedout Bleedout Bleeding damage can crit

Notes


  • Volkodav is the Iconic variant of the Razor. It belongs to a banned Techtronika series. Its hits can set enemies on fire, and hits on burning enemies always crit.
  • Volkodav is found during the gig Waiting For Dodger, in the old NCPD precinct in Dogtown.

Weapon Categories




All Melee Weapons



Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.

Iconic Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Agaou Agaou Axe +125% 25% Dogtown
BFC 9000 BFC 9000 One-Handed Club Rancho Coronado
Baby Boomer Baby Boomer Two-Handed Club 25%
Baseball Bat x-MOD2 Baseball Bat x-MOD2 Two-Handed Club Dogtown
Black Unicorn Black Unicorn Katana 25%
Blue Fang Blue Fang Knife +150% Badlands South
Butcher's Cleaver Butcher's Cleaver Knife 25% Coastview
Byakko Byakko Katana 25% Little China
Caretaker's Spade Caretaker's Spade Hammer 25% Corpo Plaza
Claw x-MOD2 Claw x-MOD2 Axe
Cocktail Stick Cocktail Stick Katana 25% Japantown
Cottonmouth Cottonmouth One-Handed Club 25% Japantown
Crowbar Crowbar One-Handed Club
Cut-o-Matic x-MOD2 Cut-o-Matic x-MOD2 Chainsword Dogtown
Errata Errata Katana 25% Arroyo
Fang Fang Knife +50%
Gold-Plated Baseball Bat Gold-Plated Baseball Bat Two-Handed Club 25% North Oak
Gwynbleidd Gwynbleidd Sword
Headhunter Headhunter Knife +150% West Wind Estate
Jinchu-Maru Jinchu-Maru Katana 25% Japantown
Murphy's Law Murphy's Law One-handed Club 50% Dogtown
Nehan Nehan Knife +150% Arasaka Waterfront
Sasquatch's Hammer Sasquatch's Hammer Hammer 75% Coastview
Satori Satori Katana 25% Arasaka Waterfront
Scalpel Scalpel Katana 25% Northside
Sir John Phallustiff Sir John Phallustiff Blunt 25% Kabuki
Stinger Stinger Knife +150% Badlands East
Tinker Bell Tinker Bell One-Handed Club 50% Badlands East
Tsumetogi Tsumetogi Katana 25% Japantown
Volkodav Volkodav Machete 25% Dogtown

Standard Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Baseball Bat Baseball Bat Two-Handed Club 25%
Chef's Knife Chef's Knife Knife +150%
Claw Claw Axe +125% 25%
Cut-O-Matic Cut-O-Matic Chainsword 50%
Electric Baton Alpha Electric Baton Alpha One-Handed Club Rancho Coronado
Electric Baton Beta Electric Baton Beta One-Handed Club 50%
Electric Baton Gamma Electric Baton Gamma One-Handed Club 50%
Hammer Hammer Hammer 25%
Kaiken Kaiken Knife +150%
Kanabo Kanabo Two-Handed Club 25%
Katana Katana Katana 25%
Knife Knife Knife +200%
Kukri Kukri Machete 25%
Machete Machete Machete 25%
Neurotoxin Knife Neurotoxin Knife Knife +150%
Punknife Punknife Knife +150%
Razor Razor Machete 25%
Steel Pipe Steel Pipe One-Handed Club 25%
Tire Iron Tire Iron One-Handed Club 25%
Tomahawk Tomahawk Axe +125% 25%