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Cottonmouth



Cottonmouth
Cottonmouth
Class Melee Weapon
Weapon One-Handed Club
Tier Iconic
Armor Pen 25%
Attack Speed 1.3
Weight 3.4
Location Japantown

Cottonmouth is the club of the ripperdoc Fingers, picked up in his clinic during the main story. It hits with a mix of Electrical and Chemical damage. Each blow can either Shock the target or Poison it. A few swings can therefore apply both status effects at once. Cottonmouth is an unusual one-handed blunt weapon for a melee build that likes status damage. Cottonmouth is an early main-story pickup from The Space in Between, in Fingers' clinic on Jig-Jig Street in Japantown.

Combat


Cottonmouth is a light, one-handed blunt weapon. Its unique effect splits each hit between Electrical and Chemical damage. Every hit also has a chance to apply either Shock or Poison. Shock deals a quick burst of extra Electrical damage, while Poison keeps hurting the target for a few seconds. Long combos give both effects many chances to land.

As a blunt weapon, it leaves enemies alive instead of killing them. It is therefore useful in gigs that ask for a non-lethal takedown. Its armor penetration helps it against armoured targets.

How to Get Cottonmouth Guide


  • Reach the main job The Space in Between after Automatic Love.
  • Go to Jig-Jig Street and find Fingers' clinic.
  • Get inside and talk to Fingers.
  • Take Cottonmouth from the table in the clinic's bedroom.

Cottonmouth Map Location and Quest Guide


  1. Finish Automatic Love to start the main job The Space in Between.
  2. Go to Jig-Jig Street in Japantown and find Fingers' clinic.
  3. Deal with the thugs at the door, by talk, by force or through another way in.
  4. Enter the clinic and find Judy in the waiting area.
  5. Find a way into Fingers' office and talk to him.
  6. Take Cottonmouth from the table in the clinic's bedroom.

Cottonmouth map location:

Map credit by Map Genie.

Upgrades


Like every Iconic weapon, Cottonmouth can be raised through the tiers in the Upgrades section of the crafting menu with crafting components.

The table shows what each tier step of Cottonmouth costs.

Upgrade Components Requirement
Tier 1 to Tier 1+ 75 Tier 1 components -
Tier 1+ to Tier 2 40 components -
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 40 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 40 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 40 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


Cottonmouth works best in a Body build with blunt weapon perks. Wrecking Ball lowers the Stamina cost of blunt attacks, so a combo can last longer. Quake adds blunt attack speed and a ground slam that staggers enemies. Kinetic Absorption gives Stamina and bonus damage after a block. Fly Swatter cuts incoming ranged damage while blocking with a blunt weapon. Finisher: Savage Sling adds a blunt finisher that heals V.

Microrotors raise melee attack speed, which gives the status effects more chances to trigger. The Adrenaline Booster restores Stamina after a melee kill. The Militech Berserk makes V immune to damage while it is active.

Select a Build

Cottonmouth handles melee while Kerenzikov slows time for ranged shots. Keeping RAM low gives a large Armor bonus. Berserk and shotguns round out the blunt melee kit.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 15, Cool 6.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Fly Swatter Fly Swatter Body 9 Less ranged damage while blocking with a blunt weapon
Wrecking Ball Wrecking Ball Body 9 Cheaper blunt attacks and a sprinting shoulder charge
Aftershock Aftershock Body 15 Stamina for each enemy hit by Quake
Epicenter Epicenter Body 15 Midair Quake hits harder from higher falls
Quake Quake Body 15 Faster blunt attacks and a ground slam
Ripple Effect Ripple Effect Body 15 Health for each enemy hit by Quake
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Finisher: Savage Sling Finisher: Savage Sling Body 20 Blunt weapon finisher that can throw the enemy
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
Emergency Cloaking Emergency Cloaking Relic Optical Camo can break enemy tracking in combat
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Sensory Protocol Sensory Protocol Relic Time slows when spotted while crouched
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
Quantum Tuner Quantum Tuner Frontal Cortex Resets a used cyberware cooldown
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Revulsor Revulsor Nervous System Slows time at low Health with full speed
Rara Avis Rara Avis Skeleton More armor

Lore


Cottonmouth is an Iconic one-handed club and the signature weapon of Fingers, a ripperdoc on Jig-Jig Street. In The Space in Between, V and Judy follow a lead on Evelyn Parker to his clinic. The job's journal entry mocks the joyhouses of the district and doubts that V will ever find Evelyn. Fingers knows where she went, and V can press him for it in several ways. His club lies on a table in the bedroom of the clinic.

Notes


  • Cottonmouth stays in the clinic after the job, so it can be collected later.

Weapon Categories




All Melee Weapons



Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.

Iconic Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Agaou Agaou Axe +125% 25% Dogtown
BFC 9000 BFC 9000 One-Handed Club Rancho Coronado
Baby Boomer Baby Boomer Two-Handed Club 25%
Baseball Bat x-MOD2 Baseball Bat x-MOD2 Two-Handed Club Dogtown
Black Unicorn Black Unicorn Katana 25%
Blue Fang Blue Fang Knife +150% Badlands South
Butcher's Cleaver Butcher's Cleaver Knife 25% Coastview
Byakko Byakko Katana 25% Little China
Caretaker's Spade Caretaker's Spade Hammer 25% Corpo Plaza
Claw x-MOD2 Claw x-MOD2 Axe
Cocktail Stick Cocktail Stick Katana 25% Japantown
Cottonmouth Cottonmouth One-Handed Club 25% Japantown
Crowbar Crowbar One-Handed Club
Cut-o-Matic x-MOD2 Cut-o-Matic x-MOD2 Chainsword Dogtown
Errata Errata Katana 25% Arroyo
Fang Fang Knife +50%
Gold-Plated Baseball Bat Gold-Plated Baseball Bat Two-Handed Club 25% North Oak
Gwynbleidd Gwynbleidd Sword
Headhunter Headhunter Knife +150% West Wind Estate
Jinchu-Maru Jinchu-Maru Katana 25% Japantown
Murphy's Law Murphy's Law One-handed Club 50% Dogtown
Nehan Nehan Knife +150% Arasaka Waterfront
Sasquatch's Hammer Sasquatch's Hammer Hammer 75% Coastview
Satori Satori Katana 25% Arasaka Waterfront
Scalpel Scalpel Katana 25% Northside
Sir John Phallustiff Sir John Phallustiff Blunt 25% Kabuki
Stinger Stinger Knife +150% Badlands East
Tinker Bell Tinker Bell One-Handed Club 50% Badlands East
Tsumetogi Tsumetogi Katana 25% Japantown
Volkodav Volkodav Machete 25% Dogtown

Standard Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Baseball Bat Baseball Bat Two-Handed Club 25%
Chef's Knife Chef's Knife Knife +150%
Claw Claw Axe +125% 25%
Cut-O-Matic Cut-O-Matic Chainsword 50%
Electric Baton Alpha Electric Baton Alpha One-Handed Club Rancho Coronado
Electric Baton Beta Electric Baton Beta One-Handed Club 50%
Electric Baton Gamma Electric Baton Gamma One-Handed Club 50%
Hammer Hammer Hammer 25%
Kaiken Kaiken Knife +150%
Kanabo Kanabo Two-Handed Club 25%
Katana Katana Katana 25%
Knife Knife Knife +200%
Kukri Kukri Machete 25%
Machete Machete Machete 25%
Neurotoxin Knife Neurotoxin Knife Knife +150%
Punknife Punknife Knife +150%
Razor Razor Machete 25%
Steel Pipe Steel Pipe One-Handed Club 25%
Tire Iron Tire Iron One-Handed Club 25%
Tomahawk Tomahawk Axe +125% 25%