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Stinger



Stinger
Stinger
Class Melee Weapon
Weapon Knife
Tier Iconic
Headshot +150%
Attack Speed 3.1
Weight 2.3
Location Badlands East

Stinger is the Iconic knife of Scorpion, an Aldecaldos nomad and the best friend of Mitch. It deals both Physical and Chemical damage, with a raised chance to cause Bleeding and Poison. Its Iconic effect links the two. A hit on a poisoned enemy always makes them bleed. A hit on a bleeding enemy always poisons them. The knife can be swung in close or thrown, so it works well in a Cool build that kills with throwables. It is also a keepsake from a Badlands farewell that V helps to organise. Stinger is a mid-game reward from the minor job I'll Fly Away, at the Aldecaldos camp in the Badlands, after Riders on the Storm.

Combat


Stinger is a throwable knife, so it has two ways to attack. In melee, it is a quick stabbing blade. When thrown, it hits from range. It then needs a short recovery time before it can be thrown again.

The Iconic effect makes Stinger very strong at damage over time. Bleeding and Poison both deal damage over time. Once either effect lands, the next hit guarantees the other. In two quick strikes, a single enemy ends up both bleeding and poisoned. A good approach is to throw the knife to start Poison, then follow up in melee.

As a knife, Stinger also works well for stealth. Killer Instinct gives knives bonus damage outside of combat. A thrown Stinger is therefore a strong, silent way to start a fight.

How to Get Stinger Guide


  • Finish the main job Riders on the Storm with the Aldecaldos.
  • Wait for Mitch to get in touch about Scorpion, which starts I'll Fly Away.
  • Meet Mitch at the Aldecaldos camp and follow him to the collapsed bridge.
  • Help with the send-off, then talk to Mitch to receive Stinger.

Stinger Map Location and Quest Guide


  1. After Riders on the Storm, wait for Mitch to get in touch to start the side job I'll Fly Away.
  2. Meet Mitch at the Aldecaldos camp and talk to him.
  3. Go with Mitch to the collapsed bridge above the ravine.
  4. Put the gas container in the passenger seat of Scorpion's car.
  5. Light the rag to send the car off into the ravine.
  6. Talk to Mitch and take Stinger, Scorpion's knife.

Stinger map location:

Map credit by Map Genie.

Upgrades


Stinger is an Iconic weapon, so it can be raised through the tiers in the Upgrades tab of the crafting menu. Each step costs crafting components, and the knife must be in V's inventory to appear in the list.

The table shows what each tier step of Stinger costs.

Upgrade Components Requirement
Tier 1 to Tier 1+ 75 Tier 1 components -
Tier 1+ to Tier 2 40 components -
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 40 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 40 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 40 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


Throwable weapons use the Cool tree. Scorpion Sting cuts throwable recovery time. Its crits, headshots and weak spot hits also apply Poison, which triggers Stinger's Iconic effect directly. Accelerated Toxin Absorption makes strong attacks and throws on a poisoned enemy deal a large burst of Poison damage at once. Juggler cuts recovery time further and adds headshot damage. It also resets throwable cooldowns after a headshot, crit or Poison kill. Parasite restores Health on crits and headshots with thrown weapons. Style Over Substance guarantees crits on throws made while crouch-sprinting, sliding, dodging or dashing.

For cyberware, Handle Wrap raises crit chance with throwables for a few seconds after equipping or throwing one. Stabber adds crit chance with blades and throwables.

Select a Build

The build opens from stealth and removes a few targets before the fight starts. Headshots and crits with thrown knives bring the knife back to hand through Juggler. When the character is detected, the Sandevistan or Kerenzikov slows time to finish the enemies who spotted it.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Feline Footwork Feline Footwork Cool 4 Faster and safer while crouched
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns before combat
Gag Order Gag Order Cool 4 A quick hit after being spotted delays detection by others
Scorpion Sting Scorpion Sting Cool 9 Thrown crits and headshots apply Poison
Neurotoxin Neurotoxin Cool 9 Poison also blinds and stops sprinting
Parasite Parasite Cool 9 Health back from thrown crits and headshots
Accelerated Toxin Absorption Accelerated Toxin Absorption Cool 9 Strong attacks and throws on poisoned enemies deal a burst of Poison
Corrosion Corrosion Cool 9 Poison works on mechs, robots, drones and turrets
Ninjutsu Ninjutsu Cool 15 Sprint while crouched
Creeping Death Creeping Death Cool 15 Health, Stamina and speed from kills while hidden
Vanishing Act Vanishing Act Cool 15 Optical Camo turns on while crouch-sprinting
Juggler Juggler Cool 15 Thrown headshots and crits return the weapon at once
Sleight Of Hand Sleight Of Hand Cool 15 Crit Damage stacks each time Juggler triggers
Finisher: Act Of Mercy Finisher: Act Of Mercy Cool 15 A thrown weapon Finisher that heals
Pay It Forward Pay It Forward Cool 15 Big melee hit after picking up a thrown blade
Pounce Pounce Cool 15 Finishers from range after a throw
Style Over Substance Style Over Substance Cool 20 Guaranteed crits when throwing on the move
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Black Mamba Black Mamba Circulatory System More damage against poisoned enemies
Kerenzikov Boost System Kerenzikov Boost System Frontal Cortex Stronger Kerenzikov with free shooting Stamina
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Handle Wrap Handle Wrap Hands More crit chance with throwables
Shock Absorber Shock Absorber Hands Less recoil
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Defenzikov Defenzikov Integumentary System Mitigation after Kerenzikov ends
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Stabber Stabber Nervous System More crit chance with Blades and throwables
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage
Spring Joints Spring Joints Skeleton Stronger Mitigation

Lore


The item text calls Stinger small but incredibly deadly. It says the knife belonged to Scorpion, a nomad of the Aldecaldos clan. Scorpion dies in the Badlands, and his closest friend, Mitch, wants to honour him properly.

After V helps the Aldecaldos rescue their leader Saul in Riders on the Storm, Mitch asks V for help with a last tribute. The two drive out to a collapsed bridge over a ravine, one of Scorpion's favourite spots. There Mitch reveals that Scorpion's body is in the trunk. Scorpion wanted to be sent off with a bang. V places a gas canister in the passenger seat, Mitch sets the body behind the wheel, and V lights the rag in the tank. The car rolls off the ramp and explodes in the ravine.

Afterwards, Mitch thanks V for being part of it. He hands over Scorpion's knife, Stinger, along with Scorpion's action figure, his good luck charm.

Notes


  • The action figure that comes with Stinger is Scorpion's good luck charm.

Weapon Categories




All Melee Weapons



Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.

Iconic Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Agaou Agaou Axe +125% 25% Dogtown
BFC 9000 BFC 9000 One-Handed Club Rancho Coronado
Baby Boomer Baby Boomer Two-Handed Club 25%
Baseball Bat x-MOD2 Baseball Bat x-MOD2 Two-Handed Club Dogtown
Black Unicorn Black Unicorn Katana 25%
Blue Fang Blue Fang Knife +150% Badlands South
Butcher's Cleaver Butcher's Cleaver Knife 25% Coastview
Byakko Byakko Katana 25% Little China
Caretaker's Spade Caretaker's Spade Hammer 25% Corpo Plaza
Claw x-MOD2 Claw x-MOD2 Axe
Cocktail Stick Cocktail Stick Katana 25% Japantown
Cottonmouth Cottonmouth One-Handed Club 25% Japantown
Crowbar Crowbar One-Handed Club
Cut-o-Matic x-MOD2 Cut-o-Matic x-MOD2 Chainsword Dogtown
Errata Errata Katana 25% Arroyo
Fang Fang Knife +50%
Gold-Plated Baseball Bat Gold-Plated Baseball Bat Two-Handed Club 25% North Oak
Gwynbleidd Gwynbleidd Sword
Headhunter Headhunter Knife +150% West Wind Estate
Jinchu-Maru Jinchu-Maru Katana 25% Japantown
Murphy's Law Murphy's Law One-handed Club 50% Dogtown
Nehan Nehan Knife +150% Arasaka Waterfront
Sasquatch's Hammer Sasquatch's Hammer Hammer 75% Coastview
Satori Satori Katana 25% Arasaka Waterfront
Scalpel Scalpel Katana 25% Northside
Sir John Phallustiff Sir John Phallustiff Blunt 25% Kabuki
Stinger Stinger Knife +150% Badlands East
Tinker Bell Tinker Bell One-Handed Club 50% Badlands East
Tsumetogi Tsumetogi Katana 25% Japantown
Volkodav Volkodav Machete 25% Dogtown

Standard Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Baseball Bat Baseball Bat Two-Handed Club 25%
Chef's Knife Chef's Knife Knife +150%
Claw Claw Axe +125% 25%
Cut-O-Matic Cut-O-Matic Chainsword 50%
Electric Baton Alpha Electric Baton Alpha One-Handed Club Rancho Coronado
Electric Baton Beta Electric Baton Beta One-Handed Club 50%
Electric Baton Gamma Electric Baton Gamma One-Handed Club 50%
Hammer Hammer Hammer 25%
Kaiken Kaiken Knife +150%
Kanabo Kanabo Two-Handed Club 25%
Katana Katana Katana 25%
Knife Knife Knife +200%
Kukri Kukri Machete 25%
Machete Machete Machete 25%
Neurotoxin Knife Neurotoxin Knife Knife +150%
Punknife Punknife Knife +150%
Razor Razor Machete 25%
Steel Pipe Steel Pipe One-Handed Club 25%
Tire Iron Tire Iron One-Handed Club 25%
Tomahawk Tomahawk Axe +125% 25%