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Zetatech Sandevistan



Zetatech Sandevistan
Zetatech Sandevistan
Class Operating System
Type Sandevistan
Attribute Reflexes
Capacity 20

The Zetatech Sandevistan is the Sandevistan for fighters who leave the ground. On the ground it slows time a little and adds a small damage bonus. In the air, the effect grows. Time slows twice as much, V hits harder, headshots deal extra damage and falls hurt less. It suits an acrobatic Reflexes build that jumps, double jumps and Air Dashes through a fight. The Zetatech Sandevistan is an early to late game operating system, sold by every ripperdoc in Night City and Dogtown from level 10, and found during the Phantom Liberty gig Prototype in the Scraper.

Effect


A Sandevistan is an operating system that slows time for everyone except V. V presses the cyberware button to start it and can press it again to stop it early. The Zetatech Sandevistan needs a full charge before it can start.

The effect depends on where V is. On the ground, time slows by 30 percent and V deals a little more damage. In midair, time slows by 60 percent. The damage bonus doubles. V also gains a large bonus to headshot and weakspot damage. Fall damage drops by 30 percent while the effect runs.

The airborne bonuses make each jump a chance to strike. V can leap, start the Sandevistan in the air and take careful headshots while enemies move at less than half speed. The lower fall damage also makes it safer to jump down from high ledges into a fight.

The window is short at the lowest tier and grows at each tier. The cooldown shrinks at the same time. At Tier 5++ the window lasts ten seconds and the cooldown is twenty seconds.

The implant is attuned to Reflexes. Each Reflexes point adds a tenth of a second to the maximum duration. A character with full Reflexes gains two extra seconds of slowed time.

How to Get Zetatech Sandevistan Guide


  • Visit any ripperdoc from level 10 to buy it at Tier 2.
  • Return every ten levels for a higher tier.
  • With Phantom Liberty, find one in a locker during the gig Prototype in the Scraper in Dogtown.
  • Upgrade it at a ripperdoc with crafting components.

Zetatech Sandevistan Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Zetatech Sandevistan map location:

Map credit by Map Genie.

Upgrades


The Zetatech Sandevistan comes in Tiers 2 to 5, with plus steps in between. Each tier raises its damage bonuses and lengthens the window. The cooldown shrinks with almost every step. The time slow itself stays the same at every tier, both on the ground and in the air. The capacity cost also stays the same at every tier. Ripperdocs stock a higher tier every ten levels, from Tier 2 at level 10 to Tier 5 at level 40. A ripperdoc can upgrade the installed implant with crafting components, which is the only way to reach Tier 5++.

The table shows what each tier step of Zetatech Sandevistan costs at a ripperdoc.

Upgrade Components Requirement
Tier 2 to Tier 2+ 45 Tier 2 components -
Tier 2+ to Tier 3 22 Tier 3 components -
Tier 3 to Tier 3+ 45 Tier 3 components -
Tier 3+ to Tier 4 22 Tier 4 components -
Tier 4 to Tier 4+ 45 Tier 4 components -
Tier 4+ to Tier 5 22 Tier 5 components -
Tier 5 to Tier 5+ 45 Tier 5 components -
Tier 5+ to Tier 5++ 120 Tier 5 components Phantom Liberty

Character Builds


The Zetatech Sandevistan belongs in a Reflexes build that spends time in the air. Air Dash lets V Dash in midair. Aerial Acrobat improves control in the air. Tailwind restores Stamina after each Air Dash and Double Jump. Aerodynamic adds Mitigation Strength in midair, so V takes less damage while flying. Flash And Thunderclap lets V leap at enemies with Strong Attacks, even from midair.

For cyberware, Reinforced Tendons give V a double jump. Fortified Ankles give V a charged jump for greater distance. Either one helps V get into the air. From the Technical Ability tree, Ticking Time Bomb sets off a charged EMP each time a Sandevistan starts. Extended Warranty adds duration to all cyberware effects. From the Cool tree, Road Warrior lets V use the Sandevistan while driving.

Select a Build

The Sandevistan goes on at the start of every fight to slow time. Blades close the gap on groups, and a revolver lands easy headshots while time is slowed. Kills extend the Sandevistan, so the character moves from one target to the next without stopping.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Deadeye Cool 15 More headshot and weak spot damage
Dash Dash Reflexes 9 Dash replaces the dodge
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Slaughterhouse Reflexes 20 Every attack causes Bleeding
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Microrotors Microrotors Circulatory System Faster melee attacks
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Stabber Stabber Nervous System Crit chance with blades and throwables
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Militech Falcon Sandevistan Operating System Slows time by 70% with damage and crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Modelled on David from the anime, the build packs in as much cyberware as it can carry. The Sandevistan slows time while pistols and Gorilla Arms tear through enemies. Technical Ability perks cut cyberware cooldowns so the Sandevistan comes back fast.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Don't Stop Me Now Don't Stop Me Now Body 9 Damage mitigation at low Stamina
Like A Feather Like A Feather Body 9 No movement penalty with shotguns and machine guns
Wrecking Ball Wrecking Ball Body 9 Cheaper blunt attacks and a sprinting shoulder charge
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Quake Quake Body 15 Faster blunt attacks and a ground slam
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Focus Focus Cool 9 Focus mode for free Stamina aimed shots
Head To Head Head To Head Cool 9 Kills in Focus reset its duration
No Sweat No Sweat Cool 9 Kills in Focus lower its Stamina cost
Rinse And Reload Rinse And Reload Cool 9 Faster reload after an aimed kill
Deadeye Cool 15 More headshot and weak spot damage
High Noon High Noon Cool 15 Faster reload and slowed time after a headshot kill in Deadeye
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Muscle Memory Muscle Memory Reflexes 4 Reload while sprinting, sliding and vaulting
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Dash Dash Reflexes 9 Dash replaces the dodge
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Steady Grip Steady Grip Reflexes 9 Shooting while dashing
Aerodynamic Aerodynamic Reflexes 15 Stronger Mitigation in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Jailbreak Jailbreak Relic New abilities for every Arms cyberware
Launch Capacity Override Launch Capacity Override Relic One more Projectile Launch System charge
Limiter Removal Limiter Removal Relic Charged Gorilla Arms attacks knock down nearby enemies
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Borrowed Time Borrowed Time Technical Ability 9 A Health item refills after a kill at low Health
Chipware Connoisseur Chipware Connoisseur Technical Ability 9 A choice of stat bonus when upgrading cyberware
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Driver Update Driver Update Technical Ability 9 An extra stat bonus on every cyberware
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Bolt Bolt Technical Ability 15 Faster charge and Bolt shots that hit harder
Burn This City Burn This City Technical Ability 15 Five Pyromania stacks refill a grenade charge
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Doomlauncher Doomlauncher Technical Ability 15 An extra Projectile Launch System charge and faster recharge
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Friendlier Fire Friendlier Fire Technical Ability 15 Less damage from the character's own explosions
Heat Shield Heat Shield Technical Ability 15 More Mitigation Chance for each Pyromania stack
Internal Clock Internal Clock Technical Ability 15 Wider timing window for a Bolt shot
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Lightning Storm Lightning Storm Technical Ability 15 Faster charge after each Bolt
Pyromania Pyromania Technical Ability 15 Faster Health item and grenade recharge and bigger blasts
Shock Value Shock Value Technical Ability 15 Bolt shots ignore armor
Chain Lightning Chain Lightning Technical Ability 20 Bolt shots arc Electrical damage to 3 nearby enemies
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Gorilla Arms Gorilla Arms Arms Hard hitting fists
Mantis Blades Mantis Blades Arms Arm blades that slash and leap at enemies
Projectile Launch System Projectile Launch System Arms Arm launcher that fires explosive shots
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Painducer Painducer Integumentary System Spreads damage taken over time
Fortified Ankles Fortified Ankles Legs Charged jumps
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Modelled on Adam Smasher, the build carries heavy weapons and the Projectile Launch System. A light machine gun and arm rockets hit hard while armor and Health soak up return fire. Body perks keep Health regenerating in the middle of the fight.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Bullet Ballet Bullet Ballet Body 9 Tighter bullet spread while moving
Die! Die! Die! Die! Die! Die! Body 9 Higher crit chance and fire rate at low Stamina
Don't Stop Me Now Don't Stop Me Now Body 9 Damage mitigation at low Stamina
Like A Feather Like A Feather Body 9 No movement penalty with shotguns and machine guns
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Close-Quarters Carnage Close-Quarters Carnage Body 15 Higher Obliterate chance at close range
Dread Dread Body 15 Ranged hits lower enemy Armor
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Rush Of Blood Rush Of Blood Body 15 Faster reload after a dismemberment
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Onslaught Onslaught Body 20 Light Machine Gun kills refill ammo
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush
Multitasker Multitasker Reflexes 4 Shoot while sprinting, sliding and vaulting
Muscle Memory Muscle Memory Reflexes 4 Reload while sprinting, sliding and vaulting
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Dash Dash Reflexes 9 Dash replaces the dodge
Steady Grip Steady Grip Reflexes 9 Shooting while dashing
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Aerodynamic Aerodynamic Reflexes 15 Stronger Mitigation in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Jailbreak Jailbreak Relic New abilities for every Arms cyberware
Launch Capacity Override Launch Capacity Override Relic One more Projectile Launch System charge
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
First Aid Technical Ability 4 Faster Health item recharge after one use
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Transfusion Transfusion Technical Ability 4 More Health from the last Health item charge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Borrowed Time Borrowed Time Technical Ability 9 A Health item refills after a kill at low Health
Chipware Connoisseur Chipware Connoisseur Technical Ability 9 A choice of stat bonus when upgrading cyberware
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Driver Update Driver Update Technical Ability 9 An extra stat bonus on every cyberware
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Burn This City Burn This City Technical Ability 15 Five Pyromania stacks refill a grenade charge
Cyborg Technical Ability 15 Shorter cyberware cooldowns with every slot filled
Doomlauncher Doomlauncher Technical Ability 15 An extra Projectile Launch System charge and faster recharge
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
Friendlier Fire Friendlier Fire Technical Ability 15 Less damage from the character's own explosions
Heat Shield Heat Shield Technical Ability 15 More Mitigation Chance for each Pyromania stack
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Pyromania Pyromania Technical Ability 15 Faster Health item and grenade recharge and bigger blasts
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Projectile Launch System Projectile Launch System Arms Arm launcher that fires explosive shots
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Kiroshi Doomsayer Optics Kiroshi Doomsayer Optics Face Scanning highlights explosives and traps
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Newton Module Newton Module Frontal Cortex Kills cut cyberware cooldowns
Shock Absorber Shock Absorber Hands Less recoil
Carapace Carapace Integumentary System More armor against attacks from the side or rear
Subdermal Armor Subdermal Armor Integumentary System More armor
Fortified Ankles Fortified Ankles Legs Charged jumps
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Lore


Zetatech builds this Sandevistan for the mass market. Its in-game description calls it popular. The text says users widely praise it for three things. The first is its minimalism. The second is its useful airborne features. The third is how easy it is to use.

Notes


  • The Zetatech Sandevistan fills the operating system slot, so it replaces a Berserk or a cyberdeck.

Cyberware Categories




All Operating System Cyberware



Every Operating System implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Operating System Cyberware

Name Image Type Attribute Capacity Location
Chrome Compressor Chrome Compressor 0 Dogtown
Militech "Apogee" Sandevistan Militech "Apogee" Sandevistan Sandevistan Reflexes 44 Northside
Militech "Falcon" Sandevistan Militech "Falcon" Sandevistan Sandevistan Reflexes 39 Northside
Militech Berserk Militech Berserk Berserk Body 35 Northside
Militech Canto Mk.6 Militech Canto Mk.6 Cyberdeck
NetWatch Netdriver NetWatch Netdriver Cyberdeck Northside

Standard Operating System Cyberware

Name Image Type Attribute Capacity Location
Arasaka Shadow Arasaka Shadow Cyberdeck
BioDyne Berserk BioDyne Berserk Berserk Reflexes 20
Biotech Σ Biotech Σ Cyberdeck
Dynalar Sandevistan Dynalar Sandevistan Sandevistan Reflexes 18
Militech Paraline Militech Paraline Cyberdeck
Moore Tech Berserk Moore Tech Berserk Berserk Body 12
QianT "Warp Dancer" Sandevistan QianT "Warp Dancer" Sandevistan Sandevistan Reflexes 14
Raven Microcyber Raven Microcyber Cyberdeck
Tetratronic Rippler Tetratronic Rippler Cyberdeck
Zetatech Berserk Zetatech Berserk Berserk Body 16
Zetatech Sandevistan Zetatech Sandevistan Sandevistan Reflexes 20