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Scalpel



Scalpel
Scalpel
Class Melee Weapon
Type Blade
Weapon Katana
Tier Iconic
Armor Pen 25%
Attack Speed 2.1
Weight 4.5
Location Northside

Scalpel is an Iconic katana that V earns from a smuggling job for Dennis Cranmer. Its name fits the job, because the cargo is a surgeon. Its edge deals Electrical damage and can Shock enemies. Its real strength comes with a Sandevistan. While time is slowed, Scalpel gains a big boost to crit chance, and every hit makes the target Bleed. It is a good katana for a Reflexes build that relies on the Sandevistan. Each moment of slowed time becomes a fast series of crits and bleeding wounds. Scalpel is an early Act 2 reward from the minor job Big in Japan. Dennis Cranmer offers the job at the Afterlife after The Heist.

Combat


Scalpel is a katana, with fast light attacks and heavier strong attacks. Its cuts deal Electrical damage and have a chance to Shock the target. Electrical damage can also trigger EMP effects, which hurt drones, mechs and robots.

The Sandevistan is what makes it strong. While the Sandevistan is active, every hit gains a large boost to crit chance and applies Bleeding. Bleeding deals damage over time and stops the target from sprinting. V can turn on the Sandevistan, dash into a group and cut down each enemy in turn. Every swing then crits and causes Bleeding. Without the Sandevistan, Scalpel is a solid katana with an Electrical edge.

How to Get Scalpel Guide


  • Finish The Heist.
  • Talk to Dennis Cranmer in the Afterlife to start Big in Japan.
  • Open the container with "No Future" graffiti in the slums on the edge of Kabuki.
  • Carry the man to Dennis's car, avoiding or fighting the Tyger Claws.
  • Deliver him to Dennis at the meeting point.
  • Take Scalpel from beside the barrel next to Dennis.

Scalpel Map Location and Quest Guide


  1. After The Heist, talk to Dennis Cranmer at the Afterlife to start the side job Big in Japan.
  2. Go to the slum on the edge of Kabuki.
  3. Find and open the container painted with No Future.
  4. Call Dennis, then carry the man inside out past the Tyger Claws.
  5. Put him in the car's trunk and drive to the delivery point.
  6. Talk to Dennis at the drop-off.
  7. Take the Scalpel, which leans against a barrel next to Dennis.

Scalpel map location:

Map credit by Map Genie.

Upgrades


Scalpel arrives early in the second act, so it needs upgrades to keep up with later fights. The crafting menu's Upgrades tab raises it one tier at a time for crafting components. Looting, crafting and scrapping spare blades and guns all provide components. The katana must be carried in V's inventory to show.

The table shows what each tier step of Scalpel costs.

Upgrade Components Requirement
Tier 1 to Tier 1+ 75 Tier 1 components -
Tier 1+ to Tier 2 40 components -
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 40 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 40 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 40 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


Scalpel needs a Reflexes build and a Sandevistan. The Militech Apogee and Militech Falcon both add crit chance and crit damage while active. The Dynalar adds crit chance and crit damage as well. Bullet Time makes bullet deflections free and turns them into crits whenever time is slowed. It works well with the Sandevistan. Lead And Steel lowers the Stamina cost of blade attacks and unlocks bullet blocking. Bullet Deflect sends blocked bullets back.

Opportunist makes bleeding enemies easier to finish. Finisher: Bladerunner adds a blade finisher that restores Health. Flash Of Steel adds movement and attack speed after each finisher, so V can keep moving from one finisher to the next. For other cyberware, Stabber adds crit chance with blades, and Microrotors add melee attack speed.

Select a Build

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Feline Footwork Feline Footwork Cool 4 Faster and harder to hit while crouched
Gag Order Gag Order Cool 4 A quick hit after being spotted delays the alarm
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns outside combat
Creeping Death Creeping Death Cool 15 Health, Stamina and speed after a stealth kill
Ninjutsu Ninjutsu Cool 15 Crouch sprinting and more mitigation while crouched
Shinobi Sprint Shinobi Sprint Cool 15 Cheap crouch sprinting in combat
Vanishing Act Vanishing Act Cool 15 Optical Camo turns on while crouch sprinting
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Lead And Steel Lead And Steel Reflexes 9 Blades block incoming bullets
Seeing Double Reflexes 9 Stronger counterattacks
Dash Dash Reflexes 9 Dash replaces the dodge
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Going The Distance Going The Distance Reflexes 15 Double finisher range
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Air Dash Air Dash Reflexes 15 Dash in midair
Slaughterhouse Reflexes 20 Every attack causes Bleeding
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Name Image Slot Effect
Adrenaline Booster Adrenaline Booster Circulatory System Stamina after a melee kill
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Self-ICE Self-ICE Frontal Cortex Blocks an enemy quickhack
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Stabber Stabber Nervous System Crit chance with blades and throwables

Lore


Big in Japan starts in the Afterlife. A man named Dennis Cranmer approaches V directly and asks for help with a job, without going through a fixer. The task sounds simple: pick up a package in the slums on the edge of Kabuki and deliver it. The journal entry already suspects trouble. It asks why anyone would skip both a delivery service and a fixer.

The package turns out to be a man shut inside a container marked with "No Future" graffiti. Tyger Claws are searching the area, so V has to carry him out quietly or fight. Once he is in the trunk, V drives him to Dennis. The man is Haruyoshi Nishikata, a surgeon on the run from the Tyger Claws. Dennis pays V for the delivery, and Scalpel waits by a barrel next to him.

Notes


  • Scalpel can be left behind at the end of the job, so pick it up before leaving.

Weapon Categories




All Melee Weapons



Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.

Iconic Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Agaou Agaou Axe +125% 25% Dogtown
BFC 9000 BFC 9000 One-Handed Club Rancho Coronado
Baby Boomer Baby Boomer Two-Handed Club 25%
Baseball Bat x-MOD2 Baseball Bat x-MOD2 Two-Handed Club Dogtown
Black Unicorn Black Unicorn Katana 25%
Blue Fang Blue Fang Knife +150% Badlands South
Butcher's Cleaver Butcher's Cleaver Knife 25% Coastview
Byakko Byakko Katana 25% Little China
Caretaker's Spade Caretaker's Spade Hammer 25% Corpo Plaza
Claw x-MOD2 Claw x-MOD2 Axe
Cocktail Stick Cocktail Stick Katana 25% Japantown
Cottonmouth Cottonmouth One-Handed Club 25% Japantown
Crowbar Crowbar One-Handed Club
Cut-o-Matic x-MOD2 Cut-o-Matic x-MOD2 Chainsword Dogtown
Errata Errata Katana 25% Arroyo
Fang Fang Knife +50%
Gold-Plated Baseball Bat Gold-Plated Baseball Bat Two-Handed Club 25% North Oak
Gwynbleidd Gwynbleidd Sword
Headhunter Headhunter Knife +150% West Wind Estate
Jinchu-Maru Jinchu-Maru Katana 25% Japantown
Murphy's Law Murphy's Law One-handed Club 50% Dogtown
Nehan Nehan Knife +150% Arasaka Waterfront
Sasquatch's Hammer Sasquatch's Hammer Hammer 75% Coastview
Satori Satori Katana 25% Arasaka Waterfront
Scalpel Scalpel Katana 25% Northside
Sir John Phallustiff Sir John Phallustiff Blunt 25% Kabuki
Stinger Stinger Knife +150% Badlands East
Tinker Bell Tinker Bell One-Handed Club 50% Badlands East
Tsumetogi Tsumetogi Katana 25% Japantown
Volkodav Volkodav Machete 25% Dogtown

Standard Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Baseball Bat Baseball Bat Two-Handed Club 25%
Chef's Knife Chef's Knife Knife +150%
Claw Claw Axe +125% 25%
Cut-O-Matic Cut-O-Matic Chainsword 50%
Electric Baton Alpha Electric Baton Alpha One-Handed Club Rancho Coronado
Electric Baton Beta Electric Baton Beta One-Handed Club 50%
Electric Baton Gamma Electric Baton Gamma One-Handed Club 50%
Hammer Hammer Hammer 25%
Kaiken Kaiken Knife +150%
Kanabo Kanabo Two-Handed Club 25%
Katana Katana Katana 25%
Knife Knife Knife +200%
Kukri Kukri Machete 25%
Machete Machete Machete 25%
Neurotoxin Knife Neurotoxin Knife Knife +150%
Punknife Punknife Knife +150%
Razor Razor Machete 25%
Steel Pipe Steel Pipe One-Handed Club 25%
Tire Iron Tire Iron One-Handed Club 25%
Tomahawk Tomahawk Axe +125% 25%