Cottonmouth
| Cottonmouth | |
|---|---|
| Class | Melee Weapon |
| Weapon | One-Handed Club |
| Tier | Iconic |
| Armor Pen | 25% |
| Attack Speed | 1.3 |
| Weight | 3.4 |
| Location | Japantown |
Cottonmouth is the club of the ripperdoc Fingers, picked up in his clinic during the main story. It hits with a mix of Electrical and Chemical damage. Each blow can either Shock the target or Poison it. A few swings can therefore apply both status effects at once. Cottonmouth is an unusual one-handed blunt weapon for a melee build that likes status damage. Cottonmouth is an early main-story pickup from The Space in Between, in Fingers' clinic on Jig-Jig Street in Japantown.
Combat
Cottonmouth is a light, one-handed blunt weapon. Its unique effect splits each hit between Electrical and Chemical damage. Every hit also has a chance to apply either Shock or Poison. Shock deals a quick burst of extra Electrical damage, while Poison keeps hurting the target for a few seconds. Long combos give both effects many chances to land.
As a blunt weapon, it leaves enemies alive instead of killing them. It is therefore useful in gigs that ask for a non-lethal takedown. Its armor penetration helps it against armoured targets.
How to Get Cottonmouth Guide
- Reach the main job The Space in Between after Automatic Love.
- Go to Jig-Jig Street and find Fingers' clinic.
- Get inside and talk to Fingers.
- Take Cottonmouth from the table in the clinic's bedroom.
Cottonmouth Map Location and Quest Guide
- Finish Automatic Love to start the main job The Space in Between.
- Go to Jig-Jig Street in Japantown and find Fingers' clinic.
- Deal with the thugs at the door, by talk, by force or through another way in.
- Enter the clinic and find Judy in the waiting area.
- Find a way into Fingers' office and talk to him.
- Take Cottonmouth from the table in the clinic's bedroom.
Cottonmouth map location:
Map credit by Map Genie.
Upgrades
Like every Iconic weapon, Cottonmouth can be raised through the tiers in the Upgrades section of the crafting menu with crafting components.
The table shows what each tier step of Cottonmouth costs.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 1 to Tier 1+ | 75 Tier 1 components | - |
| Tier 1+ to Tier 2 | 40 components | - |
| Tier 2 to Tier 2+ | 75 Tier 2 components | - |
| Tier 2+ to Tier 3 | 40 components | - |
| Tier 3 to Tier 3+ | 75 Tier 3 components | - |
| Tier 3+ to Tier 4 | 40 components | - |
| Tier 4 to Tier 4+ | 75 Tier 4 components | - |
| Tier 4+ to Tier 5 | 40 components | - |
| Tier 5 to Tier 5+ | 75 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 200 Tier 5 components | Phantom Liberty |
Character Builds
Cottonmouth works best in a Body build with blunt weapon perks. Wrecking Ball lowers the Stamina cost of blunt attacks, so a combo can last longer. Quake adds blunt attack speed and a ground slam that staggers enemies. Kinetic Absorption gives Stamina and bonus damage after a block. Fly Swatter cuts incoming ranged damage while blocking with a blunt weapon. Finisher: Savage Sling adds a blunt finisher that heals V.
Microrotors raise melee attack speed, which gives the status effects more chances to trigger. The Adrenaline Booster restores Stamina after a melee kill. The Militech Berserk makes V immune to damage while it is active.
Select a Build
Cottonmouth handles melee while Kerenzikov slows time for ranged shots. Keeping RAM low gives a large Armor bonus. Berserk and shotguns round out the blunt melee kit.
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 15, Cool 6.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Fly Swatter | Body 9 | Less ranged damage while blocking with a blunt weapon | |
| Wrecking Ball | Body 9 | Cheaper blunt attacks and a sprinting shoulder charge | |
| Aftershock | Body 15 | Stamina for each enemy hit by Quake | |
| Epicenter | Body 15 | Midair Quake hits harder from higher falls | |
| Quake | Body 15 | Faster blunt attacks and a ground slam | |
| Ripple Effect | Body 15 | Health for each enemy hit by Quake | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Unstoppable Force | Body 15 | Immunity to knockdown and blinding during Adrenaline Rush | |
| Finisher: Savage Sling | Body 20 | Blunt weapon finisher that can throw the enemy | |
| Pain To Gain | Body 20 | Kills recharge Health items during Adrenaline Rush | |
| Dash | Reflexes 9 | Dash replaces the dodge | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Emergency Cloaking | Relic | Optical Camo can break enemy tracking in combat | |
| Machine Learning | Relic | Crit damage builds on enemy Vulnerabilities | |
| Sensory Protocol | Relic | Time slows when spotted while crouched | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| Chrome Constitution | Technical Ability 9 | Less damage taken with full Skeleton and Integumentary slots | |
| Cyborg | Technical Ability 15 | Shorter cyberware cooldowns with every slot filled | |
| Extended Warranty | Technical Ability 15 | Cyberware effects last longer | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Behavioral Imprint-Synced Faceplate | Face | A disguise that escapes the police | |
| Quantum Tuner | Frontal Cortex | Resets a used cyberware cooldown | |
| NeoFiber | Nervous System | More mitigation chance and strength | |
| Revulsor | Nervous System | Slows time at low Health with full speed | |
| Rara Avis | Skeleton | More armor |
Lore
Cottonmouth is an Iconic one-handed club and the signature weapon of Fingers, a ripperdoc on Jig-Jig Street. In The Space in Between, V and Judy follow a lead on Evelyn Parker to his clinic. The job's journal entry mocks the joyhouses of the district and doubts that V will ever find Evelyn. Fingers knows where she went, and V can press him for it in several ways. His club lies on a table in the bedroom of the clinic.
Notes
- Cottonmouth stays in the clinic after the job, so it can be collected later.
Weapon Categories
All Melee Weapons
Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.
Iconic Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Agaou | Axe | +125% | 25% | Dogtown | |
| BFC 9000 | One-Handed Club | Rancho Coronado | |||
| Baby Boomer | Two-Handed Club | 25% | |||
| Baseball Bat x-MOD2 | Two-Handed Club | Dogtown | |||
| Black Unicorn | Katana | 25% | |||
| Blue Fang | Knife | +150% | Badlands South | ||
| Butcher's Cleaver | Knife | 25% | Coastview | ||
| Byakko | Katana | 25% | Little China | ||
| Caretaker's Spade | Hammer | 25% | Corpo Plaza | ||
| Claw x-MOD2 | Axe | ||||
| Cocktail Stick | Katana | 25% | Japantown | ||
| Cottonmouth | One-Handed Club | 25% | Japantown | ||
| Crowbar | One-Handed Club | ||||
| Cut-o-Matic x-MOD2 | Chainsword | Dogtown | |||
| Errata | Katana | 25% | Arroyo | ||
| Fang | Knife | +50% | |||
| Gold-Plated Baseball Bat | Two-Handed Club | 25% | North Oak | ||
| Gwynbleidd | Sword | ||||
| Headhunter | Knife | +150% | West Wind Estate | ||
| Jinchu-Maru | Katana | 25% | Japantown | ||
| Murphy's Law | One-handed Club | 50% | Dogtown | ||
| Nehan | Knife | +150% | Arasaka Waterfront | ||
| Sasquatch's Hammer | Hammer | 75% | Coastview | ||
| Satori | Katana | 25% | Arasaka Waterfront | ||
| Scalpel | Katana | 25% | Northside | ||
| Sir John Phallustiff | Blunt | 25% | Kabuki | ||
| Stinger | Knife | +150% | Badlands East | ||
| Tinker Bell | One-Handed Club | 50% | Badlands East | ||
| Tsumetogi | Katana | 25% | Japantown | ||
| Volkodav | Machete | 25% | Dogtown |
Standard Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Baseball Bat | Two-Handed Club | 25% | |||
| Chef's Knife | Knife | +150% | |||
| Claw | Axe | +125% | 25% | ||
| Cut-O-Matic | Chainsword | 50% | |||
| Electric Baton Alpha | One-Handed Club | Rancho Coronado | |||
| Electric Baton Beta | One-Handed Club | 50% | |||
| Electric Baton Gamma | One-Handed Club | 50% | |||
| Hammer | Hammer | 25% | |||
| Kaiken | Knife | +150% | |||
| Kanabo | Two-Handed Club | 25% | |||
| Katana | Katana | 25% | |||
| Knife | Knife | +200% | |||
| Kukri | Machete | 25% | |||
| Machete | Machete | 25% | |||
| Neurotoxin Knife | Knife | +150% | |||
| Punknife | Knife | +150% | |||
| Razor | Machete | 25% | |||
| Steel Pipe | One-Handed Club | 25% | |||
| Tire Iron | One-Handed Club | 25% | |||
| Tomahawk | Axe | +125% | 25% |