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Volkodav



Volkodav
Volkodav
Class Melee Weapon
Weapon Machete
Tier Iconic
Armor Pen 25%
Weight 6.5
Location Dogtown

Volkodav is an Iconic machete from Techtronika's banned weapon series, found in Dogtown during Phantom Liberty. Its hits can apply a unique burn. Every hit on a target suffering that burn is a guaranteed crit. The more enemies burn at the same time, the more crit damage V deals. Volkodav is a melee weapon that gets stronger as more of a crowd catches fire. V sets a few enemies on fire, then keeps swinging. It sits in a storage room during Mr. Hands' gig Waiting for Dodger, an easy pickup on the way through. Volkodav is a Phantom Liberty find in the old NCPD precinct in Dogtown, during the gig Waiting for Dodger for Mr. Hands.

Combat


Volkodav is a machete, one of the Blade weapons. Blades are fast and sharp, made for quick series of hits. Each hit has a chance to apply Volkodav's unique burn. Once a target is burning, every hit on them is a guaranteed crit. A burning enemy therefore dies quickly.

Volkodav is strongest against a group. The more enemies are burning at once, the more crit damage V deals to each of them. V should spread the burn across a crowd with quick strikes, then finish the enemies one by one. The Iconic text warns that the effect lowers accuracy. Accuracy matters less on a blade than on a gun.

How to Get Volkodav Guide


  • Take the gig Waiting for Dodger from Mr. Hands in Dogtown, with Phantom Liberty.
  • Meet Stella, then enter Dodger's base in the old NCPD precinct.
  • Find Bill and Charles in the basement.
  • On the way to the garage, search the storage room and open the cargo container to take Volkodav.
  • If it was missed, buy it from Herold Lowe at the black market in the EBM Petrochem Stadium, Dogtown.

Volkodav Map Location and Quest Guide


  1. Take the gig Waiting for Dodger from Mr. Hands.
  2. Meet Stella, get in her car and take her access card.
  3. Enter Dodger's base in the old NCPD precinct.
  4. Take the elevator to the basement and find Bill and Charles.
  5. On the way to the garage, search the storage room.
  6. Take Volkodav from the airdrop cargo container.

Volkodav map location:

Map credit by Map Genie.

Upgrades


Volkodav is an Iconic weapon, so it can be raised through the tiers in the Upgrades tab of the crafting menu. Each step costs crafting components, and the machete must be in V's inventory to appear in the list.

The table shows what each tier step of Volkodav costs.

Upgrade Components Requirement
Tier 1 to Tier 1+ 75 Tier 1 components -
Tier 1+ to Tier 2 40 components -
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 40 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 40 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 40 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


Blades use the Reflexes tree. Lead And Steel lowers blade Stamina costs and lets V block bullets. Bullet Deflect sends blocked bullets back where V aims. Flash And Thunderclap turns strong attacks into leaps, which helps V reach burning enemies. Seeing Double adds damage and Stun chance to counterattacks. Finisher: Bladerunner raises blade attack speed and adds a finisher that heals V. Flash Of Steel boosts movement and attack speed after each finisher. Slaughterhouse makes every attack apply Bleeding as well as the burn.

For cyberware, the burn already guarantees crits, so crit damage is the stat to raise. The BioDyne Berserk adds a large crit damage bonus and removes Stamina costs while it is active. Sandevistan models add crit chance and crit damage while time is slowed. Microrotors raise melee attack speed, which spreads the burn faster.

Select a Build

Dashes carry the character behind enemy lines to cut groups apart with blades. Finishers restore Stamina, so the Sandevistan is turned off before each one. High Mitigation from Countershell, NeoFiber and Spring Joints cuts most incoming damage.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Lead And Steel Lead And Steel Reflexes 9 Block bullets with Blades
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back at the aim point
Seeing Double Reflexes 9 Counterattacks hit harder and can stun
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to nearby enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster Blade attacks and a Blade Finisher that heals
Flash Of Steel Flash Of Steel Reflexes 15 Faster movement and attacks after a Finisher
Opportunist Opportunist Reflexes 15 Stunned, staggered and bleeding enemies are easier to finish
Going The Distance Going The Distance Reflexes 15 Double Finisher range
Slaughterhouse Reflexes 20 Every Blade hit applies Bleeding
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
ThreatEvac ThreatEvac Circulatory System Faster movement at low Health
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Stabber Stabber Nervous System More crit chance with Blades and throwables
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage

Lore


Volkodav belongs to a special Techtronika weapon series that was banned over humanitarian concerns. Its sister weapon from the same series is the Taigan revolver, and both have the same unique burn. The machete's own line is short and grim: it is not up to date on its rabies shots.

Waiting for Dodger is a rescue gig. Two NCPD officers, Bill and Charles, made a deal with Dodger, one of Kurt Hansen's men, and the deal went wrong. The two end up stuck in an abandoned precinct that Dodger uses as his base. Bill's fiancée, Stella, hires V to bring them out, and she would rather nobody gets killed. V slips into the station, finds the officers and has to get them out to their squad car. In a storage room on the way to the garage, Volkodav lies in a cargo container.

Notes


  • Volkodav is the Iconic variant of the Razor.
  • Rosco, another Iconic, drops from Dodger if V fights and kills him in the same gig.

Weapon Categories




All Melee Weapons



Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.

Iconic Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Agaou Agaou Axe +125% 25% Dogtown
BFC 9000 BFC 9000 One-Handed Club Rancho Coronado
Baby Boomer Baby Boomer Two-Handed Club 25%
Baseball Bat x-MOD2 Baseball Bat x-MOD2 Two-Handed Club Dogtown
Black Unicorn Black Unicorn Katana 25%
Blue Fang Blue Fang Knife +150% Badlands South
Butcher's Cleaver Butcher's Cleaver Knife 25% Coastview
Byakko Byakko Katana 25% Little China
Caretaker's Spade Caretaker's Spade Hammer 25% Corpo Plaza
Claw x-MOD2 Claw x-MOD2 Axe
Cocktail Stick Cocktail Stick Katana 25% Japantown
Cottonmouth Cottonmouth One-Handed Club 25% Japantown
Crowbar Crowbar One-Handed Club
Cut-o-Matic x-MOD2 Cut-o-Matic x-MOD2 Chainsword Dogtown
Errata Errata Katana 25% Arroyo
Fang Fang Knife +50%
Gold-Plated Baseball Bat Gold-Plated Baseball Bat Two-Handed Club 25% North Oak
Gwynbleidd Gwynbleidd Sword
Headhunter Headhunter Knife +150% West Wind Estate
Jinchu-Maru Jinchu-Maru Katana 25% Japantown
Murphy's Law Murphy's Law One-handed Club 50% Dogtown
Nehan Nehan Knife +150% Arasaka Waterfront
Sasquatch's Hammer Sasquatch's Hammer Hammer 75% Coastview
Satori Satori Katana 25% Arasaka Waterfront
Scalpel Scalpel Katana 25% Northside
Sir John Phallustiff Sir John Phallustiff Blunt 25% Kabuki
Stinger Stinger Knife +150% Badlands East
Tinker Bell Tinker Bell One-Handed Club 50% Badlands East
Tsumetogi Tsumetogi Katana 25% Japantown
Volkodav Volkodav Machete 25% Dogtown

Standard Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Baseball Bat Baseball Bat Two-Handed Club 25%
Chef's Knife Chef's Knife Knife +150%
Claw Claw Axe +125% 25%
Cut-O-Matic Cut-O-Matic Chainsword 50%
Electric Baton Alpha Electric Baton Alpha One-Handed Club Rancho Coronado
Electric Baton Beta Electric Baton Beta One-Handed Club 50%
Electric Baton Gamma Electric Baton Gamma One-Handed Club 50%
Hammer Hammer Hammer 25%
Kaiken Kaiken Knife +150%
Kanabo Kanabo Two-Handed Club 25%
Katana Katana Katana 25%
Knife Knife Knife +200%
Kukri Kukri Machete 25%
Machete Machete Machete 25%
Neurotoxin Knife Neurotoxin Knife Knife +150%
Punknife Punknife Knife +150%
Razor Razor Machete 25%
Steel Pipe Steel Pipe One-Handed Club 25%
Tire Iron Tire Iron One-Handed Club 25%
Tomahawk Tomahawk Axe +125% 25%