Machete
| Machete | |
|---|---|
| Class | Melee Weapon |
| Type | Blade |
| Weapon | Machete |
| Armor Pen | 25% |
The Machete is a broad chopping blade, one of the plainest bladed weapons in Night City. Its in-game line invites V to hack a way through the urban jungle. It works well in a Reflexes build that wants a dependable melee weapon, and its cuts can make enemies bleed. Weapon shops, melee weapon sellers and enemies all supply it. A blade build can find a machete easily. Machetes come from melee weapon sellers and from enemies across the city. One can be found at almost any point in the story.
Combat
The Machete is a blade, and blades get their best abilities from Reflexes perks. Each cut can cause Bleeding, which keeps hurting a target after the swing. With Lead And Steel, a blade can block incoming bullets. Bullet Deflect sends them back at the shooter while Stamina stays above a third. With these perks, a blade user can fight gunmen up close.
Finishers are how a machete build heals. When an enemy's Health is low, the blade finisher kills it in one strike and restores part of V's Health. Opportunist makes bleeding, stunned and staggered enemies easier to finish. The Machete's bleeding cuts therefore lead straight into finishers. Flash And Thunderclap adds a leaping strong attack that reaches enemies at a distance.
How to Get Machete Guide
- Buy a Machete from a weapon shop or a melee weapon seller.
- Loot one from enemies who carry it.
Machete Map Location
The map shows the 2nd Amendment weapon shop in Little China, one of the weapon vendors that sell it.
Machete map location:
Map credit by Map Genie.
Compatible Mods
8 weapon mods are compatible with Machete.
| Name | Image | Effect |
|---|---|---|
| Airstrike | Raises crit chance and crit damage for midair attacks | |
| Bleedout | Bleeding damage can crit | |
| Cyclone | A sprint attack opens unlimited combos with stacking attack speed | |
| Haemocide | Longer Bleeding and more crit chance, lower base damage | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Severance | Hits to the head or limbs of a weakened enemy can dismember and kill | |
| Silencio | More crit chance and crit damage when crouched and undetected | |
| Slice 'Em Up | A kill leaves enemies more open to Finishers for a short time |
Upgrades
Machetes get stronger by tier. Shops and loot follow V's level. A new machete from a later shop or fight replaces an older one.
Character Builds
The perks are in the blade branch of the Reflexes tree. Lead And Steel lowers the Stamina cost of blade attacks and unlocks bullet blocking. Bullet Deflect and Bullet Time send deflected shots back. Bullet Time also makes those shots crit while time is slowed. Finisher: Bladerunner adds attack speed and the healing finisher. Flash Of Steel gives a short burst of movement and attack speed after each finisher. Slaughterhouse makes every blade hit cause Bleeding. It also restores Stamina whenever V dismembers an enemy.
For cyberware, Stabber adds crit chance with blades. Microrotors speed up melee attacks, and the Adrenaline Booster refills Stamina after each melee kill. A Sandevistan such as the Dynalar Sandevistan slows time and adds crit chance and crit damage while active. Its mod slots take blade and melee mods. Bleedout raises the crit chance of Bleeding damage. Severance, a Phantom Liberty mod, gives head and limb hits on wounded enemies a chance to dismember and kill outright. Cyclone lets a sprint attack start an unlimited combo for a short time. The attacks speed up as they land.
Select a Build
Dashes carry the character behind enemy lines to cut groups apart with blades. Finishers restore Stamina, so the Sandevistan is turned off before each one. High Mitigation from Countershell, NeoFiber and Spring Joints cuts most incoming damage.
Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Slippery | Reflexes 4 | Harder to hit while moving fast | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Mad Dash | Reflexes 9 | Double Dash range toward enemies | |
| Lead And Steel | Reflexes 9 | Block bullets with Blades | |
| Bullet Deflect | Reflexes 9 | Blocked bullets fly back at the aim point | |
| Seeing Double | Reflexes 9 | Counterattacks hit harder and can stun | |
| Flash And Thunderclap | Reflexes 9 | Strong attacks leap to nearby enemies | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Finisher: Bladerunner | Reflexes 15 | Faster Blade attacks and a Blade Finisher that heals | |
| Flash Of Steel | Reflexes 15 | Faster movement and attacks after a Finisher | |
| Opportunist | Reflexes 15 | Stunned, staggered and bleeding enemies are easier to finish | |
| Going The Distance | Reflexes 15 | Double Finisher range | |
| Slaughterhouse | Reflexes 20 | Every Blade hit applies Bleeding | |
| Tailwind | Reflexes 20 | Stamina back from Air Dashes and double jumps | |
| Glutton For War | Technical Ability 4 | Kills recharge Health items and grenades | |
| Health Freak | Technical Ability 9 | One more Health item charge and faster recharge | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Biomonitor | Circulatory System | Uses a Health item when Health runs low | |
| ThreatEvac | Circulatory System | Faster movement at low Health | |
| Newton Module | Frontal Cortex | Kills cut cyberware cooldowns | |
| Stabber | Nervous System | More crit chance with Blades and throwables | |
| NeoFiber | Nervous System | More Mitigation Chance and Strength | |
| Militech Apogee Sandevistan | Operating System | Slows time by 85% with crit bonuses | |
| Dense Marrow | Skeleton | More melee damage |
Weapon Categories
All Melee Weapons
Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.
Iconic Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Agaou | Axe | +125% | 25% | Dogtown | |
| BFC 9000 | One-Handed Club | Rancho Coronado | |||
| Baby Boomer | Two-Handed Club | 25% | |||
| Baseball Bat x-MOD2 | Two-Handed Club | Dogtown | |||
| Black Unicorn | Katana | 25% | |||
| Blue Fang | Knife | +150% | Badlands South | ||
| Butcher's Cleaver | Knife | 25% | Coastview | ||
| Byakko | Katana | 25% | Little China | ||
| Caretaker's Spade | Hammer | 25% | Corpo Plaza | ||
| Claw x-MOD2 | Axe | ||||
| Cocktail Stick | Katana | 25% | Japantown | ||
| Cottonmouth | One-Handed Club | 25% | Japantown | ||
| Crowbar | One-Handed Club | ||||
| Cut-o-Matic x-MOD2 | Chainsword | Dogtown | |||
| Errata | Katana | 25% | Arroyo | ||
| Fang | Knife | +50% | |||
| Gold-Plated Baseball Bat | Two-Handed Club | 25% | North Oak | ||
| Gwynbleidd | Sword | ||||
| Headhunter | Knife | +150% | West Wind Estate | ||
| Jinchu-Maru | Katana | 25% | Japantown | ||
| Murphy's Law | One-handed Club | 50% | Dogtown | ||
| Nehan | Knife | +150% | Arasaka Waterfront | ||
| Sasquatch's Hammer | Hammer | 75% | Coastview | ||
| Satori | Katana | 25% | Arasaka Waterfront | ||
| Scalpel | Katana | 25% | Northside | ||
| Sir John Phallustiff | Blunt | 25% | Kabuki | ||
| Stinger | Knife | +150% | Badlands East | ||
| Tinker Bell | One-Handed Club | 50% | Badlands East | ||
| Tsumetogi | Katana | 25% | Japantown | ||
| Volkodav | Machete | 25% | Dogtown |
Standard Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Baseball Bat | Two-Handed Club | 25% | |||
| Chef's Knife | Knife | +150% | |||
| Claw | Axe | +125% | 25% | ||
| Cut-O-Matic | Chainsword | 50% | |||
| Electric Baton Alpha | One-Handed Club | Rancho Coronado | |||
| Electric Baton Beta | One-Handed Club | 50% | |||
| Electric Baton Gamma | One-Handed Club | 50% | |||
| Hammer | Hammer | 25% | |||
| Kaiken | Knife | +150% | |||
| Kanabo | Two-Handed Club | 25% | |||
| Katana | Katana | 25% | |||
| Knife | Knife | +200% | |||
| Kukri | Machete | 25% | |||
| Machete | Machete | 25% | |||
| Neurotoxin Knife | Knife | +150% | |||
| Punknife | Knife | +150% | |||
| Razor | Machete | 25% | |||
| Steel Pipe | One-Handed Club | 25% | |||
| Tire Iron | One-Handed Club | 25% | |||
| Tomahawk | Axe | +125% | 25% |